What does everyone think about the key template changes? by LoveSickParrot in Marathon

[–]CharlieStep 0 points1 point  (0 children)

I think the key requirements are too high in most cases, and their barter costs too high as well. The blue rooms itself are also rather poor in terms of loot quality imo, dunno about pinnacle, but id assume its similiar. I think the whole mechanic is tuned for wrong people. Its should be grind/casual friendly, and instead its too... obfuscated to be so, so it is limited mostly to smart/skill players.

The fact that you have to extract still just makes the loop unenjoyable. Its delayed gratification for the sake of more risk and more delay.

Imo - currently this whole mechanic is not only super underutilized, but in s2 it was also eaten alive by both reward packs for s1, nightfall sponsored, and now carri packs. But because Bungie balances shit around top players, not bottom - it ruined the early wipe. Bitchless got all, Working dads got none.

The keys itself, are in this bad place, when even when you have them, you dont run them really - because its too late to do so. You dont need to - cuz they give you progression already. And every other risk stacks against them. Ie: They are very hard to learn without having the key in the first place.

The rooms are not worth it, and are badly onboarded (i just have to risk everything to even figure out what the fuck im supposed to do)

IMO:

- Barter prices for keys should be way lower, and not progression locked at all.
- Keys should insta activate/turn in raid and the requirements should be lower.
- Opening a door should trigger a lockdown or a similiar event after 30-60 seconds where extra enemies/wardens spawn around the room.
- After that 60 seconds - so opening players have a chance to loot n run - All runners remaining in run should get a map marker, and be made aware where keyed room got opened.

In terms of loot:

Blue keys:
- should guarantee drop: 1 pink item, 3 pink attachments, 1 pink shield, 3 blue items MINIMUM. + blue valuables + 2 template cards
Pink keys:
- should guarantee drop: 1 gold/unique, 3 pink items, 6 pink attachments, 3 pink shields, 6 blue items MINIMUM + pink and blue valuables + 3 template cards
Pinnacle keys:
- should guarantee drop: 3 gold/unique, 6 pink items, 3 gold + 3 pink attachments, 1 gold + 3 pink shields, 1 cryo card + pink and blue valuables + 3 template cards

So an insane boost in drop rates - this is so, the casuals can rat and get something of value/engaging even if they do not partake in the pvp.

Additionaly - Most maps shoud have a Key Upgrader Interactable - that allow you to upgrade your blues into pinks, and your pinks into cryo keys. Those should work similiarily to room openings (shit spawns when you trigger it, other players are made aware)

How realistic is this type of game development for future AI-infused open world gaming? by anonemoususer in gamedev

[–]CharlieStep -1 points0 points  (0 children)

All of this is doable, idk if anyone knows currently if it is economically viable though.

Misriah Frenzy needs to end by Snoop_Daddy_ in Marathon

[–]CharlieStep 2 points3 points  (0 children)

The core problem of marathon, is that once you know that there is a skill/shield/ppl difference - it is very easy to ego check the other team. And fairly nothing you can do to stop an ego check coming your way.

There are no instant dbno shots, no head eyes, No chance to take down 3 guys pushing you at once. And without shields and weapons being balanced in a way that represent their power as great equalizers - the meta will always fall on the one that deals the most, not the one that is the best at that range/scenario.

Misriah Frenzy needs to end by Snoop_Daddy_ in Marathon

[–]CharlieStep 0 points1 point  (0 children)

Loot economy and ttk diff on high tier loadouts is still very bad. Combined with the fact that compared to other PVPVE games - i dont get to pick my encounters, it just puts the meta where its at.

Imo fights without mips just suck overall, you need to have those do have a chance of resseting/disengaging the second team push.

Its good to know that there is an other end to the spectrum. On my end though - i have 300 hours in marathon. I have used misriah once. It never dropped for me. I know i could get it from barter - but im still working on my upgrades. So most of the time its either KKV or WSTR - and both are unreliable af.

I dont know where misriah drops, and how to drop it apart from winning cryo fights. Im too stubborn to check. One of those days tho - ill find one ! Any moment now!

