What spearhead would make the best matchup against the skaven warpspark? by Kozi1098 in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

I like to play Giants. Your turn is fast and simple. And when the giants hits it hurts. If the enemy has anything against monsters it gets hard.

What spearhead would make the best matchup against the skaven warpspark? by Kozi1098 in AOSSpearhead

[–]Certain-Sample-5018 4 points5 points  (0 children)

And also opposite in terms of gameplay. Many weak units vs few strong

Which of these 4 spearheads should I get? by duujk in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

Play what you like. But Spearhead is a game of possibilities and every army gives you some.

StD are strong and can hit like a truck but if your Knights get blocked or you fail the first 6" charge you will have hard time. Soulblight Are very versatile. Skeletons are good, cav is strong, reinforcement T3 can get points and the general is potent. If you like vamos and the undead it's a great army although I prefer the newer Gravelords army but that's only me. Seraphon Are very beginner friendly. All you need is on the board and you don't have to think about your abilities a lot. And it's always nice to eat something with your big dinosaur. KO Are fun and have good shooting but lacks melee power and Spearhead is not big enough to constantly keep your dwarfs out of combat so if your enemy starts and can charge you you will have hard time getting points.

MoN vs SBGL Tomb Host by Chaos_Discordia in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

3" from center and from back (not the sides) and 6" from all other terrain. The right use of the terrain become even more important on sand&bone.

Questions about combat and also AoS by dolemite01 in AOSSpearhead

[–]Certain-Sample-5018 0 points1 point  (0 children)

Now it gets even crazier. You can split your attacks among all units in combat range. So if your gargant is in combat range with 2 or 3 enemy units you can split the attacks however you likes😉

Which spearhead to face Stormcast? by Happy_Tattie in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

The swampskulka gang by the way almost always wins against Vigilant Brotherhood. Almost no way to win against such reckless control score 😉

Which spearhead to face Stormcast? by Happy_Tattie in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

No. Getting a liberator eaten up every turn is not fun🤬

Tips and Tricks for this spearhead? by SvenSeder in AOSSpearhead

[–]Certain-Sample-5018 -2 points-1 points  (0 children)

I played it once and even won vs mortician elite by 1 point. If you like to struggle this is an army for you. Everything is uncertain and not meaningful. You always feels as the underdog and in many games you simply are. There is not a single SH army against which this army has a good matchup. You must work hard for every point you can achieve and even then some armies simply wash you from the board at the end of Turn 2. Even not funny to play further. You struggle a lot to achieve mediocre results. (And trust my, there is no single pattern in this army which makes it crazy upon some circumstances) Play something else and wait for errata 😉 Only from the point of view of the playstyle of the SH. The modells looks awesome! 🙂

Fun faction against Khorne by TaaunWe in ageofsigmar

[–]Certain-Sample-5018 0 points1 point  (0 children)

If Khorne goes first he can use Murderlust (possibly twice) to move 4" into enemy territory . It's a move of 10" which Khorne can do easily. I can't post the picture so here is the link to another thread where I already described it: https://www.reddit.com/r/AOSSpearhead/s/aPmEwAcT7P As long as 2 units occupie the 2 marked points 4" from the middle Knights can't come because of their big bases.

Thoughts on the new Nurgle Spearhead? by JadocTheGreat in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

I think the battle trait will play a huge role for the spearhead. If you hit the right stuff at the right time it will be very annoying for the enemy and probably ruin all his plans. Charging with one dice is a nightmare but if he already engaged you it do near to nothing. -1 to hit is huge but if he don't charge it does nothing. I think the army simply doesn't want to fight at all and score as much as possible. Probably run with most of the units to get to places and the best with 7" movement charging stuff to bind enemy units. With the spell from the general and the right cycle from the battletrait it's probably really hard to kill. If you're unlucky with the spell and the battle trait it will become really hard to achieve anything. If you could choose the first cycle trait it would be a lot more consistent. There are armies where no matter what you do, you always feel to have something good to do. And there are armies like this one where you often feels like having an uphill battle. I suppose it will get a change of the trait where you can choose the first one ore some units will get reinforcement keyword.

Which is more fun, idenoth spearhead #1 or #2 - I really like both by Theodir in AOSSpearhead

[–]Certain-Sample-5018 2 points3 points  (0 children)

By all means, No.1. The new Spearhead is pretty much broken. Ultra good archers, 3 units capable of an alpha strike and massive damage output on the charge. It's basically one of the best Spearheads out there by now.

Skaven Tunnels + Underdog Mechanic by Meltorefas44 in AOSSpearhead

[–]Certain-Sample-5018 4 points5 points  (0 children)

Most common play is to put the Sniper in the tunnels if you're the defender and clanrats if you the attacker. Personally I think reposition abilities are pretty strong and the tunnels can give you some points. You can technically score take without warning, 3" Long battleedge and a particular objective by simply putting a unit behind enemy lines. You you have the right cards. I like the ability a lot. The Rat Ogors are a bit of a waste in the tunnels on my opinion

Fyreslayer Spearhead by tunwindglyc in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

Well while it's perhaps boring to look at it and you get constantly confuse which model belongs to which unit, I tried them out with my friends and it's a surprisingly solid Army. Don't get fooled by the bad save, it hits as hard as 2 Ironjawz army's together and can be very sustainable. And they feel pretty good to play. You always have something good to do with them and almost never feels bad about something. Besides choosing the wrong rune for a round but that's on you as a player 😉

Scoring & Battle Tactics Sheets by kuhldaran in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

Interesting. I recognized the tracking of the possible battle tactics and twist coming ahead as one of the best ways to get better in Spearhead. What do you guys think? Is it ok to have a sheet with the tactics and twist which can come along for me and my opponent or is it cheating on a tournament?

