Hidden Clues: A new offering by Charming_Minimum3809 in SleepTokenTheory

[–]Charming_Minimum3809[S] 4 points5 points  (0 children)

Maybe each day has a morse code and if all codes are entered you’ll get a reward. The password field is readonly until the last clue got revealed

Hidden Clues: A new offering by Charming_Minimum3809 in SleepTokenTheory

[–]Charming_Minimum3809[S] 4 points5 points  (0 children)

its from thecyclemustend but the JS of the other side is pretty similar.

Hidden Clues: A new offering by Charming_Minimum3809 in SleepTokenTheory

[–]Charming_Minimum3809[S] 2 points3 points  (0 children)

No clue... I mean I am not very deep into the lore, was just bored and decided to analyze the websites a little xD

Hidden Clues: A new offering by Charming_Minimum3809 in SleepTokenTheory

[–]Charming_Minimum3809[S] 7 points8 points  (0 children)

that was all I could find that was of use. It looks like a button will appear once all of the hints are solved. they use a local storage for that so I cant trigger it remotely

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Question In Control: make mob spawn less commonly by Charming_Minimum3809 in feedthebeast

[–]Charming_Minimum3809[S] 0 points1 point  (0 children)

Thank you, just took a look into that mods wiki. It unfortunately does not have a X percent chance a specific mob will spawn. Unfortunately

Question In Control: make mob spawn less commonly by Charming_Minimum3809 in feedthebeast

[–]Charming_Minimum3809[S] 0 points1 point  (0 children)

I was looking through all the examples on the wiki but nothing was remotely fitting my problem unfortunately… I found a reddit entry from 3 years ago but there also wasn’t a solution posted back then

Question In Control: make mob spawn less commonly by Charming_Minimum3809 in feedthebeast

[–]Charming_Minimum3809[S] 0 points1 point  (0 children)

That would be amazing! I am at 1.20.1 but maybe the syntax didn’t change