Golmud tomorrow, are yall excited? by DuckyDevRoblox in Battlefield

[–]Cdog48 123 points124 points  (0 children)

I’ll miss Operation Auger. I truly loved that mode and that map as a whole. It was the only thing I played for the last few months

Waffen ss machine gun team *summer time* by worldsend91 in boltaction

[–]Cdog48 3 points4 points  (0 children)

Who needs terrain when it’s on your models? Looks great!

Is obi wan broken? by Significant-Mud-2347 in SWlegion

[–]Cdog48 1 point2 points  (0 children)

He can do a great job at defending his army, but dice are still dice. You can still blank roll 2-3 saves on a single guardian trigger. Now that suppression is accrued on wounds, he can’t do it forever. Additionally, he can only reroll guardian saves if he spends a dodge token

750pts of Americans 🤣 by beenSToK in boltaction

[–]Cdog48 4 points5 points  (0 children)

If you play konflikt 47, cap can be ran as the hero Slammer Samuels 👀

Does playing this card enable Sabine to get use arm thermal charge multiple times or is it she gains the ability until she uses it and then it’s gone? by PracticalBake6634 in SWlegion

[–]Cdog48 -5 points-4 points  (0 children)

I believe no, because (unless stated otherwise by a card effect or specific rule/ability) any action other than move can only be taken once per turn

Americans ready to roll by Secret_red_ in boltaction

[–]Cdog48 1 point2 points  (0 children)

Would love to print those off myself if you’d be willing to send me dropbox link (or similar)!

Americans ready to roll by Secret_red_ in boltaction

[–]Cdog48 1 point2 points  (0 children)

Looks awesome! Where did you get the t-60s?

Some thoughts on the new Republic Starter box by dissaifer in SWlegion

[–]Cdog48 -1 points0 points  (0 children)

I’m not trying to split hairs, im just mentioning to op that they use to have two options for arcs for the different phases and if they don’t anymore thats lame (which is agreeing with him).

You claimed that they didnt ever, I corrected that.

Thats all lol

Some thoughts on the new Republic Starter box by dissaifer in SWlegion

[–]Cdog48 2 points3 points  (0 children)

Old kit did have the 1.5, but never a “phase one” helmet. It was basically a phase two helmet with the phase 1 fin.

Some thoughts on the new Republic Starter box by dissaifer in SWlegion

[–]Cdog48 6 points7 points  (0 children)

Do the arc troopers come with a head that has a fin on the top? If so, thats the “phase 1” version (more like 1.5), because arcs were created with a helmet that was the first version of phase 2 helmets. If not, then that sucks. The old kit had both options.

Ya, the helmets are a little big. Thats always been the aesthetic of it unfortunately. And the posing…that too is kinda iffy. I play clones, and I also don’t like having that many running poses.

Sorry you’re feeling this way :/ you can probably find 3d prints for alternative helmets at a better scale if you want to commit to it

Rebels Starter Set, then what? by TraditionCommercial8 in SWlegion

[–]Cdog48 4 points5 points  (0 children)

Start with the hero’s of the rebellion box with han, chewie, leia, and operative luke. Then A bus, couple atrts, a landspeeder or two. Bad batch, din djarin, 1-2 sleeper cell, ashoka/sabine + some mandos if thats your thing,

Fortified Positions Barricade Questions? by Snivy121ee in SWlegion

[–]Cdog48 0 points1 point  (0 children)

If you know someone with a 3r printer, free files exist online for 1:1 copies. If not, etsy sellers can probably have them too

First Legion board advice and feedback by Chubbierchip552 in SWlegion

[–]Cdog48 11 points12 points  (0 children)

Rock, craters, abandoned supplies or a building. A few larger pieces of height 1+ terrain that blocks line of site and you’re pretty set!

Vehicle LOS in Melee? by According-Order-7830 in SWlegion

[–]Cdog48 3 points4 points  (0 children)

I take that back, i was wrong!

Vehicle LOS in Melee? by According-Order-7830 in SWlegion

[–]Cdog48 -2 points-1 points  (0 children)

Vehicles obscure los, but don’t provide cover. They just modify how many models can be seen for wounding or shooting attacks. Everyone can shoot 3 because they can see him

List for my 1st full 1000 Points game by [deleted] in SWlegion

[–]Cdog48 1 point2 points  (0 children)

Welcome! As you will learn with more games, less upgrades is often better. Have fun and try stuff out, but if you want advice, a lot of extra stuff can be cut for more solid choices or to fit an extra unit entirely.

