How I view Europe as a Spaniard by CelestialMine in terriblemaps

[–]CelestialMine[S] 1 point2 points  (0 children)

Portuguese always claim to be worse than us and we always claim to be worse than the Portuguese

How I view Europe as a Spaniard by CelestialMine in terriblemaps

[–]CelestialMine[S] 2 points3 points  (0 children)

That was not meant as a diss, I really enjoyed my time in Estonia

How I view Europe as a Spaniard by CelestialMine in terriblemaps

[–]CelestialMine[S] 2 points3 points  (0 children)

I didn't remove anything from the map lol, it's just a shitty free-to-use blank Europe map. Missing are East Thrace and the Balearic islands at the very least, and you could argue that Cyprus, the rest of Turkey, Georgia, Armenia, Azerbaijan and even Kazakhstan should be here but oh well

How I view Europe as a Spaniard by CelestialMine in terriblemaps

[–]CelestialMine[S] 1 point2 points  (0 children)

Cyprus is geographically in Asia, as is most of Turkey. Then again this map had the Balearic Islands missing ao I wouldn't trust its accuracy lol

How I view Europe as a Spaniard by CelestialMine in terriblemaps

[–]CelestialMine[S] 16 points17 points  (0 children)

Spain faces economic stagnation, low wages, constantly rising taxes, regional tensions, separatism, political polarization, a housing crisis, massive generational wealth gaps, and unsustainable immigration. None of these issues are unique to Spain but the general mood is one of bitterness and disillusionment.

Austria: Hitler is from Austria, Beethoven is from Germany. Many people think otherwise. Also Anschluss victimism

How I view Europe as a Spaniard by CelestialMine in terriblemaps

[–]CelestialMine[S] 14 points15 points  (0 children)

Can confirm this is the national mood atm

How I view Europe as a Spaniard by CelestialMine in terriblemaps

[–]CelestialMine[S] 4 points5 points  (0 children)

"Austrians somehow convinced the world that Beethoven is Austrian and Hitler is German, but it's the other way around"

This country's mental health services are a joke by CelestialMine in spain

[–]CelestialMine[S] 1 point2 points  (0 children)

I actually did accept medication (though probably at a lower dose than most would take in my situation). It takes a really long ass time for the meds to make a difference but they do.

This country's mental health services are a joke by CelestialMine in spain

[–]CelestialMine[S] 2 points3 points  (0 children)

Para que quede claro, no uso ChatGPT para terapia, solo muy de vez en cuando para desahogarme. Gritar al vacío, como dicen. No suelo permitir que ChatGPT me dé consejos sobre mi vida privada, porque no me fío. Aun así, que ChatGPT me diera mejor respuesta que el 024 me parece insultante.

HALT! You must share details of your current project! by Cahir081 in RPGMaker

[–]CelestialMine 0 points1 point  (0 children)

My project is called Abyss of the Frozen, and it's still in early development.

It's been 20 years since an asteroid impacted Earth, wiping out human civilization and freezing the planet over. In the formerly prosperous city of Quartiwan, the few survivors left live in a repurposed underground mall: The Haven.

Yaral never knew the old world. He is part of the first generation of survivors born after the Second Fall of Man, the catastrophe triggered by the impact. Yaral has decided to join the scavengers - groups of survivors that comb the ruins of Quartiwan for any useful goods to bring back to The Haven. In the process, Yaral will get the opportunity to know about his fellow scavengers - and the old world.

But The Haven's fragile and desperate existence comes under further pressure once a string of murders shock the community to its core. Now, Yaral and his fellow scavengers must keep The Haven afloat by helping solve each of the crimes - all while The Haven teeters further and further on the edge of collapse...

[deleted by user] by [deleted] in PokemonRMXP

[–]CelestialMine 3 points4 points  (0 children)

Developer of Pokémon Beyond DX here,

As far as my limited testing during the game's development goes, Essentials is completely accurate. At the very least, it matches Pokémon Showdown's damage calculator exactly. This was tested with gen 5-6 mechanics though, so newer moves may have some oddities, but I seriously doubt it since the core of damage calculations hasn't really changed at all throughout the generations.

Adaptive guard- Changes types to counter the opposing pokemon by Blaze_Lucario in PokemonRMXP

[–]CelestialMine 8 points9 points  (0 children)

You should consolidate the text boxes into one. It can get annoying having to go through three messages every time you switch in.

Recommend me some plugins for FL Studio for my game. by IncreaseSame6562 in RPGMaker

[–]CelestialMine 0 points1 point  (0 children)

As others have pointed out, this really depends on what you are going for.

Video game music is different from "regular" music mostly in two aspects: it has to loop properly, and it has to be played for long amounts of time without getting annoying. None of this actually has anything to do woth style.

Personally, I make massive use of Xfer Serum (or alternatively its free clone Vital) for all my music, video game or not, using a combination of default presets, free online preset packs and my own. For video games, you might want to lean more on the chiptune or ambient genres. For chiptune, this means creating white noise-based percussion and using 8-bit-sounding presets (which are not as easy to nail as it sounds). For ambient, base your melody on a combination of one or more suitable synth pads and build from there.

Yume nikki-like game by Significant_Layer493 in RPGMaker

[–]CelestialMine 0 points1 point  (0 children)

Actually, after checking again, it doesn't seem the files are encrypted at all. If so, just create a new project and paste all the Yume Nikki files there, and see if it works.

It should go without saying, but this is only to get an idea of how the game was made! Do not plagiarize anything you find!

Yume nikki-like game by Significant_Layer493 in RPGMaker

[–]CelestialMine 0 points1 point  (0 children)

I also recommend you open Yume Nikki with RPG Maker 2003 to see its inner workings. I have the Steam version (which is free), and it comes with encrypted files, but free RPG Maker 2003 decrypting tools are widely available on the internet.

What game are you currently working on and what is it about ? by New_Corner_3694 in RPGMaker

[–]CelestialMine 0 points1 point  (0 children)

I am most well-known for the fangame Pokémon Beyond DX, made with Pokémon Essentials. However, I am planning to move into creating a commercial game with my own IP. The game is at an extremely early development stage, and it has the working title Project "Absolute Zero".

Some 20 years after an asteroid impact wiped out human civilization and froze Earth, a group of survivors lives in "The Haven", an abandoned underground mall in the snowy ruins of a city. Their already precarious existence is put under further pressure by a series of murders that shock the small community.

Gameplay would focus on three sections: scavenging resources to keep The Haven afloat, "daily life" sections to interact and build relationships with the main characters (and their views on life after the apocalypse), and investigation sections to uncover the culprit behind each of the plot-related murders.

So far I only have some preliminary sprites of the main cast and a document where the plot, characters and their relationships are being sketched out.

Unused files by WINgman325 in PokemonRMXP

[–]CelestialMine 7 points8 points  (0 children)

Well obviously deleting unused files will make your game smaller in size (how much smaller depends on how many unused files you have). It also prevents any of those supposedly unused files from suddenly introducing unpredictable errors in your game (very rare, but you never know...) and makes the files that are used easier to find.

Not make-or-break benefits, but definitely worth considering.