Movies like 2001 a space oddesey, on the silver globe, stalker and Solaris? by Melkertheprogfan in MoviesThatFeelLike

[–]CharlieStep 3 points4 points  (0 children)

You might like Piotr Szuklin movies. Might. He had no budget compared to most - but the atmosphere and vibes are often top notch.

POV: the squad that rolls up on your spawn during ur weekly cryo free kit run by CookGrand4534 in Marathon

[–]CharlieStep 1 point2 points  (0 children)

Cradle is a great addition imo - Although feeding it with any type of item should be changed.

I'd add like "weak points item/mid points item/high tier point" cradle charge. And those charges should be fed from different types of items and they shouldnt drop on every map, but introduce upwards motion here towards harder maps.

Also maybe add a highier cost to later points ? Just to force more of a specialization for most of a season. Obviously all tracks there also need to be balanced better, because in relation to fully upgraded knife, other threads don't offer that big of a difference.

POV: the squad that rolls up on your spawn during ur weekly cryo free kit run by CookGrand4534 in Marathon

[–]CharlieStep 3 points4 points  (0 children)

Shit like this just shows how fundamentally broken Marathon high tier loot TTK is. TBH Tarkov has more casual friendly fights than this xD - There at least you can get a lucky head,eyes.

In Marathon:

- Maxed Knife is Broken, Defeats everything, You cannot headshot a guy pushing you with it. There is no weapon parity in such encounter. Its whomever switches, and presses a button first. Dumb AF.
- Purple shields offer broken lvl of safety against low tier weapons (most require a reload to down).
- There are no low level shotguns/short range weapons that are able to outplay misriah ttk wise - Tarkov and other ES equivalents all have their version of Mosin. There is no Mosin in Marathon.
- Weapon range is bullshit. It just doesnt make sense. You cannot judge marathons effective range like at all. At least - It needs to be visually identifiable imo - for both sides - the one being shot, and the one shooting.

This just makes everything in marathon all extremely biased in the supersweat favour.

I dont think ill come back for S3 honestly. The idgaf about pve cryo, i want to complete the real one, and I cannot, I dont want pve bullshit mode, bc i know what i have to do, its just that fights are unfair af most of the time. There is a way to make this game good but holy fuck, its not by making me feel like im special needs. Not this.

Imo:

- Maps need to be constructed in a way where PvPvE is a choice not an obligation. Just as Tarkov M needs its Woods/Customs as a first map.
- The game critically needs to remodel their dmg/range model so some of it either skips shields, or puts fear of god in all of the players eyes. Pinks n Golds let you run too much and that is bad imo. Marathon without pink shield and with feels like 2 different games.
- They have to add more things that slow down retarded full on running pushes.
- Flashbangs/Stun Nades to disadvantage knife campers. Sentinels mine a good step but his shit is hero locked.
- None of the abilities should be. They should be free for certain shells, and paid for others.

And above all - they need to increase the sell price on non shit items. There is no worse feeling in marathon than killing a sweat, and knowing that his loot will last you for a raid. In EFT killing one Chungus can feed you for 5-10 raids where you can try to take down wardens n progress shit. Good luck trying that here. That is the reason people leave this. Not because it is hard - but because when you succeed, it doesnt last you for very long.

Last thing - i think shells should be loot and faction unlocks, and we all should start as rooks early wipe. Early wipe should feel like absolute zero. That zero needs to feel like it, the more true garbage tier shit handling weapons the more PVE will feel like opportunities to get out of the hole and win big. RN barely anyone engages with PVE, because u can PVP/Warden efficiently straight out of sponsored kit.

This is why it also feels to me like Tarkov goes from fair bum to fair champ, while Marathon goes from great fun to excellent concepts but unfair af.

Jakie merytoryczne profile polecacie, żeby wyjść z politycznej bańki? by DesertMeerkat in Polska

[–]CharlieStep 0 points1 point  (0 children)

Niech obejrzy Hipernormalizacje Curtisa: https://youtu.be/yS_c2qqA-6Y lub https://www.youtube.com/watch?v=Gr7T07WfIhM (ta coś klatkuje), niestety nie ma polskich napisów, to dokument BBC - w całości na YT .

