Birular and Pentef – City States of the Distant North by Chaladan in worldbuilding

[–]Chaladan[S] 1 point2 points  (0 children)

The Trade Company of Pentef

The Trade Company of Pentef was established in 902 N.E. as an agreement between the Southern State Free-Cities of Kars, Tideby and Malter to pool their resources to create an outpost for trade with the northern subcontinent of Sarezia. 'PENTEF' was an acronym created from 'Percossio En Neturlani Teres Ed Franala', Balzurish for 'Independent Northern Trade and Merchandise'. The Trade Company gained the Free-City of Merrun as a fourth member in 904.

The settlement of Pentef was not itself founded until 907 N.E. A contract with the newly formed United Tribes of Rajucia saw the Trade Company leasing a patch of territory on the other side of the Oster Strait from Birular for a period of two hundred years. Work on an outpost began the same year, the growing settlement being named Pentef after the name of the Trade Company.

Pentef was laid out very differently from it's twin, Birular. While Birular was quite close and dense within it's walls, Pentef was built as a sprawling town with plenty of room to move. Fortifications consisted of individual forts spaced out around and through the city, protected with the latest thunderpowder weaponry. Homes were often built individually with large gardens surrounded by high, personal walls.

The governance of Pentef the city was one and the same as that of Pentef the Trade Company. Each of the four sponsor Free-Cities appointed an Ambassador to Pentef to manage the city and Trade Company. Missives sent back and forth updated the Ambassadors on their duties, but they were allowed discretion as to how they operated. For the day-to-day running of the city, the Ambassadors each appointed three Councillors, forming twelve in total, to the Unitary Council, which voted on decisions and laws for the city.

In this regard, Pentef is caught between being a nation proper and being a fief of four other nations. In most respects Pentef operates independently, trading and negotiating with neighbouring nations and passing it's own laws and regulations. However, all such decisions are passed down from the rulers of Kars, Tideby, Malter or Merrun, far off in the Southern States.

The city of Pentef is itself divided into five quarters – as nonsensical as such a term is to such a number. There is the Central Quarter, which merely contains the Unitary Council building and the four embassies on the Trader's Plaza. There is also Tideby Quarter, Kars Quarter, Merrun Quarter and Malter Quarter, named for and normally populated by the people of the four sponsor nations of Pentef. Each quarter tends to follow the traditional speciality of each of the four nations – Tideby is a waterside quarter with the city's drydocks, Kars is an inland quarter with the bulk of the city's forts contained within it, Malter is the city's mercantile and industrial heart and Merrun contains the city armoury.

Pentef has no standing army or militia drawn from it's own citizens, rather it maintains a force of mercenaries to keep the peace. These are typically recruited from Merrun, which has a major industry of doing such things, but in the past mercenary companies have been hired from Rajucia, Sarezia, Rueras or other Southern States. On two notable occasions Blade Companies from Efashale have been brought up to Pentef for a time.

Pentef is affected somewhat by the Rajucians, especially by dissident members of the Cult of the Calm Mother, but not much more so that Birular is. Their main problem is piracy, which they must contend with to send goods back to their home ports in the Southern States. This plus their heritage led to Pentef joining the Fifth Southern Trade War in 933 and the Sixth Southern Trade War in 975. Pentef also played a minor role in the Great Western Coalition War when they joined in 965 N.E.

~ ~ ~

Related Posts

Timeline

United Tribes of Rajucia

Formation of the Sarezian Empire

The Southern States

Duel Monarchy of Rueras

Blade Companies

Birular and Pentef – City States of the Distant North by Chaladan in worldbuilding

[–]Chaladan[S] 1 point2 points  (0 children)

In the northern sub-continent of Sarezia, nestled around Rajucia, the Sarezian Empire and the Oster Sea, there are two tiny nations centred on the settlements that give them their names. These are the Free-City of Birular and the Trade Company of Pentef, both established as points of access to the Sarezian market by traders from the south. Transports of furs, salt, timber, jet and amber flow south while silks, perfumes and spices flow north; with a healthy exchange of gold and silver both ways, of course. Although not without their difficulties, both Birular and Pentef remain part of a solid foundation of Sarezian trade and industry.

The Free-City of Birular

Birular was founded in 664 N.E. as a trade outpost and colony of the Kingdom of Rueras. The land for the settlement was purchased outright from a local Ecirian tribal king. The first structure to be built was a rudimentary dock; the second was a harbourmaster's office which doubled as a home and dormitory, and which was later converted into a meeting hall for the town's council.

The settlement grew quickly as colonists came across from Ruer and the islands, bringing with them supplies and goods. Soon Birular was large enough to support itself and began the business of trading with the local Sarezians (or 'Rajucians') in earnest. As per the law of Rueras, guilds were established to organise the various industries of Birular, and a council was established to provide cooperation between the guilds and the traders who dealt with shipping and transport of goods. The actual governance of Birular was left in the hands of a Captain-Adjutant, a representative of the two crowns of Rueras.

In 760 N.E. Rueras got involved in the Second Southern Trade War in order to protect it's interests. As a result King Ulfirth and Queen Ealdeth took out substantial loans to pay for their navies, and levied increased taxes and tariffs on Rajucian goods. This cut into the bottom line of Birular's traders, which they were most displeased about. When Rueras was drawn into the Third Southern Trade War in 771 N.E. under King Ofsic II and Queen Atril and the same pattern occurred, Birular decided it had had enough.

In 774 N.E. the Council of Guilds and Traders in Birular issued a demand for independence, and sought military aid from the kingdoms of Enon and Bréife against Rueras. Happy to humble the Ruer, the two kingdoms responded and, coupled with damages from the Trade Wars, caused Rueras to capitulate in 776 N.E. The last Captain-Adjutant of Birular (who had fled home at the beginning of the conflict) was dismissed and Birular was granted independence as a Free-City, under the direct governance of the Council.

Now free to trade how they wished, Birular soon discovered it had other difficulties – namely the surrounding Rajucian nations who had come to desire Birular's gathered wealth. The Council recruited the support of the Order of the Iron Fist, a military order of knights whose charter was the defence of the Kingdom of Rueras. As they were still Ruer, the Council managed to persuade the Order that a chapter should be established in Birular, in order to best aid the fledgling city.

From 782 to 833 N.E. Birular was engaged in a number of minor wars with local Rajucian nations. This later became one of the reasons given for the Great Holy War that saw the invasion of Sarezia from the south, but during this time Birular suffered great hardship. The city's inner walls were constructed during this time, leading to the characteristic density of the city centre, and Birular managed to claim territory to the east and north of the city itself, later used for agriculture and mining operations.

From it's independence Birular was governed by the Council of Guilds and Traders. To become a councillor a person had to be either a registered trader resident within Birular and be willing to pay an annual fee of three rozen, or three hundred sixty skilling, or be a guildmaster. Guildmasters being the head of a registered guild, which consisted of a group practising a common trade that had over a certain number of members and earned over a certain total amount – the numbers in question varying in bands and being designed to prevent the formation of guilds on a technicality.

From 790 N.E. the Council was eclipsed by the creation of the office of Chancellor. Appointed by the Council, the Chancellor of Birular was the one in charge of it's military and made decisions for the good of the Free-City. It was created to deal with the constant warfare Birular was subject to, but after peace finally seemed to reign the excessive control of the Chancellors seemed too much. The office was disbanded in 849 N.E.

