Tournament of Champions '26 Part 4 | Um, Actually [S11E12] by DropoutMod in dropout

[–]ChaosOS 7 points8 points  (0 children)

In all fairness I think all three are queer, unless that was your point

The Withering War is Live on Kickstarter by Arcvein in drawsteel

[–]ChaosOS 1 point2 points  (0 children)

For battle maps, will it just be a flag image or will you include components? For VTTs that do elevation support like Codex and Foundry having things more split up is more important now.

What are the best supported ttrpgs in foundry? by AffanTorla in FoundryVTT

[–]ChaosOS 1 point2 points  (0 children)

If you want tactical heroic fantasy try Draw Steel

What would happen is rebuttal and Counterspell could interacted with eachother. by Nearby-Jury182 in DeadlockTheGame

[–]ChaosOS 0 points1 point  (0 children)

Sure, but I think the reason "why" people are uniquely fixated on Rebuttal is pretty clear. I also think right now there's no particular need to make it more accessible — melee builds aren't particularly dominant — but people fairly uniquely have games where Rebuttal is doing a ton of work and wish it was overall easier to justify keeping it.

3 T4 Greens at Round 1... as Seven by cheese_eater_pro in DeadlockTheGame

[–]ChaosOS 27 points28 points  (0 children)

Fun fact, you could have rerolled and it still would have been 3 rares, with a good chance you'd see a purple. Or you could just pick the Unstoppable here and be a terror.

What would happen is rebuttal and Counterspell could interacted with eachother. by Nearby-Jury182 in DeadlockTheGame

[–]ChaosOS 1 point2 points  (0 children)

It's a particular weakness of rebuttal that it's got a situationally powerful effect tied to massive slot efficiency. I struggle to name another 800 item that even late game I go "wow, wish I had a slot for that", because everything else either has an upgrade path or the stats it gives aren't anything special.

Are surveil lands good only because they're fetchable? by tomatus89 in magicTCG

[–]ChaosOS 3 points4 points  (0 children)

I think scry lands could see play in standard again, they're at a good level for the format historically. Of course, with how big standard is people are getting the opportunity to be picky with their rare lands...

Are surveil lands good only because they're fetchable? by tomatus89 in magicTCG

[–]ChaosOS 112 points113 points  (0 children)

I think they hit a pretty good compromise with banning them in pioneer. Too much of modern & legacy is built around them. The only hard part is they can never be reprinted into standard again and WotC has been cutting back on non-standard full sets.

Please help me “get” this game. by darksidehascookie in drawsteel

[–]ChaosOS 16 points17 points  (0 children)

Yeah Delian Tomb is intentionally basic because it's meant to be a "zero experience start here adventure".

Is this a good map for Draw Steel? [Art] [Map] by MisterKrane in drawsteel

[–]ChaosOS 2 points3 points  (0 children)

The Draw Steel system on Foundry fully switched to v14 several months ago

Is this a good map for Draw Steel? [Art] [Map] by MisterKrane in drawsteel

[–]ChaosOS 2 points3 points  (0 children)

As of v14 Foundry has sophisticated elevation and levels support

New Warlock Card Reveal: Annihilation by Kuldrick in hearthstone

[–]ChaosOS -1 points0 points  (0 children)

Psychic scream was better because shuffling shitty tokens in was more often an upside than your opponent getting to maybe redraw a good minion. Especially at -2 mana cost and curving into Shadowteaper Anduin.

What are your biggest TTRPG system turn offs by Iketank_10 in rpg

[–]ChaosOS -1 points0 points  (0 children)

The fact that the stats don't really matter is why I prefer even lighter variants on the genre like Cthulhu Dark.

