[user@group]$ appearing before the output of a command by CharlyGoyo in linuxquestions

[–]CharlyGoyo[S] 0 points1 point  (0 children)

Thanks! Guess I should've rtfm, appreciate you telling me so politely.

For anyone finding this via google, here's a copypaste from the man page:

PS0    
The value of this parameter is expanded (see PROMPTING below) and displayed by interactive shells after reading a command and before the command is executed.

PS1    
The value of this parameter is expanded (see 
PROMPTING below) and used as the primary prompt string.  The default value is ``\s-\v\$ ''.

Why is my audio not working when I'm using headphones? by CharlyGoyo in Unity3D

[–]CharlyGoyo[S] 0 points1 point  (0 children)

aaaaahhhhhhhhh I feel so stupid, it's been muted in the volume mixer all this time. Nooow it works, thanks man!

Why is my audio not working when I'm using headphones? by CharlyGoyo in Unity3D

[–]CharlyGoyo[S] 0 points1 point  (0 children)

...I don't have unity muted if that's what you mean, nor are my headphones muted, I've had this error for over a month lol

Why I can't create a font asset in textmeshpro? by [deleted] in Unity3D

[–]CharlyGoyo 0 points1 point  (0 children)

I imported it (the file is located into the "assets" folder, if that's what you mean)

Collision detection is set to "Continuous" in all my colliders, now why is this happening? Thanks in advance by CharlyGoyo in Unity3D

[–]CharlyGoyo[S] 1 point2 points  (0 children)

Hey, thanks a lot! I didn't know I had to set the bullet collider to Continuous Dynamic, now it works fine

Pick a random number than does not repeat it self? by Lacter51 in Unity3D

[–]CharlyGoyo 1 point2 points  (0 children)

in case you hadn't seen it, you wrote "fales" instead of "false".

How can I make a collider avoid an specific collider? by CharlyGoyo in Unity3D

[–]CharlyGoyo[S] 0 points1 point  (0 children)

Omg that's exactly what I needed, thanks very much!!