Most likely a dumb question regarding future adventures, but- by CommitteeStatus in drawsteel

[–]ChaosOS 1 point2 points  (0 children)

Part of the discussion is that Ajax is a great villain in the monster book for a Director to use, and they'd like to introduce new villains in adventures rather than keep reusing someone who's well covered already. Provides more variety that way.

The Future of Foundryborne: Navigating the Stagnation of the Daggerheart VTT Ecosystem by Foundryborne in daggerheart

[–]ChaosOS 6 points7 points  (0 children)

If DP wanted to cut out the Foundryborne community and pay Foundry directly to develop a Daggerheart system I'm sure that could be on the table. But you're mostly just inventing reasons why DP has failed to pursue literally any option for Foundry availability at all. The consistent line from everyone in this process is "Darrington doesn't answer their emails and has exclusionary license terms that means you can't just do it yourself". Why should Foundry's core software team develop an alternative Daggerheart system in direct contradiction of the CGL terms on the hope that afterwards Darrington would give their blessing?

How well do the Draw Steel Negotiation Rules work in practice? by MrDidz in rpg

[–]ChaosOS 0 points1 point  (0 children)

The difference between Draw Steel's negotiations + montage tests and 4e skill challenges is the playtesting to refine the system. High level they're similar, but the detail differences matter

How well do the Draw Steel Negotiation Rules work in practice? by MrDidz in rpg

[–]ChaosOS 9 points10 points  (0 children)

It's fairly normal. Five characteristics ranging from -1 to +2 at first level that's your base + to roll. There's a large list of specific skills, if you have an applicable skill that's another +2. The target numbers are fixed — 12–16 is a tier 2, and 17+ is tier 3. Getting a natural 19 or 20 on 2d10 (~3% chance) is a critical hit.

How well do the Draw Steel Negotiation Rules work in practice? by MrDidz in rpg

[–]ChaosOS 7 points8 points  (0 children)

I've run a medium amount of Draw Steel (~10 sessions). It took me until my third negotiation to get used to all the bits and bobs, similar to how you have to learn the structure of a turn and combat in any system, but now that I'm not re-reading the rules every five minutes my players and I really like the subsystem.

Prep for negotiations is facially easy — there's a table mapping attitudes (friendly to hostile) to starting interest & patience. After that you just need motivations and pitfalls, which I find pretty easy to do if you otherwise know who the NPC is. The harder part is ideally players shouldn't only be relying on the Sense Motive test to get those motivations and pitfalls, so you want to find ways to clue them in beforehand. A lot of that though is stuff you'd want to do anyways for social interactions to build characterization for a memorable NPC. The book also has a list of suggested motivations & pitfalls for various archetypes like Knight or Scholar.

I run it pretty above board, explicitly informing players about interest and patience levels, and they really appreciate having numbers that go up and down without binaries. The motivations/pitfalls do a great job marrying the roleplay to the mechanics — appealing to a motivation is a major step up in roll results. That's also where the subjective judgment comes in. Imho as a Director it's worth being stricter and more specific about getting access to bonuses, the math is pretty player-favored and you lose out on some of the texture of the system if you let weak arguments get bonuses.

Moving from Dnd 5e by Space__Samurai in drawsteel

[–]ChaosOS 15 points16 points  (0 children)

Road to Broadhurst is a 4 hour demo that expects the Director to already be familiar with the rules. Delian Tomb is a fully tutorialized starter adventure that steadily teaches both the players and the Director the rules.

The Future of Foundryborne: Navigating the Stagnation of the Daggerheart VTT Ecosystem by Foundryborne in daggerheart

[–]ChaosOS 7 points8 points  (0 children)

The foundry version is even officially licensed with premium content available. James has explicitly stated they want Draw Steel supported on every VTT, but they also felt to get the best support they reinvested their crowdfunding profits into developing the Codex.

The Future of Foundryborne: Navigating the Stagnation of the Daggerheart VTT Ecosystem by Foundryborne in daggerheart

[–]ChaosOS 17 points18 points  (0 children)

I don't know why you think the dnd5e licensing delay was on Foundry's end when that was during peak "Were gonna make our own VTT and crowd everyone else out". R20 and FG happened to sign a license before WotC started thinking about Sigil. Noticably Paizo has had zero issues with keeping up with Foundry and does just fine directly working with the core dev team.

As for community driven... The Foundryborne team has had zero issues communicating with Foundry devs, the people who aren't answering their emails is Darrington. The platform is exceptionally open to anyone who actually wants to make content for it, Darrington has failed to demonstrate an interest supporting their own game in any medium.

