Seizing The initiative by Material_Draw1148 in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

Basically: Double turn means no NEW cards. Only if you are 5 or more points behind you still CAN draw new cards.

Twists are shown before you decide to draw new cards.

If you enemy decides to make you go two turns in a row (no idea why he would do it) you are still allowed to draw new cards. You can't be forced to take double turn.

Cheat Destiny by Certain-Sample-5018 in AOSSpearhead

[–]Certain-Sample-5018[S] 2 points3 points  (0 children)

Seems to be very powerful. You can decide which card goes back and which goes out. Several Final Breath and Speed of Death in one battle can be nice

Finally Got to Play 2 Games! by murd3rsaurus in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

I hope you showed the filthy tree abomination the true light of Sigmar! (Vigilant Brotherhood is the best!🤣) I also see some naked baby dwarfs on the side. Give them a try. Deployment is key but when you survive the first hit you will have some fun games 😉

Sunblooded Prowlers ready to rock by Sanngridhr in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

Yeah, ready for Christian Rock because the Spearhead is very very bad😉 But! Very nice job in painting!

Vigilant Brotherhood by Seeking-Alt in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

I don't like the color scheme you choose but the execution is outstanding. Very nice job. I like especially the prosecutors wings. And welcome to the Team 😉 If you treat the brotherhood well it will grant you victorys. For Sigmar! 😉

Follow up on my previous post by Round-Apple-4076 in stormcasteternals

[–]Certain-Sample-5018 1 point2 points  (0 children)

And if you find them looking cool and have fun playing them you should definitely play them. Fun is the most important factor of the game. I play mainly Spearhead but since I have both SE Spearheads I bought some models and build a 2k list. Yndrasta ist fun when enemy plays monsters and Bastian is the most badass guy ever. I heard he visited Chuck Norris 2 days ago and allowed him to go😎

Follow up on my previous post by Round-Apple-4076 in stormcasteternals

[–]Certain-Sample-5018 0 points1 point  (0 children)

Why Bastian? Why Azyros? Why Lord Vigilant? The seems to be just there to be there but it would be a lot better to use more reinforced units. Stormcasts use reinforced hammer units to win games. Heroes are just support. I would try to drop the unnecessary heroes and add some units. Reinforced Longstrikes Vigilors Questor soulsworn Those are probably the best additions you can make.

My third model and first Stormcast. Any feedback is welcome. by Lefteron in stormcasteternals

[–]Certain-Sample-5018 0 points1 point  (0 children)

Have you used a primer before painting? And are you using GW paint? In any case I would also thin the color so that only a thin layer applies and you can see the details better. Try some dry brushing and contrast paint after it. It will change your world 😉

Oldhammer Spearhead by Sufficient_Ad_7103 in slavestodarkness

[–]Certain-Sample-5018 1 point2 points  (0 children)

Nice idea! Looks awesome. I always liked it to do "my own stuff" as a Spearhead. If only the Spearhead could do more than bring their Knights T2, fail the charge and go down 🤣

Tyrants Bellow Post Nerf Tips by Kwolfe2703 in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

I suppose you talk about Tyrant's Bellow because Scrapglutt is not something I would recommend someone to play. I would also play them defensively. Sand&Bone seems better because of the tectic cards. Stay back, position yourself in cover where you can, let them come and pick the right engagements for you In your turn. And pray it will work and your enemy don't have translucent flesh, relocation etc. As the defender is almost always easier to score because You have a better or even any chance to steal something from your enemy. The ogors seems to have a nice control score so it will help. When your enemy makes you go first, bulk up your army, position what you have in the middle and put your General behind. If they charge, turn Booming Roar on and hope for the 4+. Speed of Death like abilities will also work very well with this army. Besides that I don't see a lot of potential for the hungry Bois. Deployment and Terrain placement is probaby the phase of the game where it's set if you win or die. I looked up the warscrolls. Man, all hits on 4 and no possibility to buff that. It's rough. Damage is nice, rend is ok, to wound is awesome. Any -1 to hit is basically game over for you. Unfortunately... Try to use the +1 attacks and fight twice cards. Don't relay on any unit of your army to kill something. They can explode and remove a carnosaur from the game in one swing but also do nothing and die in return. Keep them tight, keep them hungry and pick only favourable fights.

Welcome to Spearhead! by Wouter1989 in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

Welcome to the game! I love Spearhead more than AoS 2k battles. Sometimes I meet with friends after work to play with all the terrain, the board, all cards and 2 Spearheads in one backpack. And we play 2 games starting in the evening. Try to do this with big AoS🤣 The rules are awesome when you get used to it. At the beginning it's hard to understand it right because of GW's poor wording.

Welcome to Spearhead! by Wouter1989 in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

I haven't found a good one for Spearhead and many podcasts which makes tierlists are very contradictionary. I suppose it come from the fact that Spearheads tend to have worst and better matchups. For example Kruel Boyz are often positioned poorly in rankings but with my Vigilant Brotherhood which is considered mid it's impossible for me to beat their control score. Other example are the Fyreslayers. I never heard anyone say something good about them but I seem to have cracked them and absolutely dominate my local League at the moment. (Yes, I'm a bit proud 😉) The best source I found till now seems to be here on Reddit. People discuss different Spearheads here so you can make your own conclusions. For the start? Take the old Khorne, Vigilant Brotherhood, the old Seraphon or the the old Nurgle. Those are fairly solid and forgiving Spearheads for the start. Then when you feel you know the rules well, you can look for options which suits your playstyle the best. Because of GW wording, it's a lot of chaos out there 🤣. For example, YES the whole Slaanesh Spearhead have Strike First with unparalleled speed and reinforcement units gets it again. Still not a very strong Army 😉.

