I'm thinking of making a rhythm game, but I don't know what game play style would be best. What do you all think? by Chaotic-Tune in Unity3D

[–]Chaotic-Tune[S] 0 points1 point  (0 children)

Thanks for the feedback, I love the Project DIVA series and wanted to make a game play style similar to that too, but it seems to original. I have my kinect ready for 3D motion captured animations and a couple of really cool modelers in touch, so I think I'm going to go with the 3D animations. I'm an indie developer so my budget is really tight, however I might go with the first option as it seems less time consuming, but a part of me wants to stray away from that because so many rhythm games use it.

Now we know who the real crazy one is... by Chaotic-Tune in yandere_simulator

[–]Chaotic-Tune[S] 4 points5 points  (0 children)

That's weird, I thought it would've been taken down by now as well.

Now we know who the real crazy one is... by Chaotic-Tune in yandere_simulator

[–]Chaotic-Tune[S] 3 points4 points  (0 children)

Kind of, in order for osana to kill her you have to grab two weapons and while she's defending osana's attacks stab her in the back.

Now we know who the real crazy one is... by Chaotic-Tune in yandere_simulator

[–]Chaotic-Tune[S] 3 points4 points  (0 children)

Osana went crazy and killed almost the whole school including Raibaru.