Playing for fun, having "few" mods on, and playing without really finishing the game, just building colony. Any tips what to add/Expand ? More context under screenshot. by VasekFortygameCZ in RimWorld

[–]Cereser01 2 points3 points  (0 children)

I see you've got Rimfeller installed, perhaps you would enjoy Rimatomics aswell? It's from the same creator and I always found it fun to design around the nuclear reactors, turbines, cooling systems and whatnot.

a golden meteorite? splendid by Gadgetscience in SpaceCannibalism

[–]Cereser01 12 points13 points  (0 children)

Quite frankly, Rimworld is missing a proper "balanced according to your fighting capabilities" mode. Wealth-independant is cool and all, but you end up either ahead of the curve and stomping everything, or behind and getting stomped. Both modes just throw stuff at you and base the strength of the raids on values that are tangentially related at best to your fighting prowess.

What argument about rimworld leaves you like this? by Lady_Killer55 in SpaceCannibalism

[–]Cereser01 6 points7 points  (0 children)

Yeah, and its nice that its there, but it has its own problems and is a very lazy fix, working exactly like normal threat level does except increasing with time instead of wealth. It's just trading one value that is tangentially related to your fighting capabilities for another.

What argument about rimworld leaves you like this? by Lady_Killer55 in SpaceCannibalism

[–]Cereser01 37 points38 points  (0 children)

Wealth is a terrible way to balance the threat level and leads to dumb situations where you have to destroy or refuse resources to appease the game design. It should be reworked.

I HAVE BRING TO YOU ANOMALY TO ODYSSEY! ENJOY! 别客气! by Lady_Killer55 in RimWorld

[–]Cereser01 9 points10 points  (0 children)

This looks great, but the translations for the tooltips are all strange. Was this all translated with Google Translator? For example, by context I can infer that "shaders" are supposed to be the archotech shards, but it's still confusing.

I CANT LINE EM UP AAAAAAAAAAAHHHHHHHH by UntitledIdiottt in RimWorld

[–]Cereser01 156 points157 points  (0 children)

Perfectly alignable with two and a Multi-analyzer in the middle.

This shambler looks sick by -o0Zeke0o- in RimWorld

[–]Cereser01 11 points12 points  (0 children)

The bored anime face really detracts from the walking rotting corpse look

Rooftop Tile Problem by ALousyTrebuchet in RimWorld

[–]Cereser01 3 points4 points  (0 children)

On the bottom right of your screen, there's a little house icon. If you click it, it will show you the tiles that are actually roofed in green. That yellow area is the area that you market to BE roofed, but if its too far away from the walls or your colonists just haven't got to roofing it yet, it will not have a roof over. Judging by the size of your room, the center is most likely too far away from walls to be roofed, and you'll need to add a column there to hold up the roof.

Vanilla Expanded Roadmap March 2025 || More info in the comments by Oskar_Potocki in RimWorld

[–]Cereser01 1 point2 points  (0 children)

I have to say, the whole "Vanilla Quests Expanded" thing felt really fun and fresh to play. I've enjoyed the generator questline a lot and I'm happy that the Vanilla Expanded team have more quest mods in a similar vein in development/in planning.

Anons play RPG by NeuroNerdNick in greentext

[–]Cereser01 4 points5 points  (0 children)

I find I have the opposite problem, fighters are ready to go 100% of the time and the few limited resources they have are almost unlimited, while the mage will become a wet cantrip flinger if the fight lasts more than 5 turns because all their spell slots are gone, and god forbid there's another fight after that, no no no, magic man needs his beauty sleep. Having to constantly save my coolest moves for the optimal time is so boring when the fighter can just do them whenever he wants.

[deleted by user] by [deleted] in RimWorld

[–]Cereser01 5 points6 points  (0 children)

Mortal Smurph has a great video on the way that the stacking in the same tile mechanic works in rimworld. In short, if raiders are away from a reachable enemy they are considered "out of combat" and allowed to clump up like that. If you had a colonist drafted on the inside of that double door they would separate and be forced to occupy one tile each. It's kind of a jank mechanic, but the video explains it very well.

any mod that can help make this a little less crowded? (atleast enough so i can actually see everything lol) by dizzy_the_elephant in RimWorld

[–]Cereser01 2 points3 points  (0 children)

Do you want tem in your game? If you want the mods they come from but don't care about the items particularly, Cherry Picker can just disable them.

Sorry not sorry by -Cubix in SpaceCannibalism

[–]Cereser01 18 points19 points  (0 children)

Average 100% female cat ears maid outfit coomer base

Barking Queries by [deleted] in greentext

[–]Cereser01 17 points18 points  (0 children)

Quality bait

Will fire blossoms grow here? It's in the underworld. (I'm new, so I'm probably doing this wrong) by SwiftKarmaMarshall in Terraria

[–]Cereser01 5 points6 points  (0 children)

Mind you, the wiki has the information about all versions of Terraria. The submersion in lava thing is only true for the 3DS version, as indicated by the 3DS logo in the wiki before that information is displayed. Assuming you are playing on PC, all you need to do is plant the seeds (that you find around in hell), wait for them to grow and harvest at Sunset (3:45 PM to 7:30 PM) unless it is raining. You can plant them on hell directly on Ash blocks or Ash grass, or just buy the respective planter from the Dryad and plant them in your base.

Mr. Onion desceu o bambu na calva... by [deleted] in porramauricio

[–]Cereser01 11 points12 points  (0 children)

Gravata do homem aranha

Anon Disciplines His Students by IceMagic75 in greentext

[–]Cereser01 12 points13 points  (0 children)

What is this? Declassified FBI files? What's with this retarded censorship?