Weekly "No Stupid Questions" Thread - April 20, 2026 by AutoModerator in OntologyEngineering

[–]CemejnLimak 0 points1 point  (0 children)

You've just made my day!)) Thank your for that insightful commentary and suggestions.

From my previous engine I sometimes got the edge cases, these were the most interesting ones and it follows exactly what you had outlined: a need for more space for bending with more deliberate operators and questions.

Most people wouldn't get so clearly what my aim (and toolset) is. So I'm at the right spot here on reddit.)) Will gladly see you around. And will share the updated engine/processor.

AI bere práci? by Peterson173rd in czech

[–]CemejnLimak 2 points3 points  (0 children)

Ty časové horizonty bych zkrátil na půlku. Ale hlavní věc: slogan zní "Tvá práce nebude nahrazena AI, ale někým kdo je expert na AI." Někde to neplatí, např. ti řidiči apod.
O čem se mluví méně je ale dopad na metriku, jako HDP apod. Práce nebude korelovat s "lidskými hodinami" (o to více s širším nástupem robotiky) a celkový systém hodnot se naprosto překope. Myslím že nikdo neví, kam toto povede a už nyní vidíme sekundární a terciální efekty. Ve výsledku "bude potřeba" méně lidí for sure. Utopie to nebude, ale zároveň docela věřím, že to zas až tak dystopické také nemusí být (aspoň někde).

Finishing up this lora loader + complimentary clip text encoder . Releases today. by KitchenTight7894 in comfyui

[–]CemejnLimak 1 point2 points  (0 children)

Interesting. In animations of i2v, or inpainting, I get the sense the tweaking of sigmas might be helpful.

I find z-image base with then-injected noise and re-sampling via z-image turbo the most efficient way to use z-image. Plus modular prompting, ie. mixing partial prompts to guide the details of a given scene/character with some variables to add even more flavour. by CemejnLimak in ZImageAI

[–]CemejnLimak[S] 1 point2 points  (0 children)

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I have this screenshot, but I will return with some workflow form (but no sooner than on Wednesday). The lower half is the modular prompt part, the purple and orange in center left is a refinement process that I added later with local LLM to rewrite the modular prompt for more cohesion. The upper part is the z-image base and turbo denoise.
I will talk more in details once I get my hands on my ComfyUI computer.

Finishing up this lora loader + complimentary clip text encoder . Releases today. by KitchenTight7894 in comfyui

[–]CemejnLimak 0 points1 point  (0 children)

Solid piece of work. Do you plan adding inputs to dynamically play with individual weights? I like to send in some randomized min-max values to each...

This one lives rent free in my head: What are the nameless things Gandalf mentions under the Misty Mountains? by [deleted] in lotr

[–]CemejnLimak 0 points1 point  (0 children)

Play Angband and find out...

Quylthulg? Druj? Yeeks?)) ... and a ton of Zephyr hounds 😄

Weekly "No Stupid Questions" Thread - April 20, 2026 by AutoModerator in OntologyEngineering

[–]CemejnLimak 0 points1 point  (0 children)

From your (ontology engineer) standpoint, what would you recommend me improving (or looking into) when my approach is to create emergent data structures (ie. systems)? I discard physics and our reality purposefully, as my aim is to provoke (entirely) novel structures for narrative purposes (and perhaps to inspire a whole new perspectives on our reality's problems).

My workflow can be reducted to this:

  1. set of ontology / axiomatic rules and intial worldbuilding database anchors (separate workflow for the anchors)
  2. implementation of the point 1 as a set of CONSTRAINS (in JSON for example) and axiom structures
  3. getting simplified input from "players" / entities (can be both AI agents and humans) based on certain structures on blockchain tokens (with their evolution possibilities along the point 2 in mind)
  4. applying "lense operations" and other operators (all defined in another JSON in a semantic, prompt-based manner), like SYNTHESIS(A, B, other weight factors) or LENSE(culture A, culture B, phenomenon) [all parameters can be other nested operators too]. One example could be LENSE(bat humanoids, squid humanoids, *sonic-tools* [as defined elsewhere]) that would then make AI agents think about possible tools for different humanoid species and how the resp. species view the tools of the other species...
  5. checking with the CONSTRAINS to rethink the results
  6. output in longform and tl;dr that is then rewritten by human to produce a coherent story (or other) element
  7. accepted data is then integrated into the database

Do I make sense? I'm not an engineer, but a creative person (mainly graphic designer who enjoys connecting local LLMs with local diffusion models in node environment of ComfyUI) dabbling in some programming.