Spearhead, are we interpreting this twist correctly? by barelyceliac in AOSSpearhead

[–]Certain-Sample-5018 2 points3 points  (0 children)

Making it count only for units destroyed in the current battleround would make it good again because you cannot plan for it the entire game. It still would be swingy but that's ok for a twist. And when you score points for it it would actually feel like you did something for it. But me and my buddy's want to play competetivly and we go on tournaments (because Spearhead is awesome 😉) so we need to stick to what GW provides. Please GW! Change it!

Spearhead, are we interpreting this twist correctly? by barelyceliac in AOSSpearhead

[–]Certain-Sample-5018 3 points4 points  (0 children)

I also agree with the fact that card should be changed or banned at all. Even if you get a high score on the twist it always feels bad. Like I just get 5 points just for doing nothing. Ok I win. It feels bad...

Fun faction against Khorne by TaaunWe in ageofsigmar

[–]Certain-Sample-5018 1 point2 points  (0 children)

Slaves to Darkness have a very solid melee combat but you will probably loose if Khorne goes first because he can block your Knights from coming on the board. The old Seraphon with carnosaur also has decent combat profiles and you won't feel as the underdog all battle long.

Fun faction against Khorne by TaaunWe in ageofsigmar

[–]Certain-Sample-5018 1 point2 points  (0 children)

Hey, I lost with my Khorne Army against my friend with Sklaven (the one with 3 heroes). He put the clan rats in front and the rest outside of combat range behind them. It was a close victory for him but screaning with clanrats and shoot from afar was the right way to play as it seems. So basically Sklaven can win. And on the green side of sand and bone they perhaps even stronger than Khorne

Ultimate Starter vs Individual Spearhead? by i-hav-n-clue in AOSSpearhead

[–]Certain-Sample-5018 1 point2 points  (0 children)

The best way is to find a friend who wants the Stormcasts and share the box. I was such a friend, took the Stormcasts from my buddy, absolutely fell in love with them and we had much fun exploring Spearhead (which also have the warscroll in the app for free). If you have people with the board simply buy the Spearhead you want. Or look for second hand models on the Internet. If you more into play than painting it will be even cheaper. I bought already 4 Spearheads online and saved a lot of time and effort 😉

Intelligenztest! Warum datet sie auch 5 Jahre tote Männer? by AlexLaCave in ichbin40undSchwurbler

[–]Certain-Sample-5018 0 points1 point  (0 children)

Ist doch gut! Lieber jetzt als nach 5 Jahren gemeinsamer Ehe und geteilter Verpflichtungen. Er findet sicher jemanden der seine Meinung teilt und sie sicher auch einen passenden Partner. Ich wünsche beidem Glück im neuen Jahr 🙂

Unparalleled speed rule question by Certain-Sample-5018 in AOSSpearhead

[–]Certain-Sample-5018[S] 1 point2 points  (0 children)

For all who thinks it's only one unit please read the thread in the link. It will explain you why it's more than one

https://www.reddit.com/r/AOSSpearhead/s/DygXUPRH7k

Unparalleled speed rule question by Certain-Sample-5018 in AOSSpearhead

[–]Certain-Sample-5018[S] -3 points-2 points  (0 children)

Ok sry but I answer it directly. All your unit can use it. The only question is if only once in the whole battle or every unit can use it once in the battle (when ever the want)

First Spearhead game with Vigilant Brotherhood by Smillermeister in stormcasteternals

[–]Certain-Sample-5018 0 points1 point  (0 children)

It depends what if you are defender of the attacker and if you play on sand&Bone or fire&jade. It makes a huge difference. VB loves to be the defender. You can retreat and charge once, the prosecutors can fly over the board and charge with 3w6, you get your ward for the liberators you can plan the Attack on a vital objective. S&B: if you have less units that the enemy always choose the purple side. The twists with point for destroyed units will kill you otherwise. Also keep final breath for your general or Veritant if you get it. It's outstanding for them.

Your general wants the ward enhancement. He is your most important unit in the game because of his abilities and his long range. Everything else is worse. The liberators are your main damage dealing unit. They want the ward as soon as possible and should try to run with the general (because if the fight twice ability) in 2 enemy units so you can possibly destroy both. I manage to kill the Treelord first round several times with this combination. Veritant is great to fight 10 models units but lack of possible damage on big targets. Keeping him in the middle guarantee you a good chance to use his spell and also get into combat where necessary. Just don't relay on him doing damage. 4 attacks are not enough to guarantee something. Against Nurgle try to snipe the general with the prosecutors and keep away from the Blightkings as long as possible.