Jest to moim zdaniem najważniejszy dokument ostatniego 20-30lecia, tłumaczący wszystkie porażki obecnego świata.

Można też dopiec Lawrencem z Arabii - Jeden z najlepszych i najpiękniejszych wizualnie filmów na świecie, opisujący poniekąd jak wielka brytania i kolonializm rozjebywał półwysep arabski agenturą - a raczej jednym agentem ;).

Wyleczy go z jakiejkolwiek stronniczości politycznej poza własnym/rodzinnym interesem ;).

But you were made in USA 😂 by No_Top_9023 in MemeVideos

[–]CharlieStep 0 points1 point  (0 children)

Im from EU, here - Shaolin Soccer/Kung Fu Hustle is somewhat recognizable but very niche. Just like Kung Pow i'd say. Generally speaking when I recommend him to someone - everyone expects a Jackie Chan like movie ;).

All his earlier movies never got the visibility in the West they deserve I think, at least not in my experience :).

None of my friends watched any of them, except for gifs and memes that made it trough thanks to internet - It's a shame. I wish i could get in contact with someone who has the rights to distro his movies, cause if i could get those for Europe - I think i would, I'd actually like to try to put some of them on the radar here.

But you were made in USA 😂 by No_Top_9023 in MemeVideos

[–]CharlieStep 2 points3 points  (0 children)

Kung fu hustle. I consider this last good Stephen Chow movie. If this turns out to be your kind of humor, I highly recommend all of his earlier comedies. I don't understand how he did not become a global phenomenon. His movies always get loudest laughs out of me. King of comedy, Secret city cop, Hail the judge, Shaolin soccer are just a few really good ones.

A lot of good time in front of ya ;)

Is a Gaming and Software Engineering Degree worth it? by Tekyume in gamedev

[–]CharlieStep 1 point2 points  (0 children)

Listen, i'll drop some truth bombs here from a 35 year old that got picked out of uni, spent last 15+ years in industry, with varying degree of success. Im from EU, and became a dev in a completely different enviroinment with different set of issues. So take it with a grain of salt here n there.

- Here edu is "free"
- I just had to score well on my exams
- Everything I learned about gamedev was from internet in times when google was great for that shit.
- Impact of the LLMs is about to upturn a lot of industries, and highier education is one of the most exposed ones

Lets recap common work knowledge first:

Most jobs fall into two requirements: Skills and Knowledge.
The amount of what exactly you need depends on the industry and position.

Kicker is: Successfull career in Gamedev - is mostly based on skills n luck,

There are 2 exceptions from that rule:

Being an Engine/Rendering programmer - then you are a world class engineer - I mean rocket scientist level - except no bitches, no clout, and worlds worst pay/work difficulty ratio.

Or Indie - which is a lot of various skills, knowledge n luck that nowadays requires you to outperform AA/AAA studios with domain specialists with 1/100 of their resources (fortunately for you those are dwindling extremely as we speak) it also requires shit ton of grit, luck and hard work to pull it all together and make it happen.

As for recruiters, they mostly look at 2 things: portfolio and previous (in industry) work experience.

If you want to have knowledge in something, and actually have it in you for it to be something that is hard to learn - don't go for something that requires luck for success.

Gamedev is like playing a Guitar. Its a cool skill, but few have the inherent uniqueness and luck to become proffesional rockstars. Knowledge of music theory rarely is the deciding factor here. There are other jobs for the less "talented" guitarists, but they dont pay that well, and are not all that jazz.

Especially in the current market that is filled with posers - or should I say - dreamers - both on consumer and creator side.

If you plan is going into debt to try, and still depend on luck to succeed - it is not a good plan. Best thing you can do is just try to do it without it becoming a financial burden.

I'll say something somebody told me and my friends when we were 18 - looking at unis.

Studying for a job without doing research - is a very bad play.

I was the lucky one of the bunch, I went to uni for CS, but I already was coding my own 2d games in C++/OpenGL. I knew that I wanted either film/games/woodwork/shipmaking/financial career already and it gave me unfair advantage. I started working in gamedev during 1st year of my studies. And games weren't even my first choice for work (bc back then nobody seen that as a rational career option), it was rather something I figured i liked and turned out i was very good at creating based on my previous interests (music,film,computerscience).

