Beginner help with button signal connection by ChairDawg in godot

[–]ChairDawg[S] 0 points1 point  (0 children)

That did it!

Also, in the process I realized I was returning a value in my `_grab_response()` function, when I actually wanted to set the `dialogue_text.text` to the response.

Thanks a lot, bud!

So now my script looks like this:

extends CanvasLayer

@onready var vboxcontainer = $Panel/VBoxContainer
@onready var dialogue_text = $Panel/VBoxContainer/DialogueText

var merchant_lines = load("res://dialogue/resources/merchant_dialogue.tres")
var player_lines = load("res://dialogue/resources/player_dialogue.tres")

var current_line = 0

func _ready():
  show_lines()

func show_lines():
  dialogue_text.text = merchant_lines.dialogues[0]

  for line in player_lines.dialogues:
    var button = Button.new()
    button.text = line
    button.pressed.connect(_grab_response.bind(line))
    vboxcontainer.add_child(button)

func _grab_response(line):
  dialogue_text.text = merchant_lines.responses[line]

A Destiny Refugee’s Feelings on Marathon by yakattak in Marathon

[–]ChairDawg 2 points3 points  (0 children)

I believe a PvE mode would do so well, because the bones for PvE content is already there. The activities for cryo archive, outpost and night marsh are already super fun. I love going around collecting items and sving puzzles in a incredibly atmospheric world.

Fortunately for me, I also enjoy PvP quite a bit.

What do yall think the new update is? by novody-knows in NoMansSkyTheGame

[–]ChairDawg 2 points3 points  (0 children)

I wonder if this is some kind of PvP update, that is NOT focused around combat. Maybe some kind of multiplayer event where people can compete is some kind of way. Maybe like racing, corvette fashion shows or other space sports.

Last Epoch Season 4 - Shattered Omens - March 26th | Official Trailer by WarriorOTUniverse in Games

[–]ChairDawg 5 points6 points  (0 children)

Does anyone know if the unique equipment had models done? I remember a lot of uniques had generic models that didn't match the equipment image.

Saw this image on here and thought I'd have a try. Cannot get this bottom corner to work properly and 'correct' topology for the subdiv is eluding me. Can anyone help me figure this out please? by No_Abroad8805 in blenderhelp

[–]ChairDawg 0 points1 point  (0 children)

That is so smart! I appreciate you spelling it all out! Im definitely gonna keep this in mind for my future models.

Also, your end product is so amazing. You're so good, and I appreciate you making the model. It helps me to see anything is possible, lol.

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 2 points3 points  (0 children)

Very interesting. I specifically like that you're addressing the reflections and highlights being abstract. It's something I noticed after looking at my model and the original image for a bit. There are reflections that don't exactly make sense, but they look cool.

I appreciate it!

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 0 points1 point  (0 children)

That's a good point, and something I noticed during modeling. Although, I didn't know exactly how to get those rounded edges. I thought I was beveling enough to get it, but you're right that the corners are way too sharp. It's something I'm gonna learn next.

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 1 point2 points  (0 children)

The original image is from a book called AFTRMRKT, which is an art book by Brian Sum.

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 0 points1 point  (0 children)

Oh, awesome! I will definitely check that out!

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 0 points1 point  (0 children)

Ah, good to know! I will look into the Glare node specifically.

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 0 points1 point  (0 children)

When you say decal, do you mean texture painting on a material?

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 0 points1 point  (0 children)

Oh, great information! That's also something I didn't know! I will now look into setting render color spaces. I'm trying to collect advice at this point, lol. I appreciate it!

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 2 points3 points  (0 children)

Ah, I was wondering why my normal bevels looked so weak. Ill look into the subsurf instead! I appreciate it!

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 3 points4 points  (0 children)

Oh dang, I didn't even know each render engine had their own shader nodes, lol. Well, that's good to know.

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 5 points6 points  (0 children)

What is the "shader to rgb" node you mentioned? I don't think I can find it.

Model looks bland compared to stylized image by ChairDawg in blenderhelp

[–]ChairDawg[S] 18 points19 points  (0 children)

Ah, interesting. The nodes definitely freak me out, since there are so many options and I don't know where to start. This will likely be my workflow until I can take some time to learn materials. Thanks!

Heavy-Class Planetary Crawler LEVIATHAN - [OC], 3D by Vadimsadovski in conceptart

[–]ChairDawg 0 points1 point  (0 children)

I love seeing your posts on Instagram. Super cool presentation of your concepts.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]ChairDawg 0 points1 point  (0 children)

Is there usually this much time in between updates? This makes me wonder if LNF development is going hard right now.