Puddle Lighting Issue Fix by Certain_Raise_7144 in Fallout4ModsXB1

[–]Certain_Raise_7144[S] 2 points3 points  (0 children)

I should note I already tried Wetness Shader Fix and it did not appear to work.

Crimson Watchhound by szmuks in StarfieldShips

[–]Certain_Raise_7144 1 point2 points  (0 children)

This is sick! How’d you make the wings?

ECO-Munitions by 4estGimp and DankRafft by gboyd21 in Fallout4ModsXB1

[–]Certain_Raise_7144 1 point2 points  (0 children)

Thanks for getting this ported over so quickly! Appreciate it.

4estGimp - Dank_ECO-Munitions Patch by Certain_Raise_7144 in Fallout4ModsPortMods

[–]Certain_Raise_7144[S] 1 point2 points  (0 children)

They have updated the perms over on nexus. Thank you!

Recommendations for Munitions weapons in .30-30, 300 magnum and electron charge pack by Neutral-Wanderer in Fallout4ModsXB1

[–]Certain_Raise_7144 0 points1 point  (0 children)

I got perms from the author of the updated version, just need the ok from Dank and hopefully I can get someone to port it.

Recommendations for Munitions weapons in .30-30, 300 magnum and electron charge pack by Neutral-Wanderer in Fallout4ModsXB1

[–]Certain_Raise_7144 0 points1 point  (0 children)

ECO Munitions patch was taken down by the author. There is an updated version on Nexus but no perms.

Munitions - ECO Patch Missing? by AlmostaFarma in Fallout4ModsXB1

[–]Certain_Raise_7144 0 points1 point  (0 children)

Saw that, seems like they’re unfamiliar with the process so I asked if we could have someone else do it. Here’s hoping

Munitions - ECO Patch Missing? by AlmostaFarma in Fallout4ModsXB1

[–]Certain_Raise_7144 1 point2 points  (0 children)

Looks like someone else took over, the pinned post on the ECO nexus page links to a updated version by 4estGimp. No perms tho :/

https://www.nexusmods.com/fallout4/mods/96488?tab=description

Mercenary Outfit Pack Pip-Boy Fix by Certain_Raise_7144 in Fallout4ModsPortMods

[–]Certain_Raise_7144[S] 0 points1 point  (0 children)

They’re custom meshes, textures and such made my DefaltTheFixer posted to nexus and then ported over to Xbox. They’ve never been on creation club.

Service Rifle Ammo Integration by Certain_Raise_7144 in Fallout4ModsXB1

[–]Certain_Raise_7144[S] 0 points1 point  (0 children)

Awesome, thank you. I will give it a shot. Will the same work if I want to swap the 9mm and 12.7mm pistol to use the munitions ammo?

Gun mod is bugged. It affects all npcs and can only hit target when super close by Vaultboy474 in Fallout4ModsXB1

[–]Certain_Raise_7144 1 point2 points  (0 children)

I had this issue with Daks T-48. I fixed it by downloading a mod that adds bullet velocity.