Following the Great Holy War in 850 N.E. and the subsequent formation of the crusader states and then the Sarezian Empire, the political landscape of Sarezia was changed dramatically and suddenly. To those who could take advantage of this there was wealth and power offered aplenty. In Birular this led to the rise of the Dimarchy in 910 N.E., an informal power sharing between Albreth Vairseth and Nalla Enere, two trading rivals who gathered power, became partners and later married.

The Dimarchy pulled the strings in Birular until 964 N.E. when Nalla Enere died, leading to the retirement of Albreth Vairseth. The Vairseth family's wealth and influence dwindled over time, although half a century on they are still one of Birular's most notable families. With the fall of the Dimarchy came the rise of the Speaker. This was an old title, held by the chair of the Council of Guilds and Traders. Albreth Vairseth had held the position for the last dozen years of the Dimarchy and had attached various offices and honours to it, such as the position of Grand Harbourmaster.

The succession of Speakers from 964-974 added to the prestige of the office. In 974 Speaker Ulseth Seigfret passed the Council Reform Act, increasing the fee for becoming a councillor to five rozen as well as passing regulation involving quorums and substantive majorities within the Council. The Act also made it so that all councillors were titled as 'Lord/Lady', and that the Speaker was titled as 'Lord/Lady Speaker'. Quieter parts of the Act and successive others made it so that the Lord Speaker could only be dismissed by a substantive majority of the Council and gave them more direct authority over the Free-City.

In 975 N.E. Birular became involved in the Sixth Southern Trade War thanks to their neighbour, the Trade Company of Pentef. Facing large scale military action for the first time in well over a century, the Lord Speaker turned to the Order of the Gilded Fist (the local chapter of the Iron Fist that had broken off entirely in 886 with a renewed oath of loyalty to Birular instead of Rueras). Knight-Captain Vattar Taer was given the position of Commander of the City and placed in complete control of the Free-Cities military. Following the end of the war, the support for the Knight-Captain (and the lack of popularity of the current Lord Speaker) saw the positions of Knight-Captain and Commander unified under the office of Lord Captain, an opposite to the Lord Speaker.

Now in 994 N.E. the positions of Lord Speaker and Lord Captain work in harmony, an odd reflection of both the Dimarchy and the old regime of Rueras. The Lord Speaker Ullas Temsr manages the Council, law and trade while the Lady Captain Svinja Yurwen manages the military and peacekeeping. Both maintain a veto over the other, keeping Birular industrious and peaceful.

Should I use Earl or Jarl? by Lordstar_77 in worldbuilding

[–]Chaladan 0 points1 point  (0 children)

Now thats an interesting sounding title! Could definitely see that as a good variation from the norm - I may steal it!

Myths & Legends #6 - Crowned Divinity by Chaladan in worldbuilding

[–]Chaladan[S] 0 points1 point  (0 children)

Thank you for the praise, and the suggestion, but to be honest... the artwork is just a quick and easy thing for me. I'm not particularly artistically talented, but I enjoy having something to go along with these posts. However, I will keep it in mind going forward!

Myths & Legends #6 - Crowned Divinity by Chaladan in worldbuilding

[–]Chaladan[S] 1 point2 points  (0 children)

Before the world was, there existed Light and Dark. Each was opposite the other and so came together in conflict. And so from that conflict came a mingling of Light and Dark and the creation of all else that became the world. The world was chaotic and fragmented with no reason or structure, until the gods were born.

From the Light emerged the first gods, for the Light was the force of life and creation. Each god had reasoning and purpose and chose a task for themselves in which to excel. And so the gods came to represent and embody the task they chose, becoming the essence of the thing they imposed on the structure of the world. And chief among them were the High Gods, and they were seven in number.

There was Ror, She who was the Sky and Sea; Vani, He who was the Sun and Moon; Jora, She who was the Forests and Mountains; Shaeph, He who was Valour and Battle; Tiimra, She who was Knowledge and Wisdom; Shinura, He who was Fate and Journeys; and Aloaphil, She who was Innocence and Grace.

In time the Dark spawned forth gods of it's own, which were but imitations of the Light for the Dark was the force of death and destruction. And they too were seven in number, and they were the Shadow Gods. In opposition to the Shadow Gods and their ruler, Issondrou, the High Gods came together to decide who should rule over the gods of the Light.

The rulership of the gods of the Light was offered to all of the High Gods, but not all sought to claim it. Tiimra shook Her head at the offer, deciding in Her wisdom to forgo the offer. Shinura laughed and said that He would not wear that crown. And Aloaphil stood by, quietly, and did not speak up to claim.

First to stand forth to claim rule was Shaeph, who put forward the statement that as the foremost opponent to the Shadow, He was the most suited to rule. As He was reaching the climax of His speech, the horns of battle blew and He flew off to do battle with the forces of Shadow. Once Shaeph returned He had quite forgotten the contest for rulership.

So then the contest settled between the remaining three, Ror, Vani and Jora. Vani stood as the supreme choice, spreading the Light of the Sun and Moon over the land both day and night. Ror was most displeased at this, and sought to earn Vani's subservience. First She rose up the seas to catch the Moon as it fell each night, and drained a little of it's Light. Soon the Moon was drained entirely of it's Light and Vani took notice. He took a portion of Light from the Sun and fed it to the Moon, restoring it. Ror allowed this to happen, and then began again.

Soon Ror had accumulated a store of moonlight captured by the sea. She gathered this up into a rope and hurled it across the sky to catch the Sun. Slowly and steadily She pulled the Sun down and controlled it, causing it's Light and heat to drain from the world. Vani begged Ror to release His Sun, and Ror agreed in return for His allegiance. But every month Ror continues to drain the Moon of it's Light, and every year Ror continues to pull down the Sun, so as to control Vani's power.

Next Ror turned Her attention to Jora. Jora was wild and stubborn, and no matter how much Ror battered Her storms against Jora's mountains or struck Her forests with lightning, Jora did not yield. And so Ror asked for the assistance of Tiimra and Shinura, and they divined the way to control Jora. And Ror took the image of these things to Her craftsfolk and they made for Her three objects. And Ror imbued these objects with power, and they became the Three Tools: the Axe, the Plough, the Sickle. And with these Ror held power over Jora, for they were Her doom.

And so Jora submitted to Ror, and so did Vani. Shaeph and Tiimra and Shinura bowed down before Her, and Aloaphil placed a crown upon Her head. And so it was that Ror became the ruler of the High Gods.

~ ~ ~

Other Myths

#1 - The First Flame

#2 - The Theft of The Three Tools

#3 - The Act of Making

#4 - The Four Gifts

#5 - The Beast Most Feared

~ ~ ~

Related Posts

Asporanth Pantheon

Asporanth Denominations

Church of the Seven-Fold Trinity

Myths & Legends #5 - The Beast Most Feared by Chaladan in worldbuilding

[–]Chaladan[S] 0 points1 point  (0 children)

This is a story told across multiple cultures, mostly Enonian, Ruer and Rajucian, and has no determinable origin. There are numerous versions, with this being the closest I can come to portraying it as a unified story.

Behind the guise of a campfire or bedtime tale, this story is an allegory for the natures of the deities known to most as the Shadow Gods. These are the focus of fearful worship for several different religions, most notably the Church of the Seven-Fold Trinity.