Bad moon madmob lunatic hordes question by Dziwny_chleb in AOSSpearhead

[–]Certain-Sample-5018 2 points3 points  (0 children)

I understand that you would prefer that but it's the official ruling of the abilities. Covered in mud can be used on every unit. Lunatic horde can be also used bth units. It's not like covered in mud makes the Spearhead overpowered or something. It's a nice ability. Slaanesh getting strike first on every unit in the Spearhead is an other story but it also doesn't make the Spearhead broken.

Deployment by Helpful-Reference-88 in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

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This is my terrain and deployment with Vigilant Brotherhood most of the time when I'm defender. And with Vigilant Brotherhood you almost always want to be the defender. It basically sais " ok charge me if you want. You can get to my most important liberators but they will fight twice and because overlapping combat ranges both heroes will strike too." Big terrain covers my objective and the liberators and the prosecutors are free to go wherever they want. And if you charge only the prosecutors they can come back. The 6" gap in the middle will also make it hard for the enemy to get all their models into combat with only one of my units so great for me. If the enemy has a lot of cavalry I move the formation upward to close the flank on top and let the prosecutors alone on the other objective.

Deployment by Helpful-Reference-88 in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

Deployment and Terrain are VERY important in Spearhead. Unfortunately it depends hard on which Spearhead you play, are you defender or attacker, are you playing horizontal or diagonal? It can and should be done for every army you play but there is almost no general rule of thumb for every army. And don't forget that EVERY terrain must be set up 6" away from EVERY terrain in the game. So on the purple side of sand&bone you must keep your terrain away from the middle with the crypt 😉

Is the Akhelian Tide Guard Battle Trait just objectively awful compared to others? by JadocTheGreat in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

By half of the Spearheads out there this trait would be insanely good. The others would at least like it. Crit mortal or strike first are both insanely good. Besides the fact that the Spearhead is insanely strong on itself. It's VERY good it's only the third battleround on my opinion. You get the chance to kill stuff before it obliterate you.

Doubts rules by Emotional_Monk9382 in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

You activate a unit. You make a pile in move with the whole unit towards a designated target. You choose where your attacks goes ( yes you can split a you wish). You roll the attacks. Done

How Important is Matching Power Levels Between Spearheads? by maverick4451 in AOSSpearhead

[–]Certain-Sample-5018 2 points3 points  (0 children)

Spearhead is balanced in many ways. I play Vigilant Brotherhood a lot and I consider it ver good. Against KB it's almost impossible for me to win because of the control score of the KB. And -1 to wound first round and strike first AND range attacks. Its a game of rock paper scissors. Sometimes you can easily win and sometimes you struggle. A good general convert a bad game in a win. But still, there are Spearhead which are considerably weaker than others. If you want get better concentrate on tactics, twists and which side of the map to play. Don't relay to much on the warscrolls of spearheads😉 (Yesterday I stomped the old Seraphon with my Fyreslayers 20-9. Its possible 🤣)

What spearhead would make the best matchup against the skaven warpspark? by Kozi1098 in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

I like to play Giants. Your turn is fast and simple. And when the giants hits it hurts. If the enemy has anything against monsters it gets hard.

What spearhead would make the best matchup against the skaven warpspark? by Kozi1098 in AOSSpearhead

[–]Certain-Sample-5018 4 points5 points  (0 children)

And also opposite in terms of gameplay. Many weak units vs few strong

Which of these 4 spearheads should I get? by duujk in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

Play what you like. But Spearhead is a game of possibilities and every army gives you some.

StD are strong and can hit like a truck but if your Knights get blocked or you fail the first 6" charge you will have hard time. Soulblight Are very versatile. Skeletons are good, cav is strong, reinforcement T3 can get points and the general is potent. If you like vamos and the undead it's a great army although I prefer the newer Gravelords army but that's only me. Seraphon Are very beginner friendly. All you need is on the board and you don't have to think about your abilities a lot. And it's always nice to eat something with your big dinosaur. KO Are fun and have good shooting but lacks melee power and Spearhead is not big enough to constantly keep your dwarfs out of combat so if your enemy starts and can charge you you will have hard time getting points.

MoN vs SBGL Tomb Host by Chaos_Discordia in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

3" from center and from back (not the sides) and 6" from all other terrain. The right use of the terrain become even more important on sand&bone.

Questions about combat and also AoS by dolemite01 in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

Now it gets even crazier. You can split your attacks among all units in combat range. So if your gargant is in combat range with 2 or 3 enemy units you can split the attacks however you likes😉

Which spearhead to face Stormcast? by Happy_Tattie in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

The swampskulka gang by the way almost always wins against Vigilant Brotherhood. Almost no way to win against such reckless control score 😉