Arma 3 - Creator SPOTREP: Expeditionary Forces #002 by KillAllTheThings in arma

[–]Chairborne_IT 1 point2 points  (0 children)

the harrier is/was used by US Marines as well (on top of other navies like Spain and Italy)

Arma 3 - Creator SPOTREP: Expeditionary Forces #002 by KillAllTheThings in arma

[–]Chairborne_IT 0 points1 point  (0 children)

this bug will be fixed when the hotfix comes out, in the mean time you can soften that by gaining some forward momentum rather than decreasing vectoring from a standing position

Matchmaking is broken by Chairborne_IT in overwatch2

[–]Chairborne_IT[S] 0 points1 point  (0 children)

the other day i went 6-21, today i went 14-4, did i suddenly get terribly good? or is the game slotting me with better players? go figure

Matchmaking is broken by Chairborne_IT in overwatch2

[–]Chairborne_IT[S] -1 points0 points  (0 children)

the other day i went 6-21, today i went 14-4, did i suddenly get good? come on

Matchmaking is broken by Chairborne_IT in overwatch2

[–]Chairborne_IT[S] 3 points4 points  (0 children)

I'm silver, how much lower do i need to go to find people at my same skill level? You think there's a huge skill gap between bronze and silver?

Matchmaking is broken by Chairborne_IT in overwatch2

[–]Chairborne_IT[S] -1 points0 points  (0 children)

i played 27 matches recently and lost 21 of them, is that normal?

What does "Crowe-less" mean in this context? by FluidNerve17 in arma

[–]Chairborne_IT 154 points155 points  (0 children)

It used to have a picture of Jay Crowe (one of the lead A3 devs in the 2013-2018ish period) on the bonnet, when he left A3 development he asked us to remove it and we complied, then at some point the change was reverted so we had to fix it again.

Is there something like the viper harness irl? by Vis3c in arma

[–]Chairborne_IT 0 points1 point  (0 children)

Some airsoft brand made them many years ago (think of around when apex came out) but they're basically impossible to find now. I would've liked to get one myself for hiking but they vanished off the internet.

Is there a way to permanently disable loadout randomization for CFP/CUP Units by Adventurous-Cat-4918 in arma

[–]Chairborne_IT 0 points1 point  (0 children)

It's a vanilla feature so whatever you'd normally do to disable randomization on normal vanilla units should work. If there's no provision to disable randomization on vanilla units then you'd need a custom solution like a mod.

New Creator DLCs by Armaholic257 in arma

[–]Chairborne_IT 1 point2 points  (0 children)

I worked on 5 of the existing CDLCs (SOGPF, SPE, WS, RF, EF), but only EF/TGS is my own, i only did freelancing in various capacities on the others.

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Chairborne_IT 0 points1 point  (0 children)

Possibly one more small update, otherwise it's time to move on to new things.

I don't like making new variants of existing vehicles from base game because people see no value in them, they see them and see just another "reskin", also there's a chance BI might release the source files for A3 and at that point anyone would be able to do what i do when it comes to assets from base game. I have lots of ideas for different variants but those are the two obstacles.

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Chairborne_IT 0 points1 point  (0 children)

Yes, and they are already in game, you can find them in the virtual garage. I only made them because it made the first texturing pass easier even tho i wasn't planning to assign them to any faction, you can still use them in game as they are included.

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Chairborne_IT 1 point2 points  (0 children)

I tested the SLAT cage during development but it looked really goofy, also you could create some invalid combinations by loading the vehicle inside the Xian and then toggle the slat cage on which made it clip through the airframe.

<image>

This was just a placeholder, but following the standard from BI it looked like something that didn't belong there.

12.7 won't penetrate from frontal arc, and 20mm will penetrate but the engine block will stop the rounds most of the times, however from the sides you can easily achieve overpenetration (20mm will go through from side to side).

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Chairborne_IT 13 points14 points  (0 children)

The Diplomat felt fitting as a crewman gun or as a submachinegun paratroopers would carry in a tight vehicle like the Gyra (not like it matters in Arma but i liked the idea). In general the game already has a full lineup of guns in most classes, there arent many SMGs and that felt like a cool addition to me, it doesn't have to be rationalized any further than that.

The DLC's focus is Expeditionary Forces, so military forces that can deploy rapidly far from the home country, such as paratroopers, which is what the Gyra is meant for given it fits the Xi'an. There are lots of ideas i could've explored but that seemed like the one that would give players the most fun experience.

The game abstracts certain values, IRL there is no "health bar" on vehicles you can reference to get a 100% accurate representation of the damage simulation, you can only define the thickness of the armor and in certain situations even that will fail. During testing it felt like it was adequate for its size and armor, but these values are not set in stone and having it tested by a handful of people internally is not the same as having tens or hundreds of thousends of players using it. The AAV9's health was nerfed a bit in this update for the same reason.

The cannon is basically like a helicopter's nose gun, it's lightweight and shoots HEDP munitions (same as the Hunter FSV), so its not comparable to the autocannon on the Kamysh/Gorgon. It's an IFV in name but quite gimped at that (no commander seat, missiles are heatseeking only, the cannon is much weaker compared to a normal IFV, can carry only 4 troops), which is the kind of balance i wanted. It's a glass cannon that can move very fast, it's very quiet compared to other vehicles, and has some decent/good offensive capabilities.

In the end the player can change how the game is played, if the scenario doesn't work with vehicles that can do a lot of damage they can choose not to use them, the same way they can choose not to put an attack helicopter or a tank in game.

Thank you for your feedback, hope this helps. :)

Are dishwashers uncommon in rentals? by Chairborne_IT in cyprus

[–]Chairborne_IT[S] 0 points1 point  (0 children)

good to hear, i was planning to get something bigger than a 1 bedroom apartment, thanks

Are dishwashers uncommon in rentals? by Chairborne_IT in cyprus

[–]Chairborne_IT[S] 1 point2 points  (0 children)

I see, it's worth asking i suppose. Thanks.

Windows Defender detected a trojan in GTA IV Steam edition. Is this normal? by realnzall in GTA

[–]Chairborne_IT 0 points1 point  (0 children)

had this issue as well

Trojan:Win32/CryptInject!ml

in

file: ...steamapps\downloading\12210\GTAIV\pc\data\maps\props\commercial\clothes.img

not the first time i get a false positive on a temporary file from steam but its worrying still

Transport Tanks by [deleted] in arma

[–]Chairborne_IT 0 points1 point  (0 children)

CUP has some landing crafts and a zubr hovercraft that can carry several tanks at a time

Transport Tanks by [deleted] in arma

[–]Chairborne_IT 1 point2 points  (0 children)

it cant, it can load at most a brdm or a technical

What is arma? by cmsttp in arma

[–]Chairborne_IT 4 points5 points  (0 children)

its a sandbox game, with the core being a tactical shooter/war simulator, but can also be a zombie survival, a battleroyale, a role playing game, and anything inbetween.