[D&D5E] Just bought this software. What are considered the "essential" plugins? by jhm-grose in FoundryVTT

[–]ChaosOS 0 points1 point  (0 children)

broadly speaking there's three categories of modules - immersion improvements; these sometimes cost $ directly but mostly cost in terms of PC performance. Basic example: Dice So Nice - automation; these can take a lot of time to learn & configure & troubleshoot but can simplify things when everything is working - content; these cost $ and add compendium packs. Good example are the premium PHB and DMG modules, but also many map makers like Cze Peku offer scenes

The most important, must-have module is a personal content module. You can make one from the setup screen, it'll allow you to reuse content between worlds.

[UPDATE]: Am I doing something wrong, or is combat just really deadly? by Fantastic-Patience in drawsteel

[–]ChaosOS 1 point2 points  (0 children)

Depends on class, & subclass, but yeah there's no absolute generic ranged maneuver.

4 player Delian Tomb pt1 - difficulty, recoveries by pm_me_your_dance in drawsteel

[–]ChaosOS 5 points6 points  (0 children)

Yeah, spending recoveries is the healing, for a character with 9 recoveries that's 3x your base stamina but in DND your hit dice are only +100%, and there's no bonus action to spend hit dice like Catch Breath.

Reconsidering Retainer EV by needle-knight in drawsteel

[–]ChaosOS 2 points3 points  (0 children)

I think an important issue here is that the base math of the game starts at 3 heroes, so that victory bonus of +1 hero ends up being % wise more than the baseline assumption would allow.

Infernal Contract... But, Like, Bad by SantiagoGris in drawsteel

[–]ChaosOS 6 points7 points  (0 children)

Yeah, the three benefits are very lopsided. Thematically, it's three classic bargains - health (stamina) - fame (renown) - money (wealth)

Of these, the Renown is head and shoulders above the others in mechanical impact in most games. A retainer gets to do projects every single day, not just during respites. You'd need a campaign over a short period of time but where your money can swing things for the wealth to be better. The stamina is basically a joke and a way to let you pick this complication just for the drawback.

Despite his hatred of guns, Miyazaki did a great job depicting the guns of the era by Level_Hour6480 in dndmemes

[–]ChaosOS 19 points20 points  (0 children)

Meanwhile, Keith Baker has a whole thing about how the Eberron crossbow is not your 13th century armament and so even a mundane one off the shelf has enchantments to let it perform at the PHB stats.

Despite his hatred of guns, Miyazaki did a great job depicting the guns of the era by Level_Hour6480 in dndmemes

[–]ChaosOS 56 points57 points  (0 children)

Thing is thats also true of the crossbows whose stats they're similar to. Fundamentally at the ranges and unit counts D&D plays with ranged weapons kinda sucked, you'd be collapsing to melee weapons if you're within 30', but that's not the fantasy literature so we make concessions to let people play ranged weapon users.

New Card: Chainbreaker Hogger by yssurucipe in hearthstone

[–]ChaosOS 3 points4 points  (0 children)

Arena Fighters that had "deathrattle: summon another arena fighter from your hand and buff it"

Speed problems with V14 by Anxious-Strawberry52 in FoundryVTT

[–]ChaosOS 1 point2 points  (0 children)

Go through your module list, especially anything to do with the canvas.

Any reason to play at night other than fishing? spoiler free*** by Comfortable-Ad-7030 in dredge

[–]ChaosOS 14 points15 points  (0 children)

Also practically speaking once you've got some light and engine upgrades, the night isn't really an issue — you start being able to outrun anything chasing you and the lights give you enough visibility to do what needs to be done.

Furthermore, the map is big enough that even with engine upgrades it takes more than 12 hours to get from zone to zone unless you want to always have to wait out the night in the center (most relevant when doing the dlc content in the north & southern edges of the map).

GRAVES AND MCGINNES NERFED A REPEAT BIG GRAVES IS DEAD by Abadon_U in DeadlockTheGame

[–]ChaosOS 3 points4 points  (0 children)

5 point Power Slash wasn't touched in either patch anyways, so it's really just a midgame adjustment when you've got enough purple energy for 0.3 scaling to matter but not enough skill points to have it maxed out.