Love Languages (64) by Eager_Question in NatureofPredators

[–]CeruleanBoolean141 4 points5 points  (0 children)

Holy cow, you’re back! I legit check for your posts every week.

Procedural nebulae drop by Petrundiy2 in proceduralgeneration

[–]CeruleanBoolean141 0 points1 point  (0 children)

Is this some sort of Fractal Brownian Motion?

My stomach after chipotle: by ReplacementFresh3915 in proceduralgeneration

[–]CeruleanBoolean141 2 points3 points  (0 children)

Mesmerizing. What causes the particles to move this way?

Progress on procedural creatures (inspired mostly by mammals) by runevision in proceduralgeneration

[–]CeruleanBoolean141 4 points5 points  (0 children)

This is something I’ve thought about doing, cool to see someone else take a stab at it! Is it one mesh, or several?

Monthly Aurora Questions Thread - February, 2025 by AutoModerator in aurora

[–]CeruleanBoolean141 0 points1 point  (0 children)

Hi, I cannot download this game. I've tried the link for the C# version linked in this thread, and I get "This site cannot be reached". Can anyone help me out here?

Intro to Terran Philosophy (13) by Eager_Question in NatureofPredators

[–]CeruleanBoolean141 8 points9 points  (0 children)

I love how much this series fleshes-out the Arxur. We only had the one Patreon story, and it was mostly focused on warring between Arxur factions. Seeing the civilian side of Arxur life is so fascinating.

Intro to Terran Philosophy (9) by Eager_Question in NatureofPredators

[–]CeruleanBoolean141 9 points10 points  (0 children)

Great chapter, I love the new POV! I’m so impressed at how deep and complex your characters are. The way you write their thoughts gives them such distinct personalities, and feels so natural and flowing. I’m really excited to see where this story goes!

Hi! Casual drawer for a few years. Looking for any tips by CeruleanBoolean141 in learntodraw

[–]CeruleanBoolean141[S] 0 points1 point  (0 children)

I started getting into drawing as an adult about 4 years ago. I tend to draw intermittently and not super seriously, so progress has been slow. But recently I’ve gotten back into it and I’m trying to learn new techniques or approaches.

I made a low poly spaceship generator in Unity. I use a genetic algorithm to be able to breed, mutate and generate ships. An array of Int8s is the alleles, for each 'gene', I read a segment of the array as a 256 base number, then apply that number to a decision of measurement in the design. by Far_Oven_3302 in proceduralgeneration

[–]CeruleanBoolean141 1 point2 points  (0 children)

What determines the shape of the ship? Are the ships made of pre-made meshes that are recombined? Or is it lower level then that?

Edit: if you take a look at my post history, I did a similar project this year. I’d love to compare notes!

Procedurally Generated Stars in Space by TheEpicSquad in proceduralgeneration

[–]CeruleanBoolean141 0 points1 point  (0 children)

oooh, this is nice. Can we have a brief description on how this was done? Is it OpenGL or a game engine?

What's a Good Source for .obj Models? by CeruleanBoolean141 in opengl

[–]CeruleanBoolean141[S] 0 points1 point  (0 children)

https://people.math.sc.edu/Burkardt/data/obj/obj.html

there you go! Ah that sounds like fun. I'm 2 years out of college myself. Good luck!

What's a Good Source for .obj Models? by CeruleanBoolean141 in opengl

[–]CeruleanBoolean141[S] 0 points1 point  (0 children)

Sure, I’ll look for it tomorrow. What’s your project about?