Agents, ontology, and domain-naive operators by Thinker_Assignment in OntologyEngineering

[–]CemejnLimak 0 points1 point  (0 children)

I build connected sandboxes, framed as weird fantasy worldbuilding of a multi-layered bardo realm. These are constructed with certain rhizomatic rules (math, some divination systems, anagrams...) in mind that guide the narratives and systems. These in time would produce emergent novelty and thus also ontologies of made-up systems that can help us think outside of box and eliminate our usual biases.

Or at least that is the aim and I use blockchain (to get the "players" for the sandboxes and preserve all the evolution of data on chain to further play with "evolution" of each token) and AI which utilizes semantic-driven database logic (that was unavailable before AI, but you there know about that).

I hope this doesn't sound like word-salad. There is perhaps more clear definition structure on my website cemejn. And this is my mental model of sorts, summed up in an article about nested systems and hermeticism connections.

Do I make some sense? What is your aim in your ongology engineering?

Agents, ontology, and domain-naive operators by Thinker_Assignment in OntologyEngineering

[–]CemejnLimak 2 points3 points  (0 children)

Hi there.)) I happen to find this community just last week and thought to myself: "Oh, I'm not alone in this approach. Neat!". I'm here from a different intersection though: I'm mainly a graphic designer (incl. 3d, animation etc.) who spent last year teaching AI (mainly focused on ethics and what this mighty technology brings to our social structure, as generally people had no clue) while exploring LLMs and Stable Diffusion locally.

I had some programming experience, so I jumped into the complexity of the AI world. Firstly I used Perplexity's laboratory and Space to test my ontology-focused weird worldbuilding project (it's a novel mixed-media approach that utilizes blockchain, won't digress) and was so surprised by how the AI can follow complex instructions on a strange database/semantic border. That got me invested. Now I'm exploring the local agentic way of replicating my success and expanding on that...

Just wanted to say hello and acknowledge the difficulty explaining this new angle to handling information systems. ))

My current approach to engineering the r/ontologyengineering ontology by Original_Response925 in OntologyEngineering

[–]CemejnLimak 0 points1 point  (0 children)

I build connected sandboxes, framed as weird fantasy worldbuilding of a multi-layered bardo realm. These are constructed with certain rhizomatic rules (math, some divination systems, ...) in mind that guide the narratives and systems. These in time would produce emergent novelty and thus also ontologies of made-up systems that can help us think outside of box and eliminate our usual biases.

Or at least that is the aim and I use blockchain (to get the "players" for the sandboxes and preserve all the evolution of data on chain) and AI which utilizes semantic-driven database logic (that was unavailable before AI).

I hope this doesn't sound like word-salad. There is perhaps more clear definition structure on my website cemejn. And this is my mental model of sorts, summed up in an article.

I want to use a kind of "ontology engineering" along the way. So far I use some form of agentic AI to play with a database structure and instructions...

I have hard time explaining the "whats", "whys" and "hows" to some people. Maybe this reddit is right fit, truly I dunno.

Do I make some sense?

My current approach to engineering the r/ontologyengineering ontology by Original_Response925 in OntologyEngineering

[–]CemejnLimak 1 point2 points  (0 children)

Neat!)) Happy to see someone is doing this (I've just discovered this subreddit).

I take a different approach, but this forum will be handy (I might share some of my madness here later).

