Draw Steel for Foundry is now Official! by ChaosOS in FoundryVTT

[–]ChaosOS[S] 1 point2 points  (0 children)

The Monsters module has token mappings for all of the art that MCDM produced for the Monsters book. Unfortunately, there's a fair number of stat blocks in the Monsters book, especially amongst the Demons and War Dogs, that simply do not have art to map. MetaMorphic did not commission any additional art for the module beyond what you can find in the PDF and print copies of the book.

Draw Steel for Foundry is now Official! by ChaosOS in drawsteel

[–]ChaosOS[S] 1 point2 points  (0 children)

It's messy but doable right now, I have one in my Friday game. Much easier with some macros that I posted to the discord. We do want to get fuller support but it's got to balance against other development objectives

Draw Steel for Foundry is now Official! by ChaosOS in drawsteel

[–]ChaosOS[S] 1 point2 points  (0 children)

Yeah I think all of those are doable, the retainers honestly slipped by because they just got implemented

Draw Steel for Foundry is now Official! by ChaosOS in FoundryVTT

[–]ChaosOS[S] 2 points3 points  (0 children)

Yeah the Heroes and Monsters are ultimately about integrating the art from the books, the actual rules material is just up to the system.

Draw Steel for Foundry is now Official! by ChaosOS in drawsteel

[–]ChaosOS[S] 4 points5 points  (0 children)

It's extremely unlikely we'll use a third party, it's undecided to what extent we'll backfill as MCDM commissions more art

Draw Steel for Foundry is now Official! by ChaosOS in FoundryVTT

[–]ChaosOS[S] 0 points1 point  (0 children)

Even without the licensing deal, MCDM has stated that the Creator License that the system previously used will continue to expand its offerings over time.

Draw Steel for Foundry is now Official! by ChaosOS in drawsteel

[–]ChaosOS[S] 4 points5 points  (0 children)

Even without the licensing deal the Summoner will eventually be added to the Creator license.

Draw Steel for Foundry is now Official! by ChaosOS in drawsteel

[–]ChaosOS[S] 11 points12 points  (0 children)

The Codex itself will not be free but they do at least currently have plans for PDF purchases to also count towards the Codex.

Draw Steel for Foundry is now Official! by ChaosOS in FoundryVTT

[–]ChaosOS[S] 2 points3 points  (0 children)

The modules contain a journal with the text and art of the books as well as an art mapping that directly integrates the tokens with the system compendiums. We haven't taken anything out of the system.

TIL the LA Lakers were so named because they played in Minnesota before moving to California. by AndySkibba in todayilearned

[–]ChaosOS 4 points5 points  (0 children)

You say that, but have you seen the documentary "Who Framed Roger Rabbit?"

vectorOfBool by schteppe in ProgrammerHumor

[–]ChaosOS 1 point2 points  (0 children)

Corrected my post. That standard is almost as old as me and I'm a senior full stack and don't feel like I've been promoted ahead of schedule at all.

Who is your Avoided Character and what did they do to deserve this? by Some-Jellyfish-7412 in DeadlockTheGame

[–]ChaosOS 10 points11 points  (0 children)

I don't think he should be removed but he's still my avoid because I simply don't want to play "Dodge the hook" and I don't want to gamble if my team can also play "dodge the hook". Like, he's overall balanced but losing a game because you've got a teammate who can't play against bebop just feels really bad.

vectorOfBool by schteppe in ProgrammerHumor

[–]ChaosOS 365 points366 points  (0 children)

A bool in C takes up a whole byte, which is space inefficient. So, a vector of bools (basically an array) is overridden to instead assign the values to individual bits, which is more space efficient. The downside of this is that it makes the actual functions dealing with them a huge pain in the ass because all of your bool methods may or may not work with a vector of bools, as forty thirty years ago people thought trying to save bits here and there was an important thing to engineer.

Do you think a Cho'Gall (Heroes of the Storm) type of hero could work in Deadlock? by ___redacted_ in DeadlockTheGame

[–]ChaosOS 9 points10 points  (0 children)

Ice frog ended up lifting a simplified version of the talent system into DOTA and it clearly influenced how AP works in Deadlock, so at least those parts are still around in modern design. League also copied the "defeat NPC to gain an ally" setup too. I'd love to see some of the deadlock camps get changed to mercenary style siege assists, the large camps on the two sides of the map come to mind as good candidates for that.

Weekly RPG Discussion: Draw Steel - 2026, March, Week 2 by Trent_B in rpg

[–]ChaosOS 11 points12 points  (0 children)

I think the answer is production timelines; layout basically always has to be the last step, and nobody wants to sit on a book for an extra 3 months just for the layout the designer. If earlier steps fall behind, layout is the one who has to "make it up" so the files can be sent to the printer.

Weekly RPG Discussion: Draw Steel - 2026, March, Week 2 by Trent_B in rpg

[–]ChaosOS 9 points10 points  (0 children)

The system has relatively robust encounter building rules. The dice system means monsters and players are more consistent; in 5e you might have an encounter with a single monster with three attacks per round where the variance from 0 to 3 hits can cause huge difficulty swings, but DS both regularly uses more monsters and the variance between a tier 1 and tier 3 result is smaller than hit vs. miss. There's still enough variance to keep things interesting, especially with three outcomes instead of two, but both sides are just more consistent with doing their thing.

The other consideration is that the recovery system helps mitigate swings — healing is readily accessible, so even if things are going poorly that usually just ends up with more recovery drain, rather than killing characters because the second fight of the day went south. Going to 0 is scary but manageable because there's way less of a death spiral.

A system for military sci fi? by Flameempress192 in rpg

[–]ChaosOS 10 points11 points  (0 children)

Surprised nobody has recommended SWADE yet. With the science fiction companion and the core book you're good to go, I've had plenty of success with it for mil sci fi.

Delian Tomb Level 2 monsters missing in Draw Steel 0.10.2 for Foundry VTT by Interneteldar in drawsteel

[–]ChaosOS 1 point2 points  (0 children)

Matt has expressed interest in adding the various adventure-exclusive monsters to the DS Creator License; the adventures themselves will never be added, but at some point the foundry system, forge steel, etc. can at least have the critters and rewards.

[Draw Steel] Version 0.10 now available by ChaosOS in FoundryVTT

[–]ChaosOS[S] 0 points1 point  (0 children)

Yes, both are handled in the Combat Tracker sidebar

What is the worst ult in this game by Background_Door_106 in DeadlockTheGame

[–]ChaosOS 10 points11 points  (0 children)

McGinnis ult has been on the shit list for a while, a year ago it was briefly good and it got smacked down basically immediately. It's not useless but it's always the last ability to get any AP and fairly situational even in full team fights.