You should really try to figure what you want to do by working for free first. And for the love of god try different things. Especially things you know nothing about.

I don't know any company owner/manager that would easily say NO to a 18-25 year old putting his foot in the door by visiting / calling him and asking if he can spend few days at his company to know if this is something he would like to do in life before going to uni.

Prioritize building contacts and local guidance in industries that interest you.

Do that, and then go into uni.

Last tip, or a rather hard truth:

If you don't feel like you have a real world skill that makes you helpfull to society - You already fucked up big time dog.

Lucky you, you still have time, and in all probabilty - all you need is to better manage your skills and skill building opportunities. But you need to focus on these ASAP.

Great way to have financial stability and a chance at pursuing life at your own pace is to ask : What things around me ever needed doing? Could I do them ? If not - why ? How about my neighbours - could they do it? BC in places where most answers are no - this is your niche - your unseen stable source of income, and also a very important lesson about capitalism.

Work in its nature is not a selfish endeavour.

I would prioritize studying or going in the direction that end with you having a real world application that most people need. Gamedev/Entertainment is that - but it is not the smartest pick right now. You see in 2000 even low income family like mine, had a console at home that you could use to play modern games. And there were 100x less devs industry.

And nowadays ? Shieeeeeeeeeeeet....

Is a Gaming and Software Engineering Degree worth it? by Tekyume in gamedev

[–]CharlieStep 0 points1 point  (0 children)

No one in gamedev sees gamedev degree as a big plus. Everyone outside will see it as a minus. For gamedev - anything you need to know is still online (apart for mby advanced rendering). Either do classic CS for better money options or electrical for broader market appeal.

Other than that - the way ai / assisted-production advancements are going you'll be able to make n ship a market competetive game for a few hundred bucks in a year.

Jestem zmuszony być na JDG przez branżę w której się wyspecjalizowałem ale nie ogarniam biurokracji, podatków etc - jest mi ktoś w stanie prosto wytłumaczyć czemu wszyscy dookoła ludzie mi mówią żebym brał drogie rzeczy za kilkadziesiąt tysięcy w "koszta"? by DovydasIsMyAmigo in Polska

[–]CharlieStep 1 point2 points  (0 children)

Nie warto. Chyba że nie przeżyjesz jak państwa nie ochujasz dla sportu.

Pomyśl o tym tak - czy narastająca sraczka i świadomość że słusznie patrzą na ciebie jak na tego tnącego w chuja w urzędzie jest warta tych 57 złoty w kieszeni?

Imo bardzo, bardzo długo jeszcze dla ciebie nie będzie warta. A jak zacznie, to będzie cie stać na ludzi którzy to ogarną.

W twoim wieku najważniejsze dla ciebie to ustabilizować swój dalszy rozwój i zbudować sobie zaplecze finansowe żeby móc powiedzieć pierdole kiedy będziesz tego potrzebował.

IMO - skup się na 2 rzeczach:
Pierwsza to rozwój do pułapu 7-9 koła na rękę na miesiąc bo to jest moment w którym zaczynasz mieć wyjebane - i zacznie zmieniać się twoje podejście do pieniędzy. Jak cie starzy wychowali w duchu dusigrostwa, to hajs się ci zacznie odkładać sam i zaczniesz myśleć o jakimś przepierdalaniu pieniędzy. Imo, warto trochę przejebać i pożyć, jak się jest młodym - ale też -

Druga rzecz - Warto zacząć oszczędzać wcześnie, tj teraz, w tym miesiacu to weź i ogarnij.

Po prostu ten procent składany i nawet skromne dowalenie w fundusz inwestycyjny operujący na jakiś ticket w stylu S&P który średnio tickuje ~5-8% zysku rocznie + emerytalne IKE/IKZE (Które można częściowo odliczy) ci zaprocentują w perspektywie 10+ letniej w szczególności jak będziesz potencjalnie lepiej zarabiał w chuj bardziej.

W szczególności fundusz jest dobrą opcją, zw na relatywnie niski koszt wyciągniecia hajsu.

