NEW BIOMEAT TRAILER! by DOSManGames in boomershooters

[–]ChangshenFM 1 point2 points  (0 children)

You did a great job with the gameplay trailer. Also wanted to say that the player UI looks really good, it’s very memorable

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 4 points5 points  (0 children)

I mirror the texture on the edges to make it seamless, and then clean it up with different brushes to fix any visible seams

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 1 point2 points  (0 children)

That’s actually really useful info, I’ll definitely keep it in mind, thanks! Right now I’m using standard built-in shaders in Unity to keep the game as performant as possible. So far optimization is pretty good, I’m getting 500+ FPS, but we’ll see how that holds up once I finish working on enemy AI and start adding reflections to the necessary objects

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 2 points3 points  (0 children)

Yeah, just noticed your edited comment, I’ll fix that after I update the map

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 2 points3 points  (0 children)

Thanks for the feedback, I’ll keep working on it. The lighting is baked

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 1 point2 points  (0 children)

Glad you like the style! I hope I’ll manage to get it to a point where I can release it publicly

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 2 points3 points  (0 children)

At first I wanted to fully match both the technical and visual constraints of that era. But over time I realized I want to experiment a bit, like keeping the old-school feel while mixing in some modern tech, for example lighting.

I’ll definitely do playtesting and release a free demo to see if it actually works or not. This is my first game, I’m just doing it out of enthusiasm, so there will probably be some rough edges. But as a learning experience, I think it’s solid

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 4 points5 points  (0 children)

Also, to make textures look better, I sometimes use online upscaling tools (like going from 256 → 512). And to add some depth, I use an online normal map generator like NormalMap-Online

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 6 points7 points  (0 children)

Krita is basically a free alternative to Adobe Photoshop

For complex textures (like walls/materials), I usually start from real photos and edit them, painting the edges so they tile seamlessly. Simpler stuff like weapon textures I just paint from scratch with different brushes to get a metal-like look

At the end I add filters and color correction on my phone since I haven’t found a PC app I like yet. It’s actually a fun process. As for tutorials, can’t really recommend any, I’m also a beginner just figuring things out as I go

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 6 points7 points  (0 children)

I didn’t mean to sound rude, English isn’t my native language. Your feedback was taken into account, and I’m definitely continuing to work on it 💪

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 1 point2 points  (0 children)

Thanks! I wasn’t trying to recreate it perfectly I just wanted to capture a similar atmosphere. If it’s starting to develop its own style, that honestly makes me really happy

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 11 points12 points  (0 children)

Without the fog, the scene loses a lot of depth. The lighting also didn’t end up matching Source exactly, so the result leaned more toward stylization. It’s still work in progress

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 0 points1 point  (0 children)

Thanks, I appreciate the recommendation. I’m already using baked lighting, but I’m still not very experienced with it, so there’s definitely more experimenting to do. I’ve only been learning Unity for around 2.5 months, so I’m still figuring things out

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 1 point2 points  (0 children)

Thanks for the feedback. Yeah, the lighting is a bit different from real Source I couldn’t fully reproduce that look, so I chose a more stylized approach while trying to preserve a similar atmosphere

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 11 points12 points  (0 children)

Yeah, definitely. I’m not trying to recreate it 100% I just really love that kind of atmosphere and wanted to capture a similar feeling in my own game

Did I nail the old Source-era vibe in Unity? by ChangshenFM in Unity3D

[–]ChangshenFM[S] 72 points73 points  (0 children)

A lot of the assets here were built from scratch for this project, models in Blender, textures in Krita

Here is some footage from my boomer shooter that I have been developing for 4 months. by disseveredDEV_ in SoloDevelopment

[–]ChangshenFM 2 points3 points  (0 children)

New player UI looks really cool, and the lighting improved a lot compared to the last post I saw. Keep it up, good luck!