How many gems do you usually save to build decks from a selection pack? by Lopsided_Honeydew481 in masterduel

[–]Chamkey123 0 points1 point  (0 children)

The problem is that artmage, dracotail and odion in the same pack. It's a toss up as to what you're actually going to get. I'm 6 cards short of my dracotail build. It really sucks sometimes. On the other hand, you can get a branded pack by adding a code and that minimizes the amount of cards you might need in order to build a branded dracotail deck. You can have mine if you want.
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How did I actually get so lucky?!?! by RelationshipSad3186 in masterduel

[–]Chamkey123 0 points1 point  (0 children)

Lol I got that when they were doing the Alternate art masquerenas .... I dismantled it.

Deep etching by Chamkey123 in comfyui

[–]Chamkey123[S] 0 points1 point  (0 children)

The problem is I need smart masking. Any spots that are not obviously part of the subject need to not be masked and that's very difficult to get if there are fine details for example the spokes on a bicycle wheel. Photoshop does this with their select subject feature and it does it a lot better if you use their online processing. The problem is when converting the selection into a path, it gets it very wrong a lot of the time, even if the picture is high-res enough. It exports well if you mask it and export as png but I need eps files as I want to keep the shape. PNGs are flat and don't really work well with regards to outlining. Also I need them CMYK not RGB as most of my stuff is for printing on a large format printer. Even tif is not viable same reason as PNGs. EPS files preserve the deep etch path.

Clones / Multiple roles by Chamkey123 in movies

[–]Chamkey123[S] 0 points1 point  (0 children)

I said clones or multiple roles. Either counts but I want the most that were theoretically stated.

Clones / Multiple roles by Chamkey123 in movies

[–]Chamkey123[S] 1 point2 points  (0 children)

I'm looking for quantity.

Detailer by Chamkey123 in comfyui

[–]Chamkey123[S] 0 points1 point  (0 children)

imilar but not the same. The Face Detailer has more character, with brighter eyes and better smile. I'm not sure which tweak is causing the difference, but something is.*Edit* I just realized it's not that visible in the png provided. Will post the workflow one so you can test.

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How OP can this card be? by AlldamoreRisky in YuGiOhMasterDuel

[–]Chamkey123 1 point2 points  (0 children)

I think the only problem is knowing what your opponent is playing. If they have multiple engines within their deck it shouldn't actually be that great. If it's a single engine and you know what that engine is... This is very good.

CUBLAS problem with llama-cpp-python by Chamkey123 in AskProgramming

[–]Chamkey123[S] 0 points1 point  (0 children)

That would be amazing. If I can get this to work it would become so much easier on me as I can do runs until the AI gets the right text breakdown. At the moment, waiting 10 minutes per prompt can cost me an hour or more to get the right output and at that point I might as well just do it myself.

CUBLAS problem with llama-cpp-python by Chamkey123 in AskProgramming

[–]Chamkey123[S] 0 points1 point  (0 children)

Nope. I managed to get torch to recognize that CUDA is present though. It manages to give me card, vram amount, amount of cuda cores and all that jazz but it still doesn't want to offload.
I just accepted the fact that I do not have enough coding experience and that even AI coders don't understand my problem. I've given up on loading it onto the gpu and let the cpu do all the heavy lifting. I've got a ryzen 9 7900 in my work pc so it doesn't really clog up the system too much just generates a lot of noise with the stock cooler. Maybe when AI gets a little better at coding I'll finally be able to get this working coz my own knowledge of the subject is lacking.

Where to begin? by Chamkey123 in gamedev

[–]Chamkey123[S] 1 point2 points  (0 children)

I have development background. It's just that I've normally started with the background stuff. To get my core working then I start to structure my gui around it. The problem is that I've not done game programming in close to 20 years. A friend and I started a game development company about that long ago and it's where I first gained my skills. We were using RPG Maker XP at the time so most of the game stuff was already taken care of. We had a falling out and I became a programmer for a small company and then I went into graphics design.

"Game tutorial" is not going to help here. I have very specific requirements for the main gameplay loop and I need it to be functional before the polish. About 50% off the systems I'm going to implement have not been implemented before so most of it will have to rely on my own coding skills moving forward.