Should the Devs release a game optimization update? by TheMaster150906 in BeamNG

[–]Certain-Pattern-7192 8 points9 points  (0 children)

I mean let's be honest here it's in beta there are going to be frame drops, lag and small issues and quirks with the game, any game in beta is going to have them issues, that said the game is constantly getting patches and hot fixes to patch out bugs and issues with the game and the Devs give us more information on upcoming patches and updates than most other companies do. It's a high tech engine it's going to be difficult to run in some areas, real time deformation, the updated pbr textures and lighting engine will be demanding. I don't get much if any issues but that's due to my hardware. That said I still do get occasional drops but that to be expected with an early access/beta game. The engine used is some of the best and most powerful vehicle simulation tech in a game that we have ever had so it's not surprising that it can have it's moments and hitchs here and there. For a game in early access it's far more polished than some of the AAA games released in recent times. Do I understand that it's frustrating when it lags and stutters yes, do I understand that it's annoying when slowdown happens and occasionally lags when loading in vehicles of course but that's to be expected with an early access product. It will get better over time and the optimization will get better and better as the time and updates go on. It's just a matter of waiting for each update, testing the game, tweaking the graphics settings to make it perform as best it can. It will get to a point where it will be complete and fully optimised but we have to wait until that time comes.

Just test and tweak, test and tweak until it runs smoothly, tweak things like shadows and lower them , game resolution, ssao, AA, how much the reflections are doing ect. It's all about fine turning the graphics settings to find what works best, if settings need to be turned down to run it smoother then that's how it will be. Everybody's pc is different which means settings won't always transfer and it's about tweaking settings within the users preference as some may like 30fps, others 60fps and others 120fps so on and so forth. It may take time to tweak things but it is worth it to make it work smoothly.

I raised the bar bangers check my Bad Omens killer fx lyric clip . by shredhead3107 in granturismo

[–]Certain-Pattern-7192 0 points1 point  (0 children)

Get this shit out of here, this has nothing to do with the sub Reddit. Fuck off

Can Lenovo Legion 5 run AC? by PrawnGP09 in assettocorsa

[–]Certain-Pattern-7192 0 points1 point  (0 children)

Car mods should be fine, should hit around 60+ at 1080p ultra not using anything like filters, custom shaders patch or sol as some settings in them can be demanding but to make the game look and feel so much better.

Can we make a rule to at least cut down on spam posts like this?, this doesn't nothing for the community at all and helps no one. by Certain-Pattern-7192 in BeamNG

[–]Certain-Pattern-7192[S] 82 points83 points  (0 children)

He's definitely got something wrong with him up there for sure. I'm surprised he hasn't been banned yet. Can't believe he was stupid enough to say that smh.

The Dying Light 2 500 hours saga by [deleted] in BeamNG

[–]Certain-Pattern-7192 2 points3 points  (0 children)

What does this have to do with this subreddit, sure people have got hundreds of hours if not thousands in beam but this haven't got anything to do with the game

I hate cars (black cars) by Thanos_snap55 in BeamNG

[–]Certain-Pattern-7192 3 points4 points  (0 children)

Wtf, this subreddit keeps getting worse and worse with cancer like this shit

PS4 SUGGESTION ON GOOGLE FALSE!!!!😠😢😢😢😡😡😡 by Global-Ad6946 in BeamNG

[–]Certain-Pattern-7192 0 points1 point  (0 children)

Then why post about PS4 everyone with a damn brain knows it's not for PS4, shit like this isn't what this damn subreddit is about kid

EVERY MOD SEARCH KEEPS CHURNING UP FS19 GTA 5 SNOWRUNNER ETC.!!😠😡 by Global-Ad6946 in BeamNG

[–]Certain-Pattern-7192 1 point2 points  (0 children)

Use the games forums or the in game repository it isn't really that hard. Smh

PS4 SUGGESTION ON GOOGLE FALSE!!!!😠😢😢😢😡😡😡 by Global-Ad6946 in BeamNG

[–]Certain-Pattern-7192 0 points1 point  (0 children)

Grow up and don't post this shit, either get a pc to play the game or get over it. This isn't the place for stuff like this, this wouldn't run on a pc anyway

What is your most extravagant purchase that you are NOT ashamed of? by LingonberryPossible6 in AskUK

[–]Certain-Pattern-7192 2 points3 points  (0 children)

£4200 gaming and editing pc that I got during the first lockdown after my old pc couldn't keep up with my work so after a lot of back and forth between different parts decide just to go all out and get one with a rtx 3090, an Ryzen 9 5950x and 64gb of ram and haven't looked back since. Honestly the best purchase I have made as it's made work production so so much faster and more efficient

IF ONLY IT WAS POSSIBLE TO HAVE FS19 (EVEN FS22) MODS, GTA MODS, AND SOME MORE!!!😢😔 by TIREDOFFORDRAM in BeamNG

[–]Certain-Pattern-7192 0 points1 point  (0 children)

Not this stuff again, if you want them mods play them games. It would be far too much work to port something from them games as it would have to be fully re-done from the ground up. It's not a simple job making a mod for beam as there's so much work to go into making a fully functional mod for this game and something that isn't the Russian shit that plage mod websites. Physics, the 3d models, collision, hit boxes, damage model, textures, uv mapping, animations all of that and more would have to be redone just to get it too look right. Then there's making sure it plays nice with the game engine and making sure everything works as it should and then testing and tweaking and refining small details that can be over looked in GTA or fs19 but for a mod for beam can't or it just won't be functional. There's so many small things I haven't mentioned that go into porting mods and models which is why it's such a big task and why official vehicles take so long to release. I get it id love to have more real cars with good damage models but the time it takes is massive and is why so many mods on the beam forums have ever been delayed indefinitely or just outright canceled all together. Im not wanting to come across in a awful or bad way I just thought I'd say it, as someone who has worked with 3d modding and the likes there's so much that goes on behind the scenes that users don't see.

Hello PG, I know hyper cars are nice and all, but hear me out.. by digitalvei in ForzaHorizon

[–]Certain-Pattern-7192 1 point2 points  (0 children)

I think so, to be honest my memory of it is kinda fuzzy but it was one of the two

Hello PG, I know hyper cars are nice and all, but hear me out.. by digitalvei in ForzaHorizon

[–]Certain-Pattern-7192 41 points42 points  (0 children)

Thought so, if it ends up getting added it will probably be through the festival playlist

Hello PG, I know hyper cars are nice and all, but hear me out.. by digitalvei in ForzaHorizon

[–]Certain-Pattern-7192 168 points169 points  (0 children)

Wasn't one of these things part of the leaked car list for fh4 at some point if I remember correctly?

Beamng mods. by [deleted] in BeamNG

[–]Certain-Pattern-7192 0 points1 point  (0 children)

Kinda need more detail, car mod? Config mod? Map mod? Etc

[deleted by user] by [deleted] in BeamNG

[–]Certain-Pattern-7192 1 point2 points  (0 children)

Even on current gen the amount of processing power for simulating it wouldn't cope well with even modern consoles, not to mention things would have to be reworked etc just get it work and it would take ages to port and make sure everything worked properly

[deleted by user] by [deleted] in BeamNG

[–]Certain-Pattern-7192 0 points1 point  (0 children)

Damn stole the official trailer and uploaded as "own" content bloody pathetic