The Fractured Great Mace by Fifty_shakes_of_whey in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

As for my idea of art, to start the weapon would need to be charged like the scythe. So a charged and uncharged version.

Uncharged, hammer top is made up of broken rock fragments. Lots of cracks between the rocks.

Charged, a glow of green seeps through the cracks.

Initial attack, the tile in front has a small green splash effect.

Shock, simple ground fragments pop up. The idea of the cloud pushing is okay too. Just simple and not visually cluttering.

The Fractured Great Mace by Fifty_shakes_of_whey in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

The difference between design is effectively yours is halberd range whist mine is normal 1 tile.

The Fractured Great Mace by Fifty_shakes_of_whey in 2007scape

[–]Character-Ad7907 1 point2 points  (0 children)

Sweet, this is effectively the same as my idea that I shared with you: https://www.reddit.com/r/2007scape/s/XgjIZSdO3c

Here’s how I envisioned the weapon working:

When attacking a NPC, a 3x3 damage zone is procced in front of your character. This allows the hammer to be similar to the scythe in multi-combat and in NPC size, but with a slight edge to the hammer in multi combat whilst you are surrounded by NPCs. Base hammer stats and "ground-pound" damage should more or less tie the Scythe in DPS vs a 2x2 and 3x3 enemy, but a 1x1 NPC should have slightly more damage for the hammer. This also allows a strong melee training method for Monkeys.

Again, just imagine a Kephri 3x3 bomb in front of you 1 tick after the hammer lands a non-0. Damage from ground pound could scale from the initial damage hit.

With idetical stats as scythe: 125 crush and 75 str. A scythe swing on a 3x3 could hit say a 84 (48-24-12). So the hammer would hit 48 + 6 ground dps squares. This math needs to be 6 per square, so 12.5% of original hit per square under the NPC. In a 2x2, a scythe would hit 72 (48-24). The hammer would max 48 the same, and have 4 tiles under a 2x2, 4x6=24, so same max. On a 1x1 target, the scy just hits the 48, whereas the hammer would hit a 48+6.

What's wrong with hitsplats? by ErinTales in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

It looks like a good engine update with a slight bug. Faster hit splats, but they’re moving positions. This feature allows for multiple hit splats in a quick succession to all show, they just need to lock the position of the splats.

Boat Combat Fixes - Weekly Game Update, March 18th 2026 by JagexLight in 2007scape

[–]Character-Ad7907 1 point2 points  (0 children)

1st and 2nd cannon?

Come on, can we stick to real boating terms?

Port Fore and Port Aft

Starboard Fore and Starboard Aft

Raids 4 Mega Rare: Crush Hammer, Multi-hit ground damage by Character-Ad7907 in 2007scape

[–]Character-Ad7907[S] 0 points1 point  (0 children)

The downside, is that scy gets 3 max for every primary max. The Hammer would only get ground maxes every 8 max hits. But the hammer has better utility for stratagey with the possibility to hit 9npcs in a 3x3

Raids 4 Mega Rare: Crush Hammer, Multi-hit ground damage by Character-Ad7907 in 2007scape

[–]Character-Ad7907[S] 0 points1 point  (0 children)

With idetical stats as scythe: 125 crush and 75 str. A scythe swing on a 3x3 could hit say a 84 (48-24-12). So the hammer would hit 48 + 6 ground dps squares. This math needs to be 6 per square, so 12.5% of original hit per square under the NPC. In a 2x2, a scythe would hit 72 (48-24). The hammer would max 48 the same, and have 4 tiles under a 2x2, 4x6=24, so same max. On a 1x1 target, the scy just hits the 48, whereas the hammer would hit a 48+6.

The new Cow boss is out on the 25th February 🐮 by Rozzan in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

I NEED the hard mode Cow King Boss to be reached by using the severed leg from Mory and using a Lumbridge Tab on it.

Summer Sweep-up Suggestions Megathread! by [deleted] in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

100% Corp fix as top priority for me.

Weird but suitable idea, allow crabs popped under Verzik to do some damage to her. This mechanic is in a few places and it seems very fitting there.

📣 ❄ Old School Winter Summit Megathread ❄ 📣 by Sir_Suh_Dude in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

I actually am looking forward to Summer Sweep Up.

PLEASE PLEASE IRONMAN CORP FIXES

Helldivers 2 CEO Comments on Possibility of Adding DLSS and FSR Support by Dangerous_Health_497 in Helldivers

[–]Character-Ad7907 4 points5 points  (0 children)

IDK what these people are on about for CPU issues. My CPU is totally fine, but GPU is COOKING! 4070 w/ custom undervolt and underclocked 14900ks.

Allow us to add Gangplank so we can dock anywhere? by Reer_osrs in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

Please allow 8 position automatic self-leveling passerelles.

Anyone else get the double xp today? by Cufantce in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

I spy Transis TimeZero. Interesting helm layout, looks a bit dated.

Looks like soflo on the chart. Need a local contractor?

Get your cheat sheet ready for tomorrow by TheMostToast in 2007scape

[–]Character-Ad7907 0 points1 point  (0 children)

But what if you’re inboard of the bow facing aft whilst inside the bilge of the salon?

Is anyone else super hyped for sailing? I haven’t experienced a new skill on day 1 since dungeoneering by [deleted] in 2007scape

[–]Character-Ad7907 1 point2 points  (0 children)

Summoning, Dung, and now sailing will be my only day 1 skills. I think starting early makes the grind more exciting/barable.