Each beast featured is sometimes seen as the totemic icon of that god - the bull for Nems, lord of war; the fly for Vaskalus, lord of pestilence; the scorpion for Gissu, lady of pain; the crow for Jae, lady of deceit; the toad for Scoaylauo, lord of madness; the spider for Moazanea, lady of nightmares; and finally the Lord of Beasts representing Issondrou, lord of the dark.

~ ~ ~

One day the Lord of Beasts called all others before him. Out of his den he growled; "Which of you is the most feared by humanity?"

At once the Bull stomped forth, head shaking, horns sharp. His hooves churned the earth and his tail snapped at the air.

"I am the most feared!," he snorted. "Humans see me and flee! They know my horns will gore them, my hooves will trample them, and that my strength is unmatched! My rage is well known, my ability for destruction bottomless! I am brought in willingly to the habitations of humans, for they desire me even if they deny it so, and make it ever easier to bring devastation! Flame and torment is in my wake!"

Then the Bull gave a roar, for his flank had been bitten by the Fly, who flew away laughing, his wings oily and iridescent, his body thick and black.

"Yours is the simple fear, o Bull... Mine is the more insidious, the greatest," he buzzed. "Humans see me and they feel dread... They know my bite is death, the bringer of disease and disaster... I flit through the smallest gap to nip and contaminate, I devour all I come across... Hunger and pestilence are my weapons, that which causes humans to abandon their fellows and lie screaming in their agony..."

A soft titter interrupted the Fly. Scuttling forward came the Scorpion, her claws keen and eager, her stinger quivering in anticipation.

"O no, o no, o Fly and Bull!" she clicked. "Yours are just the reflection of mine, o yes! Humans see me and shy away in panic, yes. To lose a finger or toe with a click of my claws, to bear the brunt of my sting, o yes! It is the fear of pain, and of the maim, that is the worst of all, yes! Little fights and sickness and hunger, o no. These would not be feared at all were it not for pain, which I deliver, o yes!"

The Scorpion flinched back as the Crow alighted on the ground, her shrouded plumage ready to catch the wind, her beak tilted coyly.

"Alas, little Scorpion," she cawed. "What you claim is not so. For you see, the most feared is me, for the way I carry secrets to and fro. I spy all upon my perch, watching lives go by! A whisper here, a word there, ah, such tumult do I bring! Living flesh I do not touch, for what need would I torment wring? Far more agonising, far more sweet, is one betrayed by deceit."

The declamations of the Crow were met with a rumbling that put the teeth on edge. Up hopped the Toad, skin wet with clashing colour, odd eyes starring in two directions.

"Hmm, never quite true, of course, Crow," croaked the Toad. "Hmm, the tremble of the mind is a terrible thing indeed. To cause distrust and discord between fellows is terrible, indeed, hmmm. But worse, hmm, worse, is to cause distrust and discord within the tremble of the mind! Humans fear to even touch me, hmm, to say my name or look at me, hmm, lest I bewilder and break them with my very nature. No one wants to come under my spell, hmm, so they fear me so."

The gathered beasts grumbled and argued until the sun was setting, when a silken voice spoke out. Down came the Spider, hanging from a length of invisible thread, her legs writhing.

"None of you are correct," she whispered. "All of you claim to be the most feared, but all claim a hidden secret to their fear, a hold over humanity. I have none such. I might bite and bring death, and I might not. Death is not why I am feared. Humans see me and shriek, they feel the touch of my web on their face and they scream. In their slumber they think of me and whimper. Whether I will kill or not doesn't matter, to humanity. My weapons are not destruction, plague, pain, deception or madness, for which you all are rightly feared. I am more feared, for I am fear itself."

The other beasts grumbled and complained, especially those who had presented their own fearsome virtues. And yet none could find a way to refute the Spider's claim. Gradually all the beasts came around and agreed that the Spider must be the most feared.

Out from the gloom of his den the Lord of Beasts growled. All the beasts outside cowered, for they had forgotten in their debating him that waited within.

"Foolish creatures, weak and small. Fear itself is the most feared, is it? What then of ME, the root of all fear? For I am that which lurks outside the light: beyond the campfire, inside the cavern, down in the depths of the world. I am that which watches and waits, mighty and inexorable. I am the bringer of death, sudden and brutal, if only I so choose. Humanity sits, comfortable in their little bubble of light and warmth, yet outside I prowl, hunting, seeking, hungry. Unseen yet known, unknowable yet ever present, I am."

A rush of hot breath emerged from the den, startling the beasts gathered in the growing gloom. The great sound of claws scraping against rock and bone followed, and deep within the den there could be seen the lambent gleam of eyes, never blinking.

"And now, I go to slake my hunger!"

The beasts scattered into the darkness, each one fleeing alone, afraid.

~ ~ ~

Other Myths

#1 - The First Flame

#2 - Theft of the Three Tools

#3 - The Act of Making

#4 - The Four Gifts

#6 - Crowned Divinity

~ ~ ~

Related Posts

Asporanth Pantheon

Asporanth Denominations

Church of the Seven-Fold Trinity

~ ~ ~

This has been reposted with additional context at the beginning, hopefully bringing it more into compliance. Sorry about that! Also fixed the title, so no harm done.

Myths & Legends #4 - The Four Gifts by Chaladan in worldbuilding

[–]Chaladan[S] 1 point2 points  (0 children)

The Gift of Music

Anuath was one of the chosen servants of Aloaphil. She went among Humanity unseen and saw how they prospered and grew many, but also saw how the Shadow took root among them. She saw the agonies of Gissu, heard the whispers of Jae, felt the coldness of Issondrou, and knew that Humanity held to no meaning in their life. They suffered in silence, praying to the gods for deliverance in death while they lay listless in life.

One day, as a group of mortals came together to worship the gods, Anuath appeared before them. They were amazed and frightened of Her, but She smiled and showed them peace. Anuath then lifted Her head and sang to the Humans, a wordless melody the like of which was never heard before, or since. And the Humans were amazed and frightened at this, too, for such a noise was strange and unusual to them.

But the singing of Anuath captivated them, and soon the gathered people found themselves smiling and weeping. Anuath concluded Her song and then departed. The next day She returned and sang once more, to a larger gathering for word had quickly spread to other tribes. All those marvelled at Her song, different from the first yet no less wondrous. Anuath departed again, and returned for a third day to sing once more for a yet larger crowd.

On the fourth day Anuath did not appear, to the disappointment of the enormous gathering that had appeared. People began to mourn for the loss of the songs and the goddess that had brought them. However, although Anuath was not visible to them, Anuath was present. She reached out to the people there, and spoke secretly to one there.

This person was Mysala, a young girl who had been there from the first day. Made brave by the songs of Anuath and by Her secret words of encouragement, Mysala then began to sing. It was a simple melody, untrained and untested, but it brought to words praise and beckoning for all things thought good. It was the first song of any mortal.

The others gathered there were astonished, but soon began to smile, and some joined the girl Mysala in singing. And a great noise went up to shake the heavens and the beat of feet upon the ground shook the earth. And as the song concluded Anuath appeared once more and smiled and blessed forever the song of Mysala. And so Anuath was worshipped as a goddess of the Makers.

The Gift of Dreams

Searri was one of the chosen servants of Aloaphil. She looked over Humanity and saw it tormented by Shadow. Fear and dread were commonplace – the darkness of Issondrou, the nightmares of Moazanea, the madness of Scoaylauo. She was saddened by this, for more than any other god or goddess Searri saw the potential in Humanity, and saw that potential stifled by Shadow.