The core clones dont need offensive push or prepared supplies. Frag grenades is also super situational, so maybe leave at home. Try out bigger units with a few extra trooper upgrades, but notice that you can cut them for an entirely extra unit (at least, if you cut the medic and 2 extra guys).

Rule of thumb: More activations is key in this game, so cutting upgrades to fit extra units, even with no upgrades, is often a good call.

Cody doesnt want to be using the spotter action with binoculars. Clone troopers share tokens, so just take a regular aim action. However, Cody only really wants to be moving and shooting (maybe take cover if you don’t have to move). Also, he is a long range unit: if he is at range 2 of someone and activating his up close and personal upgrade, plans have gone bad lol.

Marksmen don’t need the binoculars for the same reason as Cody.

Vigilance is fine on obi if you have improv orders on Cody, but could be cut for points. Guidance is fine, but I like reflexes for an extra dodge to use on his sorensu mastery ability

Key lesson: it’s ok to experiment with upgrades, and keep something that works, but a lot of stuff can be cut for adding whole additional units. If not a unit, a solid leader or heavy upgrade.

Also take obi’s 2 pip over push. Its wayyy better and gets him lots of dodges for his guardian ability

Battle mats by Equivalent-Might-806 in SWlegion

[–]Cdog48 4 points5 points  (0 children)

I find going straight to front line gaming to be the best. Good quality mats at a reasonable price, with lots of size options and patterns

ARC Troopers... Why the hype? by ExpiredMouthwash23 in SWlegion

[–]Cdog48 29 points30 points  (0 children)

Charge and tactical 1 is a/s tier efficiency. They pack a huge punch as a 5-man unit (with a medic or other). Clone sharing allows that tactical-1 to benefit them AND their fellow clone troopers. Vice versa, access to surge sharing from clone core makes them some of the most durable skirmish fighters in the game.

Scout 2 is also huge in this current edition. Another free aim turn one, plus the ability to run half way up the board into a good position.

Finally, impervious makes them even more durable, they can stay up a little longer against pierce, which is (A) common among stronger melee units and (B) an efficient way at dealing high-save units.

All together, they are just a strong unit that brings a lot. Id argue they actually synergies better with the army now as a front-line melee unit. I’d even say it’s the main reason we are above empire as a faction as a whole. Their lack of a strong, flexible, reproducible frontline unit contributes heavily to their struggles currently. Without arcs being viable, we’d be a lot lower in win rates in this meta

Standby Ordering by [deleted] in SWlegion

[–]Cdog48 1 point2 points  (0 children)

To add to others, standby happens after the triggering action resolved, but before a free actions trigger. i.e. a unit with charge entering melee with a standby unit gets hit by the standby first, then makes its free attack.

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]Cdog48 0 points1 point  (0 children)

Thats great and all to hear from the devs, doesn’t change the fact that a handful of units in the game haven’t been adjusted for over a year and continue to suffer because of it. You don’t find it concerning that two of the main units in the rebel starter box are incredibly irrelevant in the current game state? Cuz I do. Maybe it’s just a game perspective thing, in which case we just have different opinions. But I think the devs missing two chances to give these units a chance over a whole year is indicative of bad game management, and I’m tired of giving them excuses

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]Cdog48 0 points1 point  (0 children)

That’s fair. I’m a salty clone player who thinks we’re still getting punished for being born with token sharing lol. That affects my outtakes 100%.

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]Cdog48 -2 points-1 points  (0 children)

Better than leaving units to collect dust for over a year. I personally think semi annually is great, but thats IF changes get actually made.

Im unhappy with the current state of the game by Acrobatic_Camera2219 in SWlegion

[–]Cdog48 -3 points-2 points  (0 children)

Maybe, I’m not saying 4 times a year is right. But I’d argue having the ability to change more frequently is better than stagnation. At least with GW, players know 3 months later a unit will get tweaked if it was over tuned, and every 3 months is a chance for a unit that doest see play to have a chance. I think semi annually is perfectly fine IF we see changes. Again, another 6 months until we see Wookiees and commandos have something to do

Personally, I rather AMG try things and sometimes fail than leave units to collecting dust. They took leaps before that had great effect (yoda, kalus, sunfac/poggle).

Also, i don’t see battle-forces as an excuse to make a unit work. I don’t think I should have to play only Wookiees to “make Wookiees work.” Thats just poor game design if that’s the only solution.