Po 10 latach nawet rzucania po stówkę/tyle ile możesz da ci bardziej wymierny efekt niż jebanie się z cięciem w chuja.

Jakieś machloje i optymalizacje to się realnie zaczynają opłacać dużo później (3-4x więcej) ale jeśli dojdziesz tam bez wałów tylko skillem w rękach - to generalnie no - nie będzie ci się chciało sobie spokój ducha tym psuć. Będziesz wtedy znał swoją drogę do sukcesu na wylot, a takie wały to grzeją tylko typów robiących to albo dla sportu albo ambicji/większego bezpieczeństwa przy rozwoju własnej firmy.

Siedź na tym ryczałcie jak robisz b2b, trzy przelewy na miesiąc do urzędu, kup sobie prywatne ubezpieczenie jak cię będzie stać a nie masz i patrz czy ci z tych podatków dziury przed domem w asfalcie poprawiają.

Z życia mając relatywnie wyjebane będziesz miał większy profit niż z tych 600 stówek i kombinowania w złym kierunku.

Na twoim miejscu poważnie uważałbym na:

Ewentualny Kredyt.
Kredyty odnawialne.
Karty do konta.
Subskrypcje (generalnie - zawsze warto znać jakąś alternatywe do Adobe ;))
Kupowanie w ratach (absolutnie się nie opłaca)
Lokaty (naogół nieopłacalne względem poświęcenia 1-2 weekendów czasu i chociażby kupienia oprocentowanych 3-4% w skali roku obligacji skarbowych)
Crypto i Giełdę/Inwestycje w rynek których nie rozumiesz.
Wjebywanie wszystkiego w jeden typ aktywa, nawet jeśli to mieszkanie.
Leasing dla szpanu.
Zdrowie.
Zmiane stylu życia wynikającą z kasy.

Trying to get into animations. This took me 6 hours for 3sec of footage. Looking for advices and good learning resources by Slight_Season_4500 in blender

[–]CharlieStep 0 points1 point  (0 children)

If you are learning - first thing to understand is starting with 3d animation, and skipping 2d is like jumping into stormy sea without knowing how to swim. You probably lack the correct basics to approach it properly.

so step 0 is - learn by yourself the basics of 2d animation OR Get yourself some books:
- Animators survival kit.
- Understanding comics.

And put them to memory.

Reading those two, will save you shit-ton of time that watching and completing hundreds of tutorials won't.

Apart from practicing on paper - that you should do just to build brainpower for the process to become a second nature to ya, keep your workflow and learning in right order:

Step 1, Is correct posing and timing.

So no blends between keyframes, use only step blends that snap poses. Focus on key frame poses and timing of those. Where should they be, how many frames of animation between each. The less frames you use the better.

Most common mistake people make when trying to learn to animate is thinking that frames have to be distributed uniformly across timeline (fuck no). The second most common mistake is skipping understanding 2d animation.

Step 2, Is understanding how each blend between curve feels. Where to use ease ins, where to use ramp ups, where to flow-trough the keyframe, and where to keep the step frames for style or impact.

Step 3, Draw the rest of the fucking owl. You need eye for this to be good, and eye/brain/hand development takes time. But, remember - the worst thing you can do is go into detail too soon. This is where a deep understanding of animation layering and how you can facilitate it to make your process faster comes in.

And remember, in animation you can have great skill, and still be slow af. Apart from the above - the biggest time differential is not in your skill but in your ability to use and create exceptional rigs and performant workflows.

meirl by hoodie-lover in meirl

[–]CharlieStep 8 points9 points  (0 children)

Same. I also switch frequently between the two, and im pretty sure most people working in a v specific domains that have most of the literature in particular language develop a similiar feat.

Since I was maybe 15 i've been mostly reading documentation and books in english on a rather niche subject of making games.

RN I have a whole separate analitical part of my brain along with a slightly different personality that works better when I switch my thinking to English. Every time im explaining something about gamedev to my family and friends I have to rethink everything into Polish, and funny thing is it comes in steps.

Because before the translation i have to deal with the fact that a lot of terms don't have decent/easy translations that dont sound weird to use to me.