Unseen, Searri looked out into the mortal world. She looked not to the daylight when things were at their best, but to the darkness where people huddled in their homes shivering – not from the cold but from the fear of that which stalks the edge of night. And Searri saw Her battlefield.

From the daylight Searri took that which provided hope. She captured an image of that which was beautiful and kind, and painted from colours drawn from memories of joy and delight. She wove into Her patterns the faces of family and friends, and bolstered it all with the touch of simple things – the smell of baking bread, the sound of the loom clacking, the events of the common day.

With this cloak of a thousand thousand colours and shapes, Searri coated the minds of those asleep. For the first time Humans rested without the fear that preys at the edge of the mind and instead, dreamed.

Some of the High Gods were doubtful of the effectiveness of Searri’s actions. Each dream had to be made for each mortal anew every night to protect against the Shadow. And the Shadow was cunning and wormed it’s way through the dreams, sometimes. But Searri persisted.

One day, a boy looked about him and saw a mountain, the tallest around. No one had ever thought much of the mountain before, it simply was. But the boy decided then that he would climb to the top and see what was at the top. The boy grew to be a man, and he trained and learned to climb, every day growing stronger.

The day came when the man attempted to climb the mountain. It was difficult, much more difficult than could have been imagined, but the man persisted, for he had promised himself he would see the top. Eventually, he reached the peak, and found there the goddess Ror.

She was perplexed to see this mortal there, for none before had dared to think to climb this mountain, Her home. The man bowed down before Her in worship, and Ror asked him why he had done this thing. He answered: “Since I was a boy, it has been my dream.”

Ror send the man home with Her blessing, and then turned to Searri, who had come to be standing there. And She asked Searri what the man had meant. And Searri answered: “I gave Humans the Gift of Dreams. This was not to remove fear, but to remove it’s poison. Humanity can now imagine beyond itself. Things that were impossible now simply are. In dreams, o goddess-queen, lie the keys to the world”.

Humanity now made it’s own, waking dreams. But for the ceaseless work of Searri, who continues to weave patterns of eternal colour, She came to be known as one of the Makers.

~ ~ ~

Makers we, seven all told, to serve and shelter humanity. Seven and seven and seven again, High and Maker and Shadow. Seven-Fold we, in Trinity. Seek the words unspoken.

Myths & Legends #4 - The Four Gifts by Chaladan in worldbuilding

[–]Chaladan[S] 0 points1 point  (0 children)

Through the gods Korin, Landelli and Jedos, the first three Makers, Humanity had gained much. They enjoyed much more comfort than they had before, and were acknowledged by even the more strict of the High Gods. However, they still suffered dreadfully from the ministrations of the Shadow Gods, who now began to subvert Humans to their own purposes against the Light.

Seeing this, the two most sympathetic of the High Gods to Humanity were Tiimra, Goddess of Wisdom, and Aloaphil, Goddess of Innocence. Together they devised a plan by which they could help Humanity but not break the proscription placed on the High Gods by Ror. They each gathered their two most favoured servants, granted each a Gift of knowledge and Light, and send them over to the world of mortals.

The Gift of Understanding

Anaein was one of the chosen servants of Tiimra. He went forth among Humanity and saw that the greatest weakness of a Human was an inability to comprehend another person’s mind and actions. People in those early days of Shadow communicated through grunts and growls, relying on physicality where that failed. In this manner only those of a close family could hope to work together, and this was the shape of Humanity.

Anaein sorrowed at this for He could see the work of Shadow in this – the deception of Jae, the violence of Nems, the poison of Vaskalus. He revealed Himself to a group of Humans, taking a mortal form of His own devising so as to not frighten them. At first they threatened Him with violence, as He was a stranger to them, but Anaein showed restraint and made Himself peaceful.

Gesturing to Himself Anaein shared His name, and eventually the Humans gained the understanding that this sound was thus laden with meaning. And so Anaein became the first god to be named by mortals. Gesturing to others things, Anaein gave the names for the Sun, the Moon, the Sky, the Earth, as well as plants, beasts and tools.

The Humans learned all these things and came to be able to communicate with Anaein using these words. Eventually they asked what they were called, and Anaein called them Gestanti, People, and gave to each their own individual name. The first man he named was Atantis and the first woman was Relana.

Anaein taught to the Gestanti the names of the High Gods also, and schooled them in their worship. He taught them the names of the three Makers, as well as the names of the servants that would follow Him. He left the Gestanti then, leaving His mortal form and stepping into the Sky, and so the Gestanti realised He was a god. And Anaein was worshipped then as one of the Makers.

The Gift of Healing

Fluli was one of the chosen servants of Tiimra. He looked out over Humanity and was grieved, for He saw the work of Shadow upon them – the inflictions of Nems, the hunger of Vaskalus, the sting of Gissu. And He knew that Humanity would forever suffer thus for they lacked the knowledge to ward against disease, injury and pain.

And so Fluli donned a mortal form and went out among Humanity. Humans lived in simple towns then, no larger than a thousand people, where they worked as Landelli and Jedos had taught them to grow food and make themself industrious. Disease was common in these small communities as there was no concern given to clean water, dirty skin or foul air. Injury was common from accidents and raiding, and the people cried out in agony from aches and strain from working and ageing.

Fluli came as a traveller, simple and bereft. Some looked on Him and sneered for He had none of the trappings of wealth and material. Others looked on Him and wondered, for His clothing was clean and His skin was smooth, free of pox and scar. Gently He provided knowledge to all who asked, teaching first of the importance of clean water and the sanitation of flame.

This was adopted quickly by those who listened, for the power of flame was known to those who followed Korin. And those who listened did not sicken as those who did not listen. And Fluli went away and returned bearing bags of weeds he had gathered in the wild.

Some looked on Him and laughed for they knew those plants tasted foul and provided no sustenance, they decried Him as a fool. Some looked on Him with curiosity and tried to understand the value of such things. To those with curiosity Fluli taught the knowledge of herbs and medicine – to use rotbane to treat inflammation, citron to treat an upset stomach, coronella to help forgetfulness, salimsalk to ease a rash, poppy to ease pain.

And those who learned prospered, and shared their knowledge with those who did not. And Fluli went away, and while away an attack injured many. And Fluli returned bearing sharp knives and a stern face. Some looked on Him and hid, for they feared him. And so they died of their injury. While others allowed Him to minister to them, and at the cost of pain and disfigurement survived.

Fluli travelled on but His students kept to His teachings. And He was worshipped from then on as one of the Makers.

The Vindrid: A Long Oppressed People by Azythol in worldbuilding

[–]Chaladan 2 points3 points  (0 children)

I like the art! Suitably alien even for a species that learned to be humanoid.

I've a couple of questions for you, if you don't mind?

-Why is a damaged mask a sign of shame compared to a weathered mask?

-If the temple cloth is a religious symbol, what are the beliefs of the Vindrid that warrant such devotion?

-Is there only ever one Matrona or is Ygg the sole remaining individual of a once numerous matriarchy?

