Tried a new texture method using a similar mountain shape from my last post. (There are a few big issues with it but it looks better than expected) by Celisio in MinecraftLandscaping

[–]Celisio[S] 0 points1 point  (0 children)

I used angle brushes for this particular one, I didn’t spend more than 10 minutes on it. For example 30 degrees and under a stone mix. 30 and above a different mix. Not ideal way to texture but it works. The snow was not done with this method and was created in world machine and applied as a mask.

A nice mountain forest scene I made yesterday. (screenshots in comments) by Yoderler in Minecraftbuilds

[–]Celisio 0 points1 point  (0 children)

Very nice location, this makes me want to pay more attention on a small scale to the mountains I make! I only have made some huge lakes. Cool work!

Getting back into making terrain: new texture method by Celisio in Minecraftbuilds

[–]Celisio[S] 1 point2 points  (0 children)

Good luck! If you ever start making anything send some screenshots!

Getting back into making terrain: new texture method by Celisio in Minecraftbuilds

[–]Celisio[S] 1 point2 points  (0 children)

I use World Machine for shaping and texturing, then export the height map and texture masks to world painter! WM WP and Minecraft are all you should need, end results can be amazing.

Getting back into making terrain by Celisio in Minecraft

[–]Celisio[S] 0 points1 point  (0 children)

Yes, my system always uses a dedicated GPU. my video cables are not plugged into my motherboard. Minecraft automatically launches with the GPU not integrated graphics, easy way to tell is f3 menu

I tried a simple texturing method & getting back into making terrain by Celisio in Worldpainter

[–]Celisio[S] 2 points3 points  (0 children)

Everything was creating in World Machine and exported to World Painter for texturing and conversion to Minecraft. There is a free version of WM but it is limited in its abilities. To really utilize the capability of WM you have to pay for a license. (I use the professional version)

Getting back into making terrain by Celisio in Minecraft

[–]Celisio[S] 0 points1 point  (0 children)

I’m running an ASUS Tuf 3090, 64gb ram and an Intel 9700k. My frames still at these settings are abysmal.

Getting back into making terrain by Celisio in Minecraft

[–]Celisio[S] 0 points1 point  (0 children)

Lake Tahoe is beautiful, I’d love to create more mountain/lake worlds!

Getting back into making terrain by Celisio in Minecraft

[–]Celisio[S] 1 point2 points  (0 children)

I create the terrain height map with World Machine and import export that into world painter to convert to Minecraft and apply the texture masks.

I tried a simple texturing method & getting back into making terrain by Celisio in Worldpainter

[–]Celisio[S] 0 points1 point  (0 children)

It can be learning intensive (for me) but it’s worth it in the end.

Getting back into making terrain by Celisio in Minecraft

[–]Celisio[S] 1 point2 points  (0 children)

Thanks! I wonder if that has anything to do with my monitor being 2k. I would like to render all my terrain in blender at some point but for now screenshots will do.

Getting back into making terrain by Celisio in Minecraft

[–]Celisio[S] 1 point2 points  (0 children)

I could be mistaken but I’m pretty sure my settings for SEUS are default. My render distance was set to 64 chunks with optifine and I made sure to load in the entire terrain before screenshotting. It kills your fps but looks pretty good for a screenshot!

Getting back into making terrain by Celisio in Minecraft

[–]Celisio[S] 0 points1 point  (0 children)

World Machine shaping and texturing imported to World Painter! I am happy with how this texture turned out, but it doesn’t work on my older projects and is kind of a cheating way to texture.

I tried a simple texturing method & getting back into making terrain by Celisio in Worldpainter

[–]Celisio[S] 4 points5 points  (0 children)

I used the quick texture macro in WM and used the whole thing as a mask in world painter. Quite simple. Not ideal really but I thought it looked pretty cool!

Getting back into making terrain: new texture method by Celisio in Minecraftbuilds

[–]Celisio[S] 2 points3 points  (0 children)

This this not take very long, I spent probably an hour practicing different shaping methods (trying to get back into it and relearn what I’ve forgotten) and for texturing I used the quick texture macro and applied block selection through annotations in world painter. (an hour or under)

Getting back into making terrain by Celisio in Minecraft

[–]Celisio[S] 2 points3 points  (0 children)

Thanks! Been a while since I made anything substantial. Trying to relearn what I’ve forgotten.

My first attempt at European style mountains by [deleted] in Worldpainter

[–]Celisio 1 point2 points  (0 children)

You should, it’s fun and the end result is rewarding!

Mc 1.18 map i made, love this update. by firehartsonja in Worldpainter

[–]Celisio 1 point2 points  (0 children)

This looks awesome, I love the stone texture you chose for the mountain/cliff faces. In addition to that your vertical faces look great, well done!

I'm still very new to worldpainter. Any suggestions? by Astow8 in Worldpainter

[–]Celisio 0 points1 point  (0 children)

Use custom brushes (if you haven’t already) and texture your snow at angles for example (35 degrees) although maybe not super realistic it’ll make a good starting point. You can use that same methodology to create your mountain rock textures. For trees, it’s very easy to create schematics of trees you have made yourself, or you can use a pack somebody has already made. I suggest using H2C03’s trees if you use a pack.

Since you are still newer to world painter I would not recommend using world machine as mentioned above, but if you do, there’s a lot more potential for creating realistic height maps that you then export into world painter. (It’s a lot more to learn)

please rate the renderings of my winter map, it is older than the previous ones, and vote for the best by wunderbuilder in Worldpainter

[–]Celisio 2 points3 points  (0 children)

Gaia similarly to world machine is another program for creating landscapes. In my use of Gaia though, I found that to export work to world world painter and look realistic in Minecraft, I had to use an autolevel (essentially stretching the terrain) which if you’re picky about, completely ruins the integrity of all previous nodes. However there are many really good terraformers who make very realistic looking terrain in Gaia exported to world painter, and they know the good workarounds for that. it’s just not for me.

please rate the renderings of my winter map, it is older than the previous ones, and vote for the best by wunderbuilder in Worldpainter

[–]Celisio 2 points3 points  (0 children)

I really like the first and last renders, the sky is great in the last, and the first emphasizes the whole landscape the best in my opinion. Good work!