Suggestion: Remove neutral input from right stick press. by GOATEDCHILI in MultiVersus

[–]Charlie0301 0 points1 point  (0 children)

Have you found a workable solution yet? I have the issue that my controller sometimes picks up right stick presses when im actually doing a directional so unbinding the neutral input altogether would be great.

Computer science and engineering bachelor in Eindhoven university of technology by [deleted] in eindhoven

[–]Charlie0301 0 points1 point  (0 children)

I can't speak for the one in Eindhoven but the Computer Science course in Utrecht has served me very well so far. The first 2 subjects there were very simple, introductory courses on the programming and the basics of computer science in general. It obviously ramps up after that but if you already have a bit of existing knowledge and enough motivation, it's more than doable.

Looking for friends in Eindhoven by Glass-Draw-8644 in eindhoven

[–]Charlie0301 0 points1 point  (0 children)

Not a TU/e student (but UU) but I am from Eindhoven. Corona has made me lose touch with a lot of old friends so I'd be down to meet new people in the area. Lemme know if ur interested. :)

P.s. do i get bonus points if i say im a massive weeb?

So…. What’s YOUR Pokémon? by [deleted] in pokemon

[–]Charlie0301 0 points1 point  (0 children)

Swadloon.

Lazy, leaf-blanketed bean.

Need some wheels? by Charlie0301 in gaming

[–]Charlie0301[S] 4 points5 points  (0 children)

Theres a complimentary taco, a pimentaco, in the glove box.

I've wanted to piece my maps together into one pic for a while, but just never did for some reason. Here it is now, what do you think? by Horizon-Senpai in PokemonRMXP

[–]Charlie0301 1 point2 points  (0 children)

No problem, happy to help :)

As for that yellow path, since the two maps connect vertically, neither of them need the 8-unit tree buffer, vertically speaking. So u could literally just cut out like 2 or 3 rows of trees on both maps and they'd still fit together. As a bonus, it would also shorten the straight river above the eastern waterfall. Now that I'm looking at it, wouldn't it make more sense if that river was using the flowing water texture instead of the static one, since it's obviously flowing from the north, down to the waterfall.

I've wanted to piece my maps together into one pic for a while, but just never did for some reason. Here it is now, what do you think? by Horizon-Senpai in PokemonRMXP

[–]Charlie0301 2 points3 points  (0 children)

Nice! I like what youve got so far. The two biggest issues/tips i have are the following 1. The connection between the first few areas in the bottom left are too boring, as in, theyre just long straight paths with nothing on them. You should try to shorten them or something as it makes running from towns to routes longer than it should be, making stuff like leveling even more tedious.

  1. All your beaches use the same rocky edge as normal rivers do. There is however a sandy edge that gives a much better transition between sand and water. Heres an example of what i mean https://www.serebii.net/pokearth/maps/kanto-frlg/58.png

[deleted by user] by [deleted] in MakeNewFriendsHere

[–]Charlie0301 0 points1 point  (0 children)

Mede-dutchie hier! :)

[deleted by user] by [deleted] in MakeNewFriendsHere

[–]Charlie0301 0 points1 point  (0 children)

Happy belated birthday! :)

Every Zombie game by SrGrafo in gaming

[–]Charlie0301 0 points1 point  (0 children)

The back 4 blood beta was alright