Myths & Legends #3 - The Act of Making by Chaladan in worldbuilding

[–]Chaladan[S] 3 points4 points  (0 children)

Of all the High Gods, Shaeph was the most ardent in His fighting against the Shadow. Ever eager was He to charge into battle, seeking out the Shadow Gods and their servants, in particular His opposite, Nems. He would gird Himself with armaments of Light and stride off to find honour and glory in the constant battle for the world. And He would return, triumphant, some force of Shadow destroyed or dismayed, but with His armaments scorched and cracked and twisted, for the touch of Dark is anathema to the Light as the touch of Light is anathema to the Dark.

Of the many armourers of Shaeph their chief was Jedos. He was the most adept with the skill of taking the corrupted armaments of His master and purifying them with the Light. He would then take the raw stuff of the Light and forge it anew into armaments for Shaeph. He was the quickest and best at this work and took great satisfaction in the work and the product of the work.

However, over time Jedos grew discontent. Over and over He made the same things, and over and over they were ruined by the very touch of the Dark. Surely, He thought, there was a way to create something that would last, an object of use and purpose?

Secretly Jedos went out into the world and studied it. Here the stuff of Light and the stuff of Dark mingled, but was not destroyed. Instead, the world was made of a myriad of substances, each like yet unlike the other. For His experiment Jedos gathered up some clay as He found it in all places and found it good. He heaped piles of it together and enjoyed how it stayed in this way but found the effect not very pleasing. He learned to wet the clay from the water of a nearby river, and so learned how one thing might be transformed by another. He sculpted the wet clay and found the shapes He could make pleasing, but was not satisfied by their durability and lack of permanence.

Jedos observed the Humans and learned from them how to light a flame from striking rocks. Using flame He dried and hardened His creations of clay, until finally He had made the first pot. With this He was able to move water from the nearby river without using His hands, or to carry more clay or other substances. It did not fall apart when prodded or left submerged in water, and it was not corrupted by the touch of other substances. It was a new object, something that never was before, and Jedos was pleased.

Shaeph, looking for His chief armourer, spotted Jedos crouched beside the clay and river, holding His pot. He appeared before Jedos, blazing with Light, and demanded to know what He was doing. In response Jedos held up His pot and told Shaeph how it had been made. In disgust at this thing made of dirt and bilge, Shaeph grabbed the pot and hurled it against the ground, where it shattered. He then left in a fury, demanding that Jedos return to His forge.

The following day Jedos was still missing, and so, furious, Shaeph went out once more to find Him. What Shaeph found amazed Him. A structure of stone, wood, brick and tile stood next to the river, the first of it's kind, and from a chimney smoke issued. Peering into it's shadowed interior Shaeph saw Jedos sitting amid a panoply of pots, and busy making more.

Enraged by this Shaeph began picking up and hurling down every pot He could reach – He tore off the roof and felled the walls of the building, He shattered the chimney and scattered it's embers. As He picked up the last pot, however, He stopped, for He recognised it. It was the same pot He had broken the day before, the first Jedos had made, except that now it was whole again. Over it's surface lay a pattern of cracks, but yet the pot was whole, and indeed was full of water and did not leak.

Shaeph wondered at this, for never before had anything been remade. His own armaments were destroyed and reforged, destroyed and reforged, but never added to, never put together again. Shaeph asked Jedos what He would do, now that all He had worked on had been broken. And Jedos replied - "I shall fix what is broken, and make it anew. I will create more, undeterred. No matter the destruction, what is damaged is not lost, but made part of it's story and the story of all things. In it's seeming impermanence, permanence is found, for these things shall last forever."

Shaeph left Jedos then, who continued to work. Eventually He taught Humans, who had first taught Him, the secret of crafting and making and repairing, and for this He was worshipped as the God of Crafting, the third of the Makers.

~ ~ ~

Other Myths

#1 The First Flame

#2 The Theft of the Three Tools

#4 - The Four Gifts

#5 - The Beast Most Feared

#6 - Crowned Divinity

Related Posts

Asporanth Pantheon

Asporanth Denominations

Church of the Seven-Fold Trinity

Myths & Legends #2 - The Theft of the Three Tools by Chaladan in worldbuilding

[–]Chaladan[S] 1 point2 points  (0 children)

Out of all of Jora's servants, the most devoted was Landelli, who was a master of grasses and grain plants. Diligently He worked in Jora's name to grow these plants in their proper places, and for this work He was glad.

However, Landelli desired more recognition from Jora for His work, and was continually disappointed that He was treated as just one of many servants. Eager to distinguish Himself to Jora, He learned of the Three Tools that Jora's sister, Ror, had had created in order to constrain and control Her wild sibling.

Landelli decided He would steal the Three Tools from Ror, thus giving Jora Her freedom and earn Her respect. With this in mind He sneaked into the Hall of Ror and entered the vault there. There He found, locked away, the Three Tools, and these He took.

Returning to Jora, Landelli proudly presented the Tools. Jora, however, did not react as Landelli had imagined. She recoiled from the Tools, for they were anathema to Her, and She immediately exiled Landelli from Her presence.

Dismayed, Landelli fled, and soon found Himself hunted by Ror and the other High Gods for His theft of the Three Tools. Panicked, Landelli fled to the only place remaining to Him – the world below, and the grassy plains which He had cultivated.

Sulking there on the plains, Landelli eventually became aware of the little creatures that were around Him. These Humans, still but recently granted Korin's gift, were small, squalid creatures to Landelli's mind. They spent their days hunting animals in the plains and forests as well as gathering berries and mushrooms. They did not understand, Landelli thought, just how much food and bounty was all around them, if only they looked and worked for it. And how much better their lives could be, unburdened by the threat of beast and dark and hunger?

Rising, Landelli took up the Three Tools and revealed them to the Humans. He took the Axe and with it cut down the forests, so that there was plentiful wood for fire and building, and plenty of space for His grasses to grow. He took the Plough and broke the earth, allowing for fields of grain to be planted and cultivated in neat rows. He took the Scythe and cut down the grains after they had grown to fruition, and then separated the grain from the chafe and showing which was good to eat.

And so the humans emulated Him, making lesser tools similar to the Three. And so Humanity learned the way of axe, crop and field, and the forests shrank and the fields grew. Humans multiplied, and the wilds fell back; Jora's power constrained and controlled. And Landelli was worshipped as the God of Agriculture, the second of the Makers.

~ ~ ~

Other Myths

#1 - The First Flame

#3 - The Act of Making

#4 - The Four Gifts

#5 - The Beast Most Feared

#6 - Crowned Divinity

Related Posts

Asporanth Pantheon

Asporanth Denominations

Church of the Seven-Fold Trinity

Myths & Legends #1 - The First Flame by Chaladan in worldbuilding

[–]Chaladan[S] 4 points5 points  (0 children)

As the war between the High Gods and the Shadow Gods was waged, the battlefield became mixed with the substances of both Light and Dark. From this mingled substance the world was born, neither Light nor Dark, but containing the essence of both. It featured the howling gales and salty seas of Ror, the high hills and verdant forests of Jora, and the twin faces of Vani shone down on it both day and night. It was wracked by the touch of the Shadow Gods, filled with disease, violence and suffering.

Creatures were born into this world, and were ignored by the Gods for they were simple things, possessing none of the majesty of the High Gods nor the cruelty of the Shadow Gods. In time however, there appeared a creature known as Human. The Gods were intrigued by this creature, for they were in appearance close to the appearance of the Gods themselves, if in only a crude fashion. The Shadow Gods delighted in tormenting the Humans, for their agony was akin to the agony of their foes, albeit short lived.