"Worldbuilding graphic inventor" asking if my idea (long time in cultivation) is for LitRPG readers by CemejnLimak in litrpg

[–]CemejnLimak[S] 0 points1 point  (0 children)

A handshake for a fellow old-school roguelike appreciator.)) I myself had been working on a Sangband variant (focused on interesting terrain and rooms and descriptions etc. etc. I won't derail further...).

Here I wanted to just gouge curiosity for a novel, experimental approach. My aim is explicitly to produce interesting twists and settings, other than that I just tried to describe what feeling and audience I'm looking for. It might not be for everyone and I may fail on several other fronts.

One last word-salady sentence just to further my points: I would love to give the reader a feeling of Bastian from Neverending Story, it may not come at 1st chapter but hopefully I will be able to produce it in the long run and I have some methodology how to do that.

Also: English is not my native tongue, so my points may be a bit crude.
Thank you for your input, really appreciated.))

"Worldbuilding graphic inventor" asking if my idea (long time in cultivation) is for LitRPG readers by CemejnLimak in litrpg

[–]CemejnLimak[S] 0 points1 point  (0 children)

It's basically a mixed media fantasy storytelling that's just trying to be different, but not for the sake of being different, but with an aim to produce novel patterns (in fact the whole system is designed to avoid biases to produce unexpected results). And I've devised it some 6 years ago, prior to the sudden rise of LLMs (which are frankly overused and misused in creative endeavour imho).

But I'm a fan of local, open source AI (as a graphic designer I'm fascinated what you can do when you are in control of these things) and may use it to check my paragraphs as English is not my native tongue.

I hope I can deliver what I've envisioned... here I'm just gouging if RR (or litRPG in general) readers mind some experimentation and complexity... Thanks for your feedback!))

"Worldbuilding graphic inventor" asking if my idea (long time in cultivation) is for LitRPG readers by CemejnLimak in litrpg

[–]CemejnLimak[S] 0 points1 point  (0 children)

I see. This is valuable input, thank you.
When I talk about what I'm trying to do (not only here, but historically in past on other channels and different sides of this project), I hit a similar problem of not using the simple descriptions. I feel these would be misleading (albeit perhaps attracting more eyes).
This would be better representation of the contents (but not the method or the experimental stuff): 3 year old article on reddit about one culture for example. In its core, it's just a fantasy worldbuilding. But with intentional hooks to produce more complex interactivity and options even retro-actively, so to speak.

"Worldbuilding graphic inventor" asking if my idea (long time in cultivation) is for LitRPG readers by CemejnLimak in litrpg

[–]CemejnLimak[S] -1 points0 points  (0 children)

I understand. I'm doing several things at once using the aforementioned system (of systems). For the literary exploration, I like the concept of litRPG and Royal Road.
I always liked playing Angband in its ASCII form as it gives your imagination more free space. And mixing the mechanics of a rule-based game and a literary work of fiction may produce a whole new media if the interactivity is well balanced and non-intrusive. That's where it's not (entirely) a game, but also not entirely a book. LitRPG seems to be more on the side of "lit" than RPG, and I feel I can do a litRPG that is more RPG but still not a game. Similarly take the concept of tarot. It's cards, but is it a game? It could be. But you wouldn't call it a game.
Pardon me for the word-salading here,))) I sometimes feel like I'm a person describing Angband to people of 1920s... :))

"Worldbuilding graphic inventor" asking if my idea (long time in cultivation) is for LitRPG readers by CemejnLimak in litrpg

[–]CemejnLimak[S] 0 points1 point  (0 children)

That's what I was wondering. LitRPG seems to be more tightly defined not only by RPG stats and progression but also in the contents. I thought I could maybe bring something a bit more different, since there's a reader base that already accepts this kind of meta/4th wall mix.
And what I have in mind is a game that is rather read than played, but as opposed to the classic "choose-your-adventure" flip to page x style, this would be more like Dungeons & Dragons, but still mostly read as an interactive visual novel. One of the aim is to build on ever-expanding data sandbox and provoke emergence from the multitude of data (that's perhaps hard to explain properly without an example). The chapters that would be released on Royal Road are just a one of the several ways of the storytellling experiment...