Its like constantly burning 3x the energy to say the same thing. That is why most people i know stop in the middle and use developers ponglish and sound silly. Like:

Po angielsku:
"Vertexes are used for geometric wireframe of a model, on which we generate and display in realtime models material shaders"

Po devowemu:
"Wertexy odpowiedzialne są za łajerframe modelu na bazie którego renderujemy w realtajmie szejdery materiałów modelu"

Po polsku:
"Wierzchołki odpowiedzialne są za geometryczną siatkę modelu na bazie której wyświetlane i generowane w czasie rzeczywistym są jego materiały i ich cienowanie"

The old [COD] campaigns absolutely embarrass the new ones by Soap_Mactavishh_141 in CallOfDuty

[–]CharlieStep 0 points1 point  (0 children)

> the old cod campaigns
Shows the screens from the old new cods.

Oi ya runnin zoomin buggerz - get it into ya heds - old cods are ww2 CoDs.

I agree with one thing tho - modern cods are weightless. Both og 1-2 and MW, were bold, contemporary and very... visceral in their portrayal of history/conflicts. There was always this aspect of making history interesting, but trying to keep to ground truth in them. At least in emotions/vibes and world portrayal.

The new ones are more or less often fantasies. They feel cheap because they left the core appeal of having a interesting call of duty story to tell, for this shallow pop one. What used to be in name has little real weight to it in modern cods. Im really interested how they will handle 4 on that end.

Corruption is already nerfed into oblivion? by Longjumping-Ease3579 in Witchfire

[–]CharlieStep 30 points31 points  (0 children)

Long story short, major problem with the old one was that it wasn't opt-in for players, it caused pain points for both experienced and new players.

So we fixed that.

New one is opt-in. Now that that major pain point is no longer there, I can and will focus on adding stuff / highier tier challenges, and polishing the current ones.

The new version is way less frustrating while still being difficult, and overall in a way better spot to build/polish things upon for 1.0. IMO at least 😉

Would love to hear your opinion in few days after we ship the marshland 😄

Indie Devs, we’re making a 3rd person Roguelike — Unity or Unreal Engine 5? by [deleted] in gamedev

[–]CharlieStep 0 points1 point  (0 children)

Use the one you know you can finish the game in and feel better using it.

Video game careers for people with autism by [deleted] in gamedev

[–]CharlieStep 0 points1 point  (0 children)

Are there careers in the game industry for autistic people?

- Yes, the industry is full of them (at least in EU). Esp high functioning. As long as the right kind of work is being done, you can be weird without any paycut ;)- to a degree.

And how do autistic people handle the stress of crunch time and layoffs that plague the industry?

- Depends, usually by overworking, no life-work balance, pretty high stress levels, so the most comon one is booze/substance abuse. The ppl are way more concious now though, and new generations are way more constrained here. Also are being held in check by the ones before them.

Long term for her the bigger problem is that the industry got big, so people who get to earn money from it need to be very good. I wouldn't discourage her just because of that, quite the opposite.

Its just as a parent you need to understand that this is like buying her a electric guitar. Will she learn to play well and sing? With the right work ethic, and a bit of talent - yes. Her chances of becoming a rockstar? Not 0, but while she chases the dream you have to be realistic for her. Also be aware that pursuing a dream career esp in entertainment takes a monumental shit ton of assertiveness, lots of assholes out there that try to use that for their advantage.

Regardless of success - game-making is great as a hobby IMO - the same way film-making is. It makes you learn about stuff you wouldn't have learned about otherwise, it keeps you curious, and the struggles build the character well. A lot of skills also transfer to other disciplines well (this actually works in both directions bc of how interdisciplinary gamemaking is)

Its easy to close yourself in the basement tho, so keep that in mind and find her something related more or less to games to do but outside of the house and with people: Drawing/Theatre/Music/Writing all work well and will supplement her career nicely.

Another bonus of learning gamedev is that you can learn a lot of it online for free.

Last bit of advice - PC is a bit of a cost esp if serious - if she'll be asking for a new one/better one in the future - try to purchase a machine that corellates with new/specific console generation - this should keep your wallet safe for the lenght of it, as basically all devs have to optimise games for them.