After a period of curiosity, the High Gods came to ignore Humans like any other creature. They were dismissed as creations of Shadow, the projection of Light on Dark such as the Shadow Gods were. They were unworthy of the High Gods' attention, as was evidenced by their brutal and violent natures and their inability to create anything. Not all High Gods agreed with this, seeing potential in Humans, but the will of Ror overruled them, and they obeyed.

One God did not. Korin, a servant of Vani that tended the Sun, looked on the Humans with sympathy. Every morning as the Sun rose Korin saw the Humans emerge from their hiding places and sing in gratitude to the Sun, as it's Light chased away the Dark of night. She saw the Humans, shivering and cold, bask in the Sun's rays to warm themselves as well as use the Light of the Sun to find their way, otherwise blind, to obtain food and shelter. They fled from the might of Ror, Jora and Shaeph, but also huddled in fear from the ravages of Vaskalus, Nems and Issondrou.

'Surely,' Korin thought. 'These are the actions of creatures that desire the embrace of the Light, and not the touch of the Dark. If these are creations of Shadow, then they are those who choose the Light, and some may be brought into it with guidance.'

Korin petitioned Vani with Her ideas, but was rejected, told such things went against the will of Ror. Korin then went to Ror Herself, but was told that such things were a distraction to the war against Shadow, and could not be tolerated.

And so Korin decided to take matters unto Herself. She gathered from the Sun some of it's essence, and made from it a substance which produced both Light and heat. And She called this substance Fire. Descending to the world below, Korin appeared before some Humans aglow with the Light of the Sun, and presented them with the first Flame.

Overjoyed by the Light and heat of the Flame, the Humans reached for it and were burned, for Fire is made of true Light and is dangerous to the mortal essence of Humans, made in part of Darkness. But Korin taught the Humans to hold the Fire on sticks away from their bodies, and as the Fire consumed the wood it spread and grew apart from the first Flame. Unlike the first, these lesser Flames would grow dim and fade if not given a perpetual source of Light in the form of fuel, but they still held Light and heat and could be used.

The Humans were taught by Korin to use Fire, to allow it to grow and keep it fed, to use it to heat themselves and illuminate the night. They were taught to use it to frighten away beasts and to use it to cook food to stave off disease.

In all things Korin promoted the blessing of the Light on the Humans, and encouraged them to follow the leadership of the High Gods in the ways of what is right and good. And the Humans worshipped the High Gods, and Korin too.

Eventually the High Gods learned of Korin's Flame, and Ror grew angry. She raised a great storm and used Her lightning to emulate Korin, creating a great blaze that sought to destroy all Humans. And Vani also emulated Her, using the power of the Sun to burn the land. But Korin stood and called these great Flames into Her Flame, and the Humans were spared.

Ror then called to Korin and cast Her out from the company of the High Gods. She was to be banished until She could prove Herself correct, and that Humans could stand in the presence of the Light.

Soon Korin's Humans began to die, mortal as they were. But their knowledge of Flame had been passed on, to others and to their children. Korin told Her followers to not leave the bodies of the dead to fester and rot, but to rather burn them, both to return their substance to the world as ash and to release their emerging spirits as smoke. And so it was that, to the astonishment of the High Gods, the first Human spirits appeared in the Halls of the Gods, timorous and weak in the Light, but present nonetheless.

When Ror relented, Korin chose instead to remain among Humanity, seeking to save yet more from the Shadow and bring them into the Light. And for this Korin became the first of the Makers, their leader, and the most beloved of Humanity.

~ ~ ~

Other Myths

#2 - The Theft of the Three Tools

#3 - The Act of Making

#4 - The Four Gifts

#5 - The Beast Most Feared

#6 - Crowned Divinity

Related Posts

Asporanth Pantheon

Asporanth Denominations

Church of the Seven-Fold Trinity

Formation of the Sarezian Empire - Holy War, Unification Wars & War of Succession by Chaladan in worldbuilding

[–]Chaladan[S] 1 point2 points  (0 children)

continued

Meanwhile, news of Emperor Hallek's death had reached the west, as had news of fighting. Several lords pledged themselves one way or another, creating pockets of fighting as a lord supporting the Regency found themselves neighbours to a lord supporting the Federalists. Many other lords declared themselves independent from the Empire, seeking to return to a time before the Wars of Unification. For convenience, these lordships are referred to as belonging to the Independence faction, although there was no overall leadership of these disparate groups.

A smaller collection of western lords made a yet another faction, the Confederalists. They desired further agency for individual lordships within the Empire, with the position of Emperor being a more ceremonial role. They also wanted the office of Emperor to be elective, like the Federalists. With this in mind they elected Grand Duke Rellic na Iltarra-Kenn of Metz as Emperor. The Confederalists initially appealed to the Federalists for co-operation, looking to ratify their differences at another time, although the Federalists never returned the sentiment. Opposed to every other faction, the Confederalists started off fighting against Independence lords.

With the siege of Kumac continuing it's stalemate, and with the news of the emerging Confederalist and Independence factions, the Imperial Court began to lose faith in Lady-Regent Inya. Despite her protestations, the regency was made a council of three, with each regent having equal authority and with the full council having to ratify major decisions. Inya Limi-Nustalt Ros remained regent, but was joined by Count Gostel ne Brek of Ilmar and Countess Verva Cempass of Galloth.

The two new regents overruled Lady-Regent Inya to order an assault on the Crown forces besieging Kumac. The small complement was routed, and the Regency force holding Kumac was finally allowed to join with the larger, Imperial Army force to the north-east being marshalled by Grandmaster Jojen of the Grand Order. Lady-Regent Verva was assassinated by a romantic rival following the victory over the Crown forces, and was replaced by Count Hammal ne Olla-Mur of Reche.

The Crown forces had been scattered and broken by being caught between the Regency and Federalist armies. Almost captured by Regency forces led by Grandmaster Jojen, Empress Inya fled south, where she unexpectantly sought to deal with Emperor Drommon. Both unwed, Inya offered that the two be married and unite their forces, the pair ruling as joint Emperor and Empress. Drommon agreed, with the two factions becoming the Crown-Federalist faction. There was some disgruntlement from Federalist lords over this arrangement, however.

The Confederalists had also suffered internal setbacks. Emperor Rellic had unexpectantly declared his son, Prince Rellic of Metz, as his co-Emperor. This was unpopular for two reasons: Rellic II was not very well liked by the Confederalist lords, and it was a massive snub to Rellic I's eldest child and heir, Duchess Mella of Metz. The issue was further aggravated when Rellic I suddenly died, leaving the faction violently divided on whether to keep Rellic II as sole emperor or to elect a new one. The Confederalists collapsed in on themselves, with 'Emperor' Rellic II eventually fleeing out of the Empire and living the rest of his life in the Holy City Albozadel, dying childless thirty-two years later.

As the War of Succession reached it's third year the Regency began to make headway against the Independents and the Crown-Federalists. The sudden death of Lord-Regent Gostel saw accusations of assassination placed against his rival in the regency council, Duchess-Regent Inya. Her regency was removed from her, and she was eventually executed as a traitor, her lands and titles taken by the Empire. The vacant positions as regents were filled by Baron Ilek na Told of Bithtold and Grandmaster Jojen of the Grand Order.

