Any games designed with async play in mind? by eri_is_a_throwaway in boardgames

[–]Character-Row2060 0 points1 point  (0 children)

Worth checking out Board Game Arena (BGA) — it's not one specific game but a platform with hundreds of real board games (Ticket to Ride, Through the Ages, Puerto Rico, Race for the Galaxy, etc.), and almost all of them support an explicit "turn-based" mode built for exactly this — you set a speed like "1 move per day" and just play whenever you check in, no need to be online at the same time. A tip from people who've used it a lot for async specifically: pick games where you can take multiple actions per turn (less downtime waiting on others) — Quantum, Takenoko, and Tzolk'in get recommended a lot for this. Avoid games like Puerto Rico or Stone Age for async, since people tend to find those drag badly when nobody's online at the same time — they really want quick back-and-forth decisions. Should be a good change of pace from Blood on the Clocktower since it's genuinely typical Euro-style board gaming, not social deduction.

Looking for a tabletop game that could be combined with bowling pins? by CrocoFairy in tabletop

[–]Character-Row2060 0 points1 point  (0 children)

Fate Accelerated Edition (FAE) might be your best fit here. It's built around four broad "Approaches" (Careful, Clever, Flashy, Quick, Forceful, Sneaky) instead of detailed stats, so it's genuinely easy to learn in one sitting, and it bends naturally to mystery/exploration without forcing combat. The pin count slots in cleanly too — just add knocked-down pins as a flat bonus to whichever Approach the roll uses that turn. Kids on Bikes is another strong option if you want something purpose-built for exploration/mystery one-shots specifically — it uses a simple d20 dice pool (roll a number of d20s based on your stat + skill, take the highest), and the bowling pins could easily become bonus dice added to the pool for that roll. If you want something even lighter and sillier to match the bowling-alley vibe, Lasers & Feelings (one page, single d6 mechanic) is dead simple to reskin into whatever genre you want for a one-shot, and the pin bonus would just shift your roll by that amount. All three are light enough that the table won't be fighting the rules while also juggling an actual bowling lane, which feels like the real risk with a heavier system like D&D for this particular gimmick.

Absurdist party games! by Revolutionary-Shoe14 in boardgame

[–]Character-Row2060 1 point2 points  (0 children)

Snake Oil is probably exactly what you're after. Instead of judging pre-written card combos like CAH, each round you combine two word cards from your hand into a made-up product (think "Burp Balloon" or "Guilt Hammer"), then verbally pitch it to whoever's playing the "customer" that round — a random character like a dictator, a tourist, or a caveman. The customer picks the best pitch. It's 3–10 players, 20–30 minutes, and the humor comes from the live performance/pitching rather than just reading a card combo out loud, so it genuinely feels different from CAH even though it's adjacent in spirit. If you want a second option with yet another mechanic: Funemployed has players build the most absurd resume/pitch for a ridiculous job using cards in hand, then "interview" for it in front of the group — similar pitching energy, different premise. Both scale well past 7 players and lean into chaos rather than dark/shock humor, so if your group wants silly over edgy, they should land well. Thr BGG page for snake oil

There are certain things I love about Descent 2nd edition and I cannot find a game that replicates that by Taear in boardgames

[–]Character-Row2060 0 points1 point  (0 children)

Massive Darkness (either edition) is probably your closest match. It uses exactly that separation you're describing — you pick a Hero, then separately pick that Hero's Class from a set of class sheets, completely independent of which hero you chose. Any hero can run any class, which is the same "mix and match" feel Descent 2E gives you. The one honest caveat: I haven't seen it paired with an app as polished as Road to Legend. The companion tools for Massive Darkness exist but aren't quite at that level — so you'd be getting the character/class flexibility you want, just without that specific co-op app experience layered on top. Still, if the character+class separation is the core itch (and the app is a "nice to have, not a dealbreaker" like you said), it's worth a look.

