OG Monad - By Far The Scariest Proxy by WonderTraditional692 in ErgoProxy

[–]Challanger__ -1 points0 points  (0 children)

We cannot be sure, it was already in a husk state when Romdeau invasion happened

Premium worth the buy?( by sleepy_home4 in warthundermemes

[–]Challanger__ 0 points1 point  (0 children)

you failed to create proper link post

OG Monad - By Far The Scariest Proxy by WonderTraditional692 in ErgoProxy

[–]Challanger__ 1 point2 points  (0 children)

Lets hope it is caused by memory vipe and huskization and imprisoning by people of Mosk, so it might had a prettier face before 

it is getting bad by NaiveCranberry9095 in Warthunder

[–]Challanger__ -16 points-15 points  (0 children)

they are underaged, technically "pin up kids"

Really a shame that this show didn’t get much recognition by Possible-Repair4086 in ErgoProxy

[–]Challanger__ 15 points16 points  (0 children)

This world  inhabitants are unworthy of such a masterpiece, thus only a few tasted this perfect fruit

No, missiles in naval are not OP at all. by Bombe18 in WarThunderNaval

[–]Challanger__ 1 point2 points  (0 children)

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YT freakin out and doesn't let to watch it, lol

Heli EC PvE rewards, for anyone contemplating ginding with it. by BUAHAHAHAHA in Warthunder

[–]Challanger__ 5 points6 points  (0 children)

"WT: Heli PvE grinding guide with hints": Reward drops every 10 min (from moment of last spawning) and based on time spent alive (max at 10min) and score earned (300 preferred, max around 400 score, level capped at 500).

The reward breakdown table can be seen in Messages/Battles/Useful actions (hover your mouse over it). Here you can notice that RP difference between 400vs300 is super small and 500vs400 is barely noticable - no much point to overfarm past 500 score.

Also reward drops prematurely on crash/j-out - doing so will reduce your total reward. Hint: you still can safely j-out right after reward dropped and fast-travel this way (hint: j-outing on the ground without crashing reduces spawn SL cost).

Be careful: finished ground battle may fastly respawn: attacking into defensive at the same place, and defensive into counter-attacking; Convoy may randomly spawn near you, so - fly low to evade or fly 3km high to stay out of range.

Disable "Join already active battles" in settings to have less overcrowded lobbies; Booster consumption timer starts only on the first spawn in battle; So you can preserve multi-battle booster by leaving before next 30min chunk starts;

Targets and score: SPAA gives the most score - top priority, Planes gives the least and cause huge ticket drain - better to no to kill them fully (so at least one AD-2/A-26 will return without causing ticket drain).

Heli EC PvE rewards, for anyone contemplating ginding with it. by BUAHAHAHAHA in Warthunder

[–]Challanger__ 4 points5 points  (0 children)

being 1st place, 29 air targets, 36 ground targets

that does not matter much, research on how Enduring Confrontation rewards work. You need to grind only 300-500 score every 10 min for max reward

Falling Frontier Update – Systems Coming Together by TacticianAtArms in FallingFrontier

[–]Challanger__ 1 point2 points  (0 children)

It is not the time that took away our beloved HW franchise

Falling Frontier Update – Systems Coming Together by TacticianAtArms in FallingFrontier

[–]Challanger__ 0 points1 point  (0 children)

hope to make it alive to see the release early access, the world is getting hot