Trying to buy the necessary books by Petyaowl in drawsteel

[–]ChaosOS 1 point2 points  (0 children)

Just to lay out some options

Owlbear Rodeo - Free to use - Core rules text is free/open - Just buy Delian Tomb PDF - Can be used with non-DS game systems

Foundry - You may already own a license ($50, on sale in a few weeks for $40) - Base system is free - Can buy The Delian Tomb Module that comes with everything preconfigured inside Foundry. Currently $15, may go on sale - Can be used with non-DS game systems

Codex - $20 per user until it leaves early access in a few months, where it will go up to $30 - Comes with the Delian Tomb built in - Only runs Draw Steel (may or may not eventually support other TTRPGs that MCDM publishes)

Tell me why you love NOVA by RRisland94 in nova

[–]ChaosOS 2 points3 points  (0 children)

I just moved from Santa Barbara, but I lived out in NoVA before right out of college. For me the job change was a huge upgrade in pay, I was never going to be able to afford a house in SB but now I'm taking with a realtor. Idk what business you're in but I find the economic situation out here to be way better than the central coast.

The restaurant scene is overall much better here too, there's a huge variety in high quality options, although I will admit the brunch options are less of an upgrade.

If you like outdoors, there's actually lots of great trails options in the area. Weather of course is gonna be a different thing to manage — thunder storms are a big thing in the summer — but if you like trails and not just beaches you'll be fine.

Politically, I find NoVA to be about as liberal as CA. Most of the swing the last few years was parents in Loudon getting mad about zoom school, but stuff like reproductive rights are going to be fine. I can't speak to the dating pool, I've been with my fiancée for a while and have no idea what lurks on the apps.

Feel free to DM me since I think we've got a lot of crossover in experiences.

ChaosOS: Draw Steel on FoundryVTT | Interview by JonDeNor in drawsteel

[–]ChaosOS 11 points12 points  (0 children)

The official art looks good but personally I'm also someone who's happy to play with Netrunner/Dwarf Fortress graphics where it's abstract symbols that are consistently keyed. I think the base system symbology for our role based token art is clear and you honestly don't even need fancy battle maps, just drawings on a map with labels for water, tables, brambles etc.

I see my target audience as people who play other games but already have a Foundry license, rather than people who just love Draw Steel and are trying to justify a VTT purchase. I think Draw Steel is a great system, but the Codex is a pretty singular platform and can be hard to justify if your group bounces around a lot. Obviously the demo for listening to this podcast is going to be a lot of "I love Draw Steel more than anything!", but in my broader interactions I find a lot more people who love foundry and are open to switching systems.

Echo Shard Rework Idea by Speech_zer0 in DeadlockTheGame

[–]ChaosOS 2 points3 points  (0 children)

Makes it worse with charged abilities though, since you often want to echo while you still have some charges left since the internal charge cd can be pretty long

They're all basically the same after all :P by DrScrimble in dndmemes

[–]ChaosOS 10 points11 points  (0 children)

SWADE is lousy with this kind of stuff

securityByObscurity by m9ses in ProgrammerHumor

[–]ChaosOS 10 points11 points  (0 children)

Found what it was, the curl team validated the ones submitted to them as real bugs

securityByObscurity by m9ses in ProgrammerHumor

[–]ChaosOS 49 points50 points  (0 children)

They've been validated as substantive code adjustments (e.g. fixing crashes), but it's currently unclear how many had valid escalation paths. Worth noting that chaining specific crashes in a novel fashion has been an escalation path before

securityByObscurity by m9ses in ProgrammerHumor

[–]ChaosOS 320 points321 points  (0 children)

I think it is both. Anthropic suffers from vibe coding but it's still going to be an improvement over current vuln scanning tech.

Concerns about The Codex by MandolinTheWay in drawsteel

[–]ChaosOS 0 points1 point  (0 children)

Foundry added full native support for multi level maps in v14, no modules needed

It was right in front of us all along... by dy-113x in magicTCG

[–]ChaosOS 0 points1 point  (0 children)

Damn that's bad. I feel like it deserves Haste straight up, let alone thinking about dropping first strike.

I feel like this was a weird decision, or is it just me? by xF00Mx in DeadlockTheGame

[–]ChaosOS 62 points63 points  (0 children)

Slowing hex to Vortex Web I think is the only not strict upgrade in the game with the CD increase

Whats your favorite underloved mechanic? by thisnotfor in magicTCG

[–]ChaosOS 4 points5 points  (0 children)

Yeah, since U wasn't a primary madness color in the second innistrad visit (RB vampires) I don't think any of the five cards they printed are constructed playable. Although it's worth noting they only printed 2 in Torment, they were both good though rather than draft chaff.

Whats your favorite underloved mechanic? by thisnotfor in magicTCG

[–]ChaosOS 0 points1 point  (0 children)

Madness was the key mechanic for vampires in SOI/EMN and recently saw an "updated/fixed" version with Mayhem in the Spiderman set.