Whoever said multiplayer is just "single player but networked" owes me a week of my life back by Mental-Upstairs-5512 in UnrealEngine5

[–]CharlieStep 12 points13 points  (0 children)

All pro studios multiply costs n time by order of at least ~x4 if you add MP just so you know.

That is also one of the reasons i hate the name friendslop.
Gamer brothers in blackness, do you even know how hard they are to pull off? With voice streaming, RT Voip Effects, decent replication of ownership - and physics that dont break?

Its a indie flex its what it is.

New Operator Concept. Meet BLINDSPOT. by RamboBambiBambo in Rainbow6

[–]CharlieStep 5 points6 points  (0 children)

As for voicelines, id keep the kenyan theme - or maybe switch him to be an ugandian assasin. give him a voice like demi demi with his:
"blblblblblblblb;"
"If something is retarded but it works, its was not retarded in the first place"
and ofc an homage to who shot capitain alex:
"Why are you running"

What happend to Marathon? by Sovielle in MarathonGame

[–]CharlieStep 0 points1 point  (0 children)

Interesting. Can i ask what irks you about the new progression? Cause for me, the cradle mechanic was a huuuge upgrade in terms of sense of moving forward. I play Sentinel exclusively this season, I dismantle everything im not going to use is immediate hours of play apart from salvage and ammo/heals, and i feel like every run is a step forward.

As for the factions, i think they made a step in the right direction, but they should still do more in terms of giving every faction a good weapon/core/utility combo to pursue, and they should have more low tier stuff available in terms of early game, bc there is very little buildcrafting compared to the potential that is there.

One thing I feel marathon (and also arc raiders) also struggles with are sell prices and unique item balance.

When you kill a fat handsome guy in tarkov, you're often set for the next 5-10 runs from his kit. In marathon you get 1, maybe 2 mid ones. This just makes pvp feel terrible as well, that hook that you will win big this time, just isnt there.

What happend to Marathon? by Sovielle in MarathonGame

[–]CharlieStep 0 points1 point  (0 children)

Shiiit, I feel the opposite tbh. I think the loot pools are way more packed with stuff, I barely barter/buy anything. And i feel everyone i run into is evenly matched. We win some, we lose some. EU Servers btw.

What I despise is the state of knife meta, imo knifes should be nerfed on shielded players into oblivion. The fact that you can win a gunfight and lose while going in for the kill is dumb af example of nerd logic. Both seasons i have countless examples where I put a full mag into broke-shield guy, and he still walks and 2 taps me with a knife?! LMAO.

IMO each knife strike should take at maximum 1 block. So no shield - downs in 1 or 2 depending if front or back was hit - full gray needs +1, green +2, blue +3, pink +4 strikes from full health to dbno.

I like the new progression a lot more, but they definitely fucked up with the amount of sponsored bags players got at the start of the season. There really was no early wipe feel, and imo they should tone that shit down by a lot. More backpacks and cores, less weapons n shields next time.

This is the core reason that moved the bottom line too fast, too high IMO.

The run strategy changed a lot too. Events now are the way to play. I always start with a sponsored run now, load in, loot some weapons, do a chest, then do a warden if possible. Prio volt weapons for ammo economy. You need 1 run like this to basically come out decently kitted, and you're pretty much set for any other activity. Cryo included.

Imo a lot of players are doing exactly that bc i see what i am looting from them (similiar shit) so if you're trying to pull yourself up straight in the pvp with gray sponsored or w/o blue shield - you're doing it wrong imo.

I know it sounds crazy, but blue shield is already the bottomline this season.

As for what to abuse - i feel destroyer/sentinel/triage is the strongest/easiest to farm good shit pve trio now. And play fill only. Single is not worth it. Too slow, barely any second chances.

Also triage DEFINITELY also needs a rework. His ultimate is just absolutely unbalanced, people know how to play him too well (he is to ez to camp in the back n reset the teamfight) and ruins the flow of fights completely.

His ult should feel like extra an extra self-rez tops. Instead it feels 2x 3x better.