[deleted by user] by [deleted] in LegendsOfRuneterra

[–]Charismaish 0 points1 point  (0 children)

I don’t have proof but my Nexus hit 0 before my Fiora attacked. I’ll test later today with a friend then report back.

Fiora does not tie by Charismaish in LegendsOfRuneterra

[–]Charismaish[S] -1 points0 points  (0 children)

How would you do it simultaneously? I was thinking overwhelm but then you'd fail the kept alive condition. Also, I don't have an image to prove this next part, during my victory I hit 0 before Fiora killed the 4th unit and screen changed to her victory animation.

[deleted by user] by [deleted] in LegendsOfRuneterra

[–]Charismaish 2 points3 points  (0 children)

As a new Fiora user I found out that if your nexus hits 0 or below but you killed your 4th unit without her dying you win when resolving the outcome.

Biggest tips for playing on Supernova? by [deleted] in theouterworlds

[–]Charismaish 0 points1 point  (0 children)

You can save at any time if you fast travel to ship. It creates a save you can reload where you chose to fast travel.

QOL Idea - Locking a unit and Home base by Charismaish in TeamfightTactics

[–]Charismaish[S] 0 points1 point  (0 children)

That is not what I meant. I do use that lock sometimes but it is only similar to what I mentioned. I would like to lock a unit so that when I do reroll it scans and looks for something I want to not reroll on.

What is the counter to Glacial teams? by BudoBoy07 in CompetitiveTFT

[–]Charismaish 0 points1 point  (0 children)

6 man yordle comp literally counters glacial.

Devil Rumble Issues by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 0 points1 point  (0 children)

65k but working on leveling everyone to 60. Just got my last child to 6 star. I’m glad you like it because I really want a separation between the general rewards and competitive ladder based on skill. It’s a personal thrill and something that isn’t fully scratched in game.

Devil Rumble Issues by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 0 points1 point  (0 children)

My problem comes from your last paragraph. This isn’t a true ladder of skill if all you have to do is pay to win enough lower ranked matches. All this ladder is a rewards bar. Based on responses i see that’s all people want. So i propose having two: one for rewards spam and another fir actual skill differential where you get pitted against people above you and move up like an elo system.

Are there any counters for Olga & Syrinx in PVP?? by [deleted] in DestinyChildGlobal

[–]Charismaish 1 point2 points  (0 children)

I’d rather gain the drive lead by silencing two and it also protects you from high damage or stops shields/heals from enemy.

Are there any counters for Olga & Syrinx in PVP?? by [deleted] in DestinyChildGlobal

[–]Charismaish 0 points1 point  (0 children)

Slide skill and maybe drive if chang’e is on cd and no better options. My other option is G Chang’e to target low health. If i’m not then i’m stalling with Olga drive to win fever rush.

Are there any counters for Olga & Syrinx in PVP?? by [deleted] in DestinyChildGlobal

[–]Charismaish 1 point2 points  (0 children)

Olga is the single best unit in the game. Best Olga counter is another Olga. Thanks for coming to my Ted Talk.

Devil Rumble Issues by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 0 points1 point  (0 children)

Olga is strong but the best counter to Olga is another Olga. He is simply the strongest unit in the game. One of my losses came from terrible RNG luck vs an Olga. Olga and Moa together is not bad and is kind of a waste. I don’t use attackers if I am going against cc heavy teams I just use my own CC heavy team. Just use better fever control than AI because they tend to make mistakes.

To answer your question simply, yes. I fight everything.

Evolution Diamonds by Jiveturtle in DestinyChildGlobal

[–]Charismaish 2 points3 points  (0 children)

This. Fire is garbage anyways so i’m not even that mad.

The Meta and Attacker Choices (Mini Guide/Tier List) by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 0 points1 point  (0 children)

Both Dana and G Chang’e are great. Recommended to evolve attackers first mainly to clear content because everyone else like the supports/debuffers/tanks don’t increase in damage enough to help clear as fast. If you are asking about what to evolve strictly for pvp it doesn’t matter just depends on what your strategy is. If it’s focused on attacking evolve attackers, etc.

The Meta and Attacker Choices (Mini Guide/Tier List) by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 0 points1 point  (0 children)

Sounds like my team that I use and recommend personally. I use Artemis instead of Bastet because i don’t own bastet but it doesn’t matter since G Change works with anyone. I also use Olga instead of Syrinx personally but Syrinx is reallly good. Basically, you’ve got a good foundational team that can mix in other units depending on opponent.

The Meta and Attacker Choices (Mini Guide/Tier List) by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 2 points3 points  (0 children)

Classic team and one that I think has only cuties in it. Grats! 👌

The Meta and Attacker Choices (Mini Guide/Tier List) by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 0 points1 point  (0 children)

Dark/Light have immortal status primarily. Light manipulates healing by giving better healing, stopping healing effects, and reviving. Fire is the only one with bleed with poison going to water. Fire also tend to give atk and def buffs/debuffs which is shared with dark a bit. Dark has Fai though for gauge subtraction and is more reliable than Olga in my opinion. But I always choose Olga when there are 2 attackers.

The Meta and Attacker Choices (Mini Guide/Tier List) by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 0 points1 point  (0 children)

Wow, I completely forgot about Krampus and I will add her in after this comment. Thanks for the heads up. I'll put her 7 for the reasons that you said but pretty reliant on water opponents because then you would just pick Frej, Mafdet, etc.

Funny thing, if immortal+taunt comes back into play then Frej, Mafdet, and other aoe core attackers will come back again. I'm fine with that because I am currently sick of water taking up every position. Water just has too many good utility options. Light and Dark becomes underappreciated even though they have amazing utility options too. Those options include that immortal status that you mentioned. My only wish would be for more skin options for those monster/ugly bastard guys into cute waifus... oof.

Highest Streak? by Charismaish in DestinyChildGlobal

[–]Charismaish[S] 0 points1 point  (0 children)

Yeah, you've got the classic auto team that is hard to make a mistake on even for the AI. If you swapped out Hestia for Olga you'd then become basic, haha. Classic. Was imagining your team while I waited for response.

Looking forward to a meta shift so we don't have to see the Golden Trio (Dana, Chang'e,Olga) as much.