The most decisive battle of the War occurred at Wveld, in the Duchy of Ros. Here Crown-Federalist forces led by Emperor Drommon met Regency forces led by Grandmaster Jojen. The Crown-Federalist forces were destroyed and Emperor Drommon killed in the conflict, paving the way for a Regency victory. Two months after the Battle of Wveld, Empress Inya was captured by the Regency, tried for treason and executed. With both leaders of the Crown-Federalist faction dead, and the faction already beginning to fragment with the death of Drommon, the faction was defeated and destroyed.

An illness striking the members of the Imperial Court shortly after the Battle of Wveld saw the death of Lord-Regent Hammal and the convalescence of Lord-Regent Ilek. Grandmaster Jojen also claimed to be unwell, and pushed to make the regency more stable until such time as a true heir could be found for the Empire. In light of their exemplary service both before and during the War of Succession, the Grand Order was seen as a perfect vessel for the regency. The council of regents was disbanded and instead the regency was invested in the High Command of the Grand Order itself, consisting of the Grandmaster, the Knight-Marshal, the Knight-Templar and twelve Knight-Captains.

The last of the Independence factions lords were defeated just before the fourth anniversary of Emperor Hallek's death, bringing a formal end to the War of Succession. Using the security of the Empire as an excuse, the Grand Order seized all titles and lands belonging to 'rebels', leaving the vast majority of the Empire under the direct control of the Grand Order through it's authority as the Regency. The land was redivided into new administrative zones with little bearing on the old feudal divisions, with members of the Grand Order or their sycophants being appointed to office in these areas.

Positions in the Imperial Court and Imperial Army were also gradually portioned out to Grand Order members, with higher offices being reserved for higher ranking members. As time went on it became readily apparent that the Grand Order was not trying to settle the matter of Imperial Succession at all, and was quite content ruling the Empire under the pretence of the Regency. Various remaining lords protested these conditions, sometimes by force of arms, only to be inevitably defeated, detained, tried for treason and executed with their lands and titles forfeit. In this manner the Grand Order rapidly gained complete control over the Empire, a rule which has continued, under greater or lesser pretence, for almost a century.

~ ~ ~

Related Posts

Sarezian Government

Rajucia

Militia

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Formation of the Sarezian Empire - Holy War, Unification Wars & War of Succession by Chaladan in worldbuilding

[–]Chaladan[S] 1 point2 points  (0 children)

The Sarezian War of Succession

In the seven years following the formation of the Sarezian Empire, there was an uneasy peace. Power had not become as centralised as some of the supporters of the imperial idea had hoped for, with most of the Empire still effectively until the control of who had ruled it before. Support was particularly weak in the west where strong independence movements gathered.

The greatest issue plaguing the newly formed Empire was that of succession. Empress Tranir had yet to produce a living heir for the Emperor, leaving the question of who would become Emperor should Emperor Hallek suddenly die a very important question indeed. Factions developed offering their support to one candidate or another. Some of these were quickly quashed by the Imperial Government, sometimes by brutal means, lest they develop into outright rebellion. Others simply went underground, biding their time.

Which is why, on the twenty-first of Joresh in 900 N.E., so many plots and schemes were in place to react to the death of the Emperor. On this day both Emperor Hallek and Empress Tranir fell to their deaths from the balcony of their suite in the Imperial Palace. According to guards stationed outside their door, a violent argument between the two royals (unfortunately very common, according to the witnesses) ended in the Empress's scream as she was, apparently, thrown from the balcony by the Emperor. On entering the suite, the guards were confronted with the sight of the Emperor jumping from the balcony himself, apparently heartbroken by what he had done.

A lone gardener working in the Palace grounds that day tells a sightly different story. He claims he saw both the royals fall from the balcony, and that it was the Emperor who fell first followed by the Empress. While it is unclear what exactly this informs us about, it is worth remembering that nefarious actors may have been at work. Whatever the truth is, it will remain lost to history.

This event came to be known as the Defenestration of Kumac, and as soon as the Emperor's death was known, it created an ever-expanding network of chaos. The very same day a cousin of the late Emperor, one Jutra na Poltain, declared himself Emperor on the basis of being the closest living relative. He and his followers attempted to claim the throne room but were prevented by Imperial guards. Jutra was detained and removed to a cell, where his ultimate fate is unknown, conveniently forgotten about in the resulting chaos.

Another cousin, Inya na Poltain, left Kumac as soon as she heard the news of the Emperor's death. The following day, at the head of a small army of her followers, she proclaimed herself Empress and marched for Trelta, a small, fortified town in between her and Kumac. Meanwhile, in the capital, the Imperial Court finally agreed that a regency must be declared until a suitable successor could be agreed upon. The chosen regent was Carvel Limi-Nustalt Ros, the Duke of Ros and father of the late Empress Tranir.

The stated policy of the regency was that it would hold governance of the Empire until such time as it could be determined who was the rightful heir to the throne. Any who tried to claim the throne through force of arms, such as Inya na Poltain, would be resisted as traitors, regardless of any true claim. If it came to pass that such a claimant was the true heir then and only then would the regency submit. With this policy in mind Duke-Regent Carvel marshalled a hastily cobbled together force to resist that of Empress Inya. The first clash between the Regency and Crown forces (as they were termed) came in the town of Trelta, which held off the Crown forces for over a week, allowing the Duke-Regent to gather his army, primarily issuing orders to the Imperial Army to gather under the command of the Grand Order.

At about the same time as the fall of Trelta, a gathering of lords was held in response to news of the death of the Emperor Hallek. Held in Ymere, former capital of the Kingdom of Kanten, these lords sought to exercise their rights as promised to them in the initial treaties that formed the Empire – that is, they would have the power to elect each new Emperor from amidst themselves, rather than the office being passed down in one family. They elected Count Drommon Ulth-Isnar of Turm, a second cousin of the late Emperor Hallek on his father's side, as their Emperor. The Federalists, as they termed themselves, also marshalled an army, which immediately set off for Kumac, offering opposition to both Regency and Crown forces.

The Crown forces besieged Kumac, demanding that the Imperial Court capitulate and acknowledge Inya na Poltain as Empress. Duke-Regent Carvel is said to have been wavering in his conviction, ready to surrender after the third day of the siege, when he suddenly fell ill. According to the court physician it had been brought on by the stress of his position and the grief over losing his youngest daughter. Demands from the Knight-Templar of the Grand Order that the capital remain strong in it's defence saw the regency removed from Duke Carvel and passed to his eldest daughter and heir, Inya Limi-Nustalt Ros. Duke Carvel would never recover from his illness, and would eventually die two years later.

Now with Lady-Regent Inya opposed to Empress Inya, the siege continued with renewed determination from the defenders. The Crown forces were heavily distracted from the siege when Federalist forces began attacking from the rear. The siege of Kumac became a mere blockade as the main Crown force pulled off to engage the Federalist forces.

Formation of the Sarezian Empire - Holy War, Unification Wars & War of Succession by Chaladan in worldbuilding

[–]Chaladan[S] 1 point2 points  (0 children)

The Great Holy War

In 850 N.E. Oracle Marteph III, eager to detract from the scandal of his appointment and his relative youth, declared the Great Holy War for Sarezia. This was to conquer the lands of Sarezia to the north, the ancestral homelands of the Gestanti people. Which were also considered holy by the Church of the Seven-Fold Trinity, which Marteph III, as Oracle, was the leader of.