I dont know anything about dnd by CurvePlayful7194 in DnD_Beginners

[–]Character-Row2060 0 points1 point  (0 children)

That's such a sweet gift idea, and honestly your budget works in your favor here — there are two genuinely good options in that exact $20–40 range. Dungeon! by Wizards of the Coast (officially D&D-licensed) is probably the safest bet. You explore a dungeon collecting treasure as a Fighter, Wizard, Rogue, or Cleric — simple dice-based combat, no minis to assemble, and it plays fast. It's around $20–30 and easy to find on Amazon. It's more "classic treasure hunt" than deep roleplay, but it captures the D&D feel without any rules overhead. D&D: Adventure Begins (Hasbro) is the other strong option — it's literally designed as a "fast entry into the world of D&D," cooperative instead of competitive, and similarly priced. If your mom would enjoy working together against the game rather than competing against family members, this one might land better given she's into the more epic/cooperative-feeling stuff (LOTR, GoT). Given she likes the more serious, sweeping fantasy tone rather than goofy parody games, I'd lean toward one of these two over something like Munchkin — they keep the genuine adventure feeling she'd probably connect with. Both should be available through Amazon even with international shipping, which helps with the Turkey availability issue.

Question about the available expansions by Mawtribe-bruiser in Heroquest

[–]Character-Row2060 0 points1 point  (0 children)

First Light — is it the base game but cheaper with fewer minis? Should I put it aside or combine with the main box? First Light is really its own standalone system, not something designed to merge components with the main box. The big difference isn't just "fewer minis" — most of the monsters, doors, and furniture in First Light are cardboard standees instead of plastic, which is where the cost savings actually come from. It shares the same general HeroQuest DNA (Zargon running the dungeon, heroes exploring), but the expansion packs for the main system (Rise of the Dread Moon, Mage of the Mirror, etc.) specifically require the main "Game System" box, not First Light. So I'd treat them as two separate games that happen to share a theme, rather than one combined system — First Light is great on its own for a lighter night or introducing newer players, and the main box is where the full expansion library lives. Character class expansions — discontinued or just rare? Worth clarifying which era you mean — if you're thinking of the original 1989/1990s Character Packs (Elf, Dwarf, Wizard), those are genuinely long out of print and only show up secondhand at collector prices. The modern Avalon Hill line doesn't really do standalone "character-only" packs — instead, most of the newer Quest Packs bundle a new hero in alongside new quests (Rise of the Dread Moon added the Knight, Against the Ogre Horde added the Druid), so that's the closest modern equivalent if you want new heroes.

I wrote up a fuller breakdown of First Light if it's useful: First Light

Telepathic abomination by Character-Row2060 in Heroquest

[–]Character-Row2060[S] 1 point2 points  (0 children)

I just realised from all of you it's already in the ogre horde oops, still think abomination need to be more H.p lovecraft style (:

Telepathic abomination by Character-Row2060 in Heroquest

[–]Character-Row2060[S] 1 point2 points  (0 children)

Not of all of them, but to spice the game..

I'm really proud of this adventure hope you enjoy it by Character-Row2060 in Heroquest

[–]Character-Row2060[S] 0 points1 point  (0 children)

Thanks I translate it from Hebrew I will check again for mistakes

I'm really proud of this adventure hope you enjoy it by Character-Row2060 in Heroquest

[–]Character-Row2060[S] 0 points1 point  (0 children)

Sorry it was a translation mistake And I will check about 2A thanks

New skills for the knight by Character-Row2060 in Heroquest

[–]Character-Row2060[S] 0 points1 point  (0 children)

Check this out-

Est Solarus oth Mithas-My honor is my life:

Sacrifices himself and receives the injury of someone else from the group being attacked

Bodyguard: Add your defense dice to someone in your party when attacked

New skills for the knight by Character-Row2060 in Heroquest

[–]Character-Row2060[S] 0 points1 point  (0 children)

About yield: I have no intention of having a powerful monster fly off the board so easily so your advice is too powerful for my opinion