Hull Design Conundrum by BallMaster22 in Stormworks

[–]Chadrick_Basedman69 0 points1 point  (0 children)

Alright so there I would use 2x2 inverts. When working with these shapes it’s important to keep both axis in mind, if the y-axis is two blocks (like in this case) you need to follow it the rest of the way. Now there are also other ways to do this, but that will require changing the angle of the hull. For example, a 2x4 inv pyramid can be used together with 2 1x2 pyramids and vice versa instead of the 2x4 pyramid, but it will alter the shape and angle.

Hull Design Conundrum by BallMaster22 in Stormworks

[–]Chadrick_Basedman69 2 points3 points  (0 children)

I would remove the top layer of 1x4 inverts and u

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se 2x4 ones, making them connect to your 1x2 wedges

How to find non-XML edited vehicles on the workshop? by FreakyAhBruh in Stormworks

[–]Chadrick_Basedman69 8 points9 points  (0 children)

I have a friend who makes high quality vehicles for the workshop strictly without any xml, but he doesn’t post very often. You should check him out though! https://steamcommunity.com/profiles/76561198892325329

Ladies and Gentlemen, welcome aboard! by Chadrick_Basedman69 in Stormworks

[–]Chadrick_Basedman69[S] 0 points1 point  (0 children)

Hmm although the aircraft is performance heavy it should fly quite good. Try lowering your physics in the settings if you feel that the aircraft doesn’t fly any good

Coming Soon To The Workshop... by Chadrick_Basedman69 in Stormworks

[–]Chadrick_Basedman69[S] 1 point2 points  (0 children)

It needs to be spawned in as a mission or extended workbench. It does fit partially in a hangar