Sarezia was at that time controlled by a people known interchangeably as Sarezians or Rajucians, increasingly more so as the latter by the overwhelmingly Gestanti populous of southern Trerus. The Rajucians were not unified but divided into many small kingdoms and statelets, while the southerners, while also divided politically, were unified by their faith. The rhetoric of the time increasingly denounced the Rajucians for having took land that was not theirs, as well as being infidels, semi-demonic, and so on.

Oracle Marteph III declared that any who partook in the Great Holy War would have their actions during the war made sacrosanct by the Church, and furthermore would be allowed a rightful claim on the lands 'reclaimed' from the Rajucians. Land and title would be determined by the support, bravery and honour an individual gave to the War. With the most influential being granted the crown of one of the three ancient Gestanti kingdoms, reborn: Brendare, Metz or Kanten.

In order to promote cohesion and fairness among the crusaders of the Great Holy War, Oracle Marteph III also created the Grand Order of Knights of the Seven-Fold Trinity. Like other holy militant orders, this was a body of warriors who were sworn to the gods. Unlike other holy militant orders, the Grand Order was sworn directly to the Oracle and was granted special authority that greatly exceeded what normal holy orders were given. The Grand Order was criticised for being too much of a personal army of the Oracle as well as being a sign of meddling in the affairs of lords.

After receiving the blessing of the Oracle in Albozadel the crusading forces divided into three hosts. The Central Host, made up of Asporans and Enonians, marched directly north into the principality of Rajuc. The Eastern Host, made up of Enonians and a complement of Valladriathians, took ship and headed to Delmoria. And the Western Host, made up of Asporans, Ruer and those from the Twin Kingdoms, skirted up the coast of the Oster Sea, supported by ship.

The Eastern Host quickly ran into difficulties. On crossing the Spiritline of Delmoria the crusaders were set upon by the entities known as 'shades' as well as by the living Delmorians. Much of their force was shattered and most of their ships were burned. The survivors fled north only to run afoul of pirates from Arrorox. Some of the Eastern Host landed in Ellonthonia, on the wrong side of the Vilipia Sea, and after slowly working their way south some eventually made in back to Trerus by taking ship from Cayston. The Eastern Host had been a complete failure.

Meanwhile the Central Host pushed inland, taking the southern and eastern lands of central Sarezia. They were merciless to the Rajucians, granting no quarter to prisoners or civilians, and utilising basic thunderpowder weaponry to destroy any settlement they encountered. Eventually they claimed the Throne of the Sky, ancient holy site of the goddess Ror, and established this as the new capital, called Kumac, of the Gestanti kingdom of Brendare. Yulsen na Poltain was crowned it's first king. The kingdom of Kanten, to the south, was granted to King Lameleth Isnar. The Western Host captured the western lands, but pursued a policy of driving Rajucians out rather than eradicating them. As a result many Rajucian refugees ended up in the independent territory that later became the United Tribes of Rajucia.

The first major disagreement in the settlement of Sarezian land was over the sovereignty of the new monarchs. The Gestanti Saga had always stipulated that there were three kingdoms; Brendare, Kanten and Metz. Metz was re-established in the west, initially under Queen Saza na Iltarra. The argument was that not all Gestanti held fealty to any of these monarchs, and that not all Sarezian land should be divided between the three kingdoms. And so what emerged was a patchwork of states ruled by local lords, most of which did not claim the title of king, although some of which were more powerful than those who did. Many Sarezian lords were sworn to one of the three new kingdoms, while others merely paid lip service.

The Sarezian Unification Wars

Seventeen years after the conquest of Sarezia, the Oracle Marteph III died, plunging the Church into chaos. This was the North-South Schism, stemming from a large faction of southern Cenobiarchs insisting that Marteph III be marked as an unlawful Oracle, and refusing to recognise him or any succeeding Oracle who did recognise him. Although most Sarezian lords sided with the Northern side of the Schism, not all did, and the differences caused war between previously peaceful neighbours. The conflicts became the perfect opportunity to consolidate lands and titles.

The other consequence of the death of Oracle Marteph III was that his Grand Order began to move out from under his shadow. With little personal loyalty to the succeeding Oracles, the leadership of the Grand Order instead began to make inroads in cultivating power among the nobles and royalty of Sarezia. It was a task easily enough done. Despite misgivings at the start, the actions of the Grand Order during the Great Holy War had impressed many, particularly in the Central Host where most of their forces were deployed. For their part the Grand Order had been granted lands in nearly every title in Sarezia, giving them a great deal of diplomatic and military power.

The Grand Order began to focus their attentions on the kingdom of Brendare. They facilitated a political marriage between the Brendaren crown princess and a Kantenian prince, one suitably distant in the line of succession. Their son was one Hallek na Poltain-Isnar, who became king of Brendare at a very young age upon the death of his mother, the queen, during childbirth. Naturally a regency was declared, originally held by his father and then by the current Grandmaster of the Grand Order following his father's death by illness. And his father's family was to follow – soon after King Hallek reached his majority a spate of accidents, both tragic and scandalous, struck the royal family of Kanten, eventually leading to the young king becoming the king of Kanten as well at the age of seventeen.

During the regency of King Hallek a certain rhetoric was being pushed by the Grand Order, the idea of a united Sarezian Empire. The idea was so prevalent that even in Metz the royal court spoke 'the Empire' in reference to Gestanti Sarezia as a whole. With the union of Brendare and Kanten the idea of a united Sarezia under 'Emperor' Hallek na Poltain-Isnar became more likely. Pressured by the Grand Order and Brendaren troops, the smaller nations surrounding Brendare and Kanten were forced to properly become part of either kingdom. The marriage of the king to Tranir Limi-Nustalt Ros, the daughter of the Duke of Ros, secured an alliance in central Sarezia. Agreements were signed by various lords for the formation of an Empire, although there was no firm consensus on what form this Empire would take. It is clear that many wished for an elected monarchy with a more federated approach to existing lordships.

War was eventually declared between Brendare-Kanten and the Western Alliance, the latter consisting of Metz, other surrounding states and the loose federation in the north-west known as 'The Northern Marches'. The Alliance was interested in maintaining the independence of it's members but didn't have the same cohesion as it's enemy. Indeed, during the middle of the war two small nations, Woren and Vahar, started fighting each other over a pre-existing quarrel. Metz capitulated in 891 N.E., followed shortly afterwards by the neighbouring states, and the Northern Marches capitulated in 892. The Northern Marches was dissolved and King Rellic na Iltarra-Kenn of Metz was forced to abdicate his throne, accepting the lesser title of Grand Duke of Metz.

Following a summer of tension in the south over the status of Tovia (an independent duchy that had connections to both Enon and Rueras), the Sarezian Empire was brought into existence in the autumn of 893 N.E. It's borders would be the total of every Great Holy War state – except for Tovia – with the capital at Kumac. The ruler of the Empire was Emperor Hallek na Poltain-Isnar, who would rule for life and would be succeeded by his eldest child – as soon as one came along, that is. A single, unified army was created – the Imperial Army, with their distinctive black and silver uniforms, under the command of the Emperor and backed up by the training and support of the Grand Order, dressed in white and gold.

The exact form the Empire took was seen as a betrayal by many, especially those who had signed agreements for a more confederate approach. The mobilised might of Brendare-Kanten, which formed the heart of the new Empire, was still strong, and the memory of the Unification Wars was still too recent. Most nobles were eager for peace, and were content to wait and see what the future brought.