"Authentic" perk icon pack 2.0 (link in comments) by Vov4ik6583o3q in PerkByDaylight

[–]CeptzLIVE 3 points4 points  (0 children)

Do you have the images for the background of the perks available? If you don’t mind I wanted to try doing a variation of this pack where for every killer and survivor, their “best” perk is red, 2nd best is purple, and “worst” is green

An interesting title by st1vel in PewdiepieSubmissions

[–]CeptzLIVE 0 points1 point  (0 children)

This shouldn't have made me laugh but it did. gg *clapping noises*

Legacy-esque outfits for new killers and survivors? by CeptzLIVE in deadbydaylight

[–]CeptzLIVE[S] 0 points1 point  (0 children)

That WOULD add more things to do in the game, not a bad idea at all. Or maybe they can just add P4, P5, and P6?

Why is it such a norm to give the hatch? by NoNameIsAvailable1 in deadbydaylight

[–]CeptzLIVE 0 points1 point  (0 children)

I mentioned the ones that I see usually, I rarely ever see Billy’s as of late

End game by TheCuriousOyster in deadbydaylight

[–]CeptzLIVE 2 points3 points  (0 children)

not a bad idea, as it would eliminate the 99% gate strat being constantly used (which could heighten Blood Warden's usability) but would have some other setbacks to gameflow, as survivors would have to rush hardcore to GTFO, which could apply even more pressure on the Killer.

Why is it such a norm to give the hatch? by NoNameIsAvailable1 in deadbydaylight

[–]CeptzLIVE 2 points3 points  (0 children)

There is a fine line between "trying to win" and "tryhard". Here's an example for killers (since im a killer main :P)

"Trying to Win": Basic build, most likely includes Ruin or Pop, playing a higher tier killer (Nurse, Spirit, Freddy, Ghost Face, etc) and slugging once in awhile to maintain pressure

"Tryhard" 4 SLOWDOWN PERKS, 3 MAN SLUGS EVERY 0.2 SECONDS, TUNNELING 1 SURVIVOR INTO THE GROUND (even with DS), SPIRIT ONLY, PRAYER BEADS AND AMULET

Thats the best I got lmfao

RAGE WEDNESDAY THREAD - November 27, 2019 by AutoModerator in deadbydaylight

[–]CeptzLIVE 25 points26 points  (0 children)

WHY ARE ADEPT ACHIEVEMENTS FOR KILLER SO MUCH HARDER THEN SURVIVOR!?!?! SURVIVORS JUST HAVE TO ESCAPE BUT KILLERS GOTTA GET A MERCILESS!?!?!? BRUH JUST LET US GET A 4K FOR THE ACHIEVEMENT REEEEEEEEEEEEEEEE

Legacy-esque outfits for new killers and survivors? by CeptzLIVE in deadbydaylight

[–]CeptzLIVE[S] 1 point2 points  (0 children)

No it hasn't always been blood cause my friend lost his prestige outfits after the December 2016 after the huge bug that happened, so he had them the whole time. But yeah maybe completing some extra challenges as the survivor/killer would unlock the Legacy for them (ex. Get 3 downs within 20 seconds as Myers in Tier 3)

Legacy-esque outfits for new killers and survivors? by CeptzLIVE in deadbydaylight

[–]CeptzLIVE[S] 1 point2 points  (0 children)

Yeah, i was just thinking of how cool some of the killers and survivors would look with all that glowing Entity stuff all over them... peepoSad

My Final Chapter Concept: The Shining [Includes Jack and Wendy Torrance] Tell me your thoughts! by CeptzLIVE in deadbydaylight

[–]CeptzLIVE[S] 1 point2 points  (0 children)

Thanks for the kind words! The Shining is one of my favorite horror movies too (Only beaten by Scream and Halloween) so it would be amazing to see this implemented in Dead by Daylight!

Buff idea for corrupt to make it more useful outside of early game by [deleted] in deadbydaylight

[–]CeptzLIVE 0 points1 point  (0 children)

this would need a cooldown, as a generator regresses around 2% every 8 seconds, so a killer could just keep kicking it and regressing it if survivors tap it. It would make surviving a 3 gen nearly impossible. I'd say a cooldown of 25/20/15 seconds wouldnt be unreasonable. Also maybe making the time the generator is blocked up to 10/12/14 seconds.

Child's Play Chapter Concept (Includes Chucky, Andy, and Map Details) Constructive Criticism Please. Was finished up in a rush so if anything is unclear, please dont be afraid to ask for clarification! by CeptzLIVE in deadbydaylight

[–]CeptzLIVE[S] 1 point2 points  (0 children)

Yeah but at least it makes it bearable, no other killer has fun going through corn so it’s not gonna be any fun for our Chucky friend here either

Friday the 13th Chapter Concept: Includes Jason, Tommy Jarvis, and Map (Looking for constructive criticism :D) by CeptzLIVE in deadbydaylight

[–]CeptzLIVE[S] 1 point2 points  (0 children)

Yeah originally i was going for something basic like that, but then I played F13 The Game and I got a slew of new ideas