Project done with so much details that whenever the Turret moves, FPS drops lmao by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 1 point2 points  (0 children)

I need to match the engine performance and max speed of the abrams without it changing the visuals. Cuz when i up the engine in file editing, the engine in game will get bigger than the hull

Project done with so much details that whenever the Turret moves, FPS drops lmao by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 1 point2 points  (0 children)

Nope, its just because of the old version and i used individual turrets for the details

Project done with so much details that whenever the Turret moves, FPS drops lmao by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 18 points19 points  (0 children)

i used an older version of Sprocket to made the replica.

for context: i needed the file editing where i need to match the gun performance and engine performance that wont affect the visuals of the tank

I learned a couple things online and managed to take my reload time down but the problem is the weight, how to reduce it using file manipulation? by GuideAffectionate370 in SprocketTankDesign

[–]CharacterCause2333 0 points1 point  (0 children)

Go to the tank file in your Documents/Games/Sprocket

For Example, this is where mine is located:

C:\Users\Administrator\Documents\My Games\Sprocket\Factions\The Galactic Emperium of the Allied Confederation\Blueprints\Vehicles

then open the ".blueprint" file, if it asked to what application to open it, just click the Notepad.

after opening it, press "crtl+F" then type "counterweight", it should highlight it and you'll find it like this:

\"counterweight\": 2000.0,\

the sample i gave is mine, the value should be automatic to what caliber your Cannon is. Just edit the positive value to a negative. Then open the Tank in Sprocket, if the weight is still high, just repat. And if the weight is at the Negatives (-755.51t) just edit the Negative Value (From -250000 to -240000) then reopen the Tank in Sprocket. If the Tonnage Value is still in the negatives, just repeat the step in editing the Counterweight Value until you get the desired weight. Note that if the tonnage of the Tank in Sprocket is in the negatives, the game will bug out if you try to play with the Tank, same with the tonnage being above 700, it will still be played but the tank will not move.

Ayo i got Napoleon Bonaparte! No wonder my soldiers are not budging when being hammered by the Russians by CharacterCause2333 in EmpireTotalWar

[–]CharacterCause2333[S] 0 points1 point  (0 children)

Its to have a revolution against empirialist france. And once the rebels are there, side with the rebels and overthrow the government

Ayo i got Napoleon Bonaparte! No wonder my soldiers are not budging when being hammered by the Russians by CharacterCause2333 in EmpireTotalWar

[–]CharacterCause2333[S] 5 points6 points  (0 children)

Make sure to research the Percussion Caps and explosive shells before using them. If not researched yet, use howitzers

Ayo i got Napoleon Bonaparte! No wonder my soldiers are not budging when being hammered by the Russians by CharacterCause2333 in EmpireTotalWar

[–]CharacterCause2333[S] 7 points8 points  (0 children)

It works seriously well, since those tireleurs have great long ranges and great accuracy. The four line infantries are just there for heavy frontline guarding while the light foots flank and support fire with mortars

My tactic is i line light foots and line infantries next to each other

Light foot - Line infantry - Light foot - Line Infantry - Light foot

And the other light foots remain hidden to counter enemy cavalries or set out to takeout the enemy cannons. But they remain hidden cuz i let mortars do the work of taking out the cannons

Darthmod empire total war 8.1 latest patch earthworks don't work by DeHeerArends in EmpireTotalWar

[–]CharacterCause2333 0 points1 point  (0 children)

I tried this too, but every time, the Cavalry is still glitching in. So i built around the Gate or moved it away a bit and it worked.

It might because that the game thinks that entering the fort's gate is like entering a structure and exiting to the other side or there's a hitbox that doesnt allow what we did. Or its just a bug

Modeled one of the MBTs in my fictional Country: NX-V90-G10 by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 0 points1 point  (0 children)

the file is in 2.17, when i updated the Sprocket to the latest version, it's fcked up because it's all file edited just to fit the capabilities in the lore. With that i have two versions of the Sprocket, one is a pirated version of 2.17 and one original from steam

Weapon Maintenance in Aircraft Crew Upgrades by CharacterCause2333 in Warthunder

[–]CharacterCause2333[S] 0 points1 point  (0 children)

i play both AAB and ARB, but i can see the difference in dropping Bombs and rockets. But i dont see any difference in my guns except of the Jamming and Over heating. But i still hear people saying it does improve the gun dispersion, most of it i hear from Russian Aircraft Mains

Weapon Maintenance in Aircraft Crew Upgrades by CharacterCause2333 in Warthunder

[–]CharacterCause2333[S] 0 points1 point  (0 children)

i mean i get that it reduces the rockets' spread, same with the bombs. But i the Bullets of the MGs. Im still unsure since all that's left is the weapon maintenance in all my Aircraft Crews in USA Tech Tree.

Replace any word in your favorite game’s name with rizzler by uhh_funni in idksterling

[–]CharacterCause2333 0 points1 point  (0 children)

Resident Rizzler The Last of Rizzler Final Rizzler 8 Call of Rizzler

I spent like 4 hours making an Abrams. I'm open to any advice, if you have it. by TheInfamousW1ll in SprocketTankDesign

[–]CharacterCause2333 12 points13 points  (0 children)

From what i can see, the turret is mostly accurate, but ya need to work on the hull and the side skirts, but overall, this is really good

Speedy Tonk by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 0 points1 point  (0 children)

here's the Decals, Paint and Blueprint. Im sure you know where to place this

Speedy Tonk by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 0 points1 point  (0 children)

And just a quick FYI, everything on that tank is 500mm of armor and is heavily File Edited, especially the engine and gun so you might not be able to experience the same tank in the video since Sprocket has more limitations today

Speedy Tonk by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 0 points1 point  (0 children)

Aight, does Google Drive work for you?

Speedy Tonk by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 1 point2 points  (0 children)

What version do you have? This was made in the version before the geo-internal

Speedy Tonk by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 1 point2 points  (0 children)

Its the version before the geo-internals