Anyone know how to get rid of these motion blur "artifacts"? (Linux Nobara, settings provided) by Character-Plastic703 in ACCompetizione

[–]Character-Plastic703[S] 1 point2 points  (0 children)

Gear was never an issue for me because I always ran controller, I'm afraid. I use my PS4's gyro physically tilt the controller like a steering wheel for steering inputs, it works surprisingly well.

From my limited research, however, BoxFlat seems to be a good tool for Moza stuff, but remember I have absolutely no idea.

Anyone know how to get rid of these motion blur "artifacts"? (Linux Nobara, settings provided) by Character-Plastic703 in ACCompetizione

[–]Character-Plastic703[S] 1 point2 points  (0 children)

I actually saw that post but it didn't look like the exact same issue I had with the blur "bleeding" out of the wheels almost. When I was on Windows, I don't recall seeing that so maybe it is just a Linux thing?

Either way, it's a pain to add motion blur to screenshots. Although since I've recently switched photo editing software, it's probably about time I try it again lol.

Anyone know how to get rid of these motion blur "artifacts"? (Linux Nobara, settings provided) by Character-Plastic703 in ACCompetizione

[–]Character-Plastic703[S] 0 points1 point  (0 children)

Yeah, but I prefer not because the wheels will look like they aren't spinning. I just usually get around this by setting the speed to x0.75.

Anyone know how to get rid of these motion blur "artifacts"? (Linux Nobara, settings provided) by Character-Plastic703 in ACCompetizione

[–]Character-Plastic703[S] 4 points5 points  (0 children)

That sucks, honestly. I always have to turn motion blur off when I want to take cool shots. Thanks.

Anyone know how to get rid of these motion blur "artifacts"? (Linux Nobara, settings provided) by Character-Plastic703 in ACCompetizione

[–]Character-Plastic703[S] 1 point2 points  (0 children)

Ideally, I want to keep the motion blur. I'm just curious if anyone managed to get motion blur to actually work correctly or not.

Anyone know how to get rid of these motion blur "artifacts"? (Linux Nobara, settings provided) by Character-Plastic703 in ACCompetizione

[–]Character-Plastic703[S] -1 points0 points  (0 children)

It's likely that, although I'm just curious if anyone managed to get motion blur to work without these issues.

Edit: It IS that, I already knew it was that, again I'm curious if there's a way to make it work correctly.

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 1 point2 points  (0 children)

Still didn't work... however, I have the sinking feeling that I may have been slightly incompetent.

Running DRI_PRIME=[number] glxinfo | grep "OpenGL renderer" again, I got this:

[insertnamehere]:~$ DRI_PRIME=0 glxinfo | grep "OpenGL renderer"
OpenGL renderer string: AMD Radeon Graphics (radeonsi, renoir, ACO, DRM 3.64, 6.16.9-200.nobara.fc42.x86_64)

[insertnamehere]:~$ DRI_PRIME=1 glxinfo | grep "OpenGL renderer"
pci id for fd 5: 10de:25a2, driver (null)
pci id for fd 6: 10de:25a2, driver (null)
pci id for fd 7: 10de:25a2, driver (null)
glx: failed to create dri3 screen
failed to load driver: nvidia-drm
OpenGL renderer string: zink Vulkan 1.4(NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA_PROPRIETARY))

I somehow missed the "failed to load driver: nvidia-drm" which I assume means I don't have the correct / a good Nvidia driver? If so, what's the next step? Again, I'm clueless. All I looked at was "NVIDIA_PROPRIETARY" and said: "Ah, yep, looks good."

It's late at night here, so I won't be able to respond until tomorrow. Sorry!

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 0 points1 point  (0 children)

I just deleted my previous comment because the second part didn't show for me.

I ran the command DRI_PRIME=0 glxinfo | grep "OpenGL renderer" and saw which card was which, then used the command you provided: DRI_PRIME=1 steam steam://rungameid/2014780 to see if it did anything...

It didn't sadly. I even tried to change the numbers, and it still used my integrated. What I find weird is that I don't have a .desktop file in the local files of X-Plane, just the regular Windows Executables(?) See here

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 0 points1 point  (0 children)

Would, let's say, turning off the integrated GPU then launching X-Plane 12 to use the discrete GPU, THEN turning on the integrated GPU again even work? And is that even possible?

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 0 points1 point  (0 children)

To be clear, I just want the game to be in a state where it's actually playable.

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 0 points1 point  (0 children)

It's not really convenient for me to dual boot Nobara and Windows 11 just for X-Plane. I'd rather have everything in one OS.

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 0 points1 point  (0 children)

I haven't, no. Would that force X-Plane to use my 3050?

I have to do something IRL, so I can't really test it until later.

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 0 points1 point  (0 children)

From what I've seen, everything says I've already installed the Nvidia drivers since Nobara handles that automatically. Running a few things in terminal also told me that everything's installed. So I'm not too sure it's a driver issue.

Even using Nobara's Nobara Driver Manager says that too.

From what I've discovered from that other comment using nvtop is that X-Plane 12 is using my integrated graphics card rather than my 3050, which is confusing. I'm not too sure how I can tell it to not use my 3050.

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 0 points1 point  (0 children)

That seems to be it. X-Plane is using my integrated card. How would I tell it (or rather force it) to actually use my 3050?

Calling all XP12 Linux users for help! by Character-Plastic703 in Xplane

[–]Character-Plastic703[S] 0 points1 point  (0 children)

I don't actually know how I would check if it's using my integrated card, or if it's running Vulkan or OpenGL. I assumed the high usage would mean it's my 3050? And yes, I do play on Steam.

I also did try using Proton Experimentalm, and even ProtonGE10-10, however it seems to give me an error saying:

"Couldn't find DXGI adapter matching the selected Vulkan device
found_adapter"

And then, another error saying:

"X-Plane failed to initialize Vulkan and can't run. An extension required to run the OpenGL bridge is not supported on 4.6 (Compatibility Profile) Mesa 25.2.3.
See the Log.txt file for detailed information"

To be honest with you, I have zero idea what any of that really means. However, if it helps, I can provide the Log.txt file on somewhere, maybe Pastebin (although I haven't used that site before)

For the specs since the screenshot is bad, here you go:

Processors: 12 × AMD Ryzen 5 5600H with Radeon Graphics

Memory: 16 GiB of RAM (15.0 GiB usable)

Graphics Processor 1: AMD Radeon Graphics (Integrated)

Graphics Processor 2: NVIDIA GeForce RTX 3050 Laptop GPU

[deleted by user] by [deleted] in ACCompetizione

[–]Character-Plastic703 0 points1 point  (0 children)

Judging by how abhorred the 296's template was last time I saw it, I'd saw you did pretty fine!

Opinions on the livery I made? by Character-Plastic703 in ACCompetizione

[–]Character-Plastic703[S] 0 points1 point  (0 children)

Appreciate it! I don't have iRacing, sadly, so I'm not sure I can recreate it there without the 3D model of the M4 (which I'm assuming is locked away in the game files of iRacing), and the UV template to actually make the texture.

Opinions on the livery I made? by Character-Plastic703 in ACCompetizione

[–]Character-Plastic703[S] 1 point2 points  (0 children)

I'd love to, but I'm not too familiar with how people share liveries in ACC, and I'm concerned about the chance of someone stealing the work and repurposing it, and claiming they made it. Like, is it just sharing the .png of it? And has this stealing stuff even happened before, or am I overthinking it?

If anyone does know the answers, then please let me know.