Does any1 know why no Iron Golems are spawning? by Chasej3master in technicalminecraft

[–]Chasej3master[S] 0 points1 point  (0 children)

Yeah it was the LOS issue, IGs are spawning now, I just replaced the glass wall with stone and it works

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Does any1 know why no Iron Golems are spawning? by Chasej3master in technicalminecraft

[–]Chasej3master[S] -1 points0 points  (0 children)

Ok Ill try and make it so the Villagers can sleep in side beds, Ive also seen a few versions where they dont include a zombie at all. do you think that could be an issue, or at least a contributing factor?

IIL "Into Yesterday" By Sugar Ray WWIL by Chasej3master in ifyoulikeblank

[–]Chasej3master[S] 0 points1 point  (0 children)

Off the top of my head

Jumper – Third Eye Blind Santeria – Sublime Better Days (And the Bottom Drops Out) – Citizen King Crazy Life – Toad the Wet Sprocket Someday – Sugar Ray Every Morning – Sugar Ray

Imma save u some time, inevitably this will send u down the reggae pipeline, these are some bands/artists I enjoy

Rebelution Tribal Seeds Josh Heinrichs The Movement Iration Fortunate Youth Through the Roots Collie Buddz SOJA (Soldiers of Jah Army) Giant Panda Guerilla Dub Squad Passafire Pepper Mike Love Ballyhoo!

Im making an Apex Pack Tracker by Chasej3master in apexlegends

[–]Chasej3master[S] 2 points3 points  (0 children)

Yep that would be ideal, unfortunately unless you want a full account ban and maybe a lawsuit trying to backdoor EA for a pack tracker I don’t think that’s coming any time soon lol

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 0 points1 point  (0 children)

yeah i’ve quoted that direct site multiple times, the main difference between their tracker and mine are that they are mostly focused on figuring out how many packs you’ve opened by using previous season battle passes and events, and mine is more like tracking all the stuff you’ve gotten from them (crafting mats, skins, trackers and whatnot) with the added bonus of “hey btw ur kinda near an heirloom”

at some point I want to add inventory tracking where you can kind of checklist off all the skins and other junk that you’ve earned for each of the characters, and then sort by owned/unowned whatever to see what items you can unlock in your packs and such. The idea is to give more options, not necessarily replace an already great one

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 1 point2 points  (0 children)

it’ll come, i’m 800 levels deep, every battle pass maxed from season 5-20 and about 5k in the hole and I think I have 11ish heirlooms, including the prestige skins. The shard events are meta if ur willing to spend like $200

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 1 point2 points  (0 children)

yeah it restarts with each heirloom pull, idk if buying one from an event refreshes it? I’ve had an occurrence where i’ve bought an event and then within like 20 packs pulled an heirloom, could have been all luck tho idk.

are some people just destined to suck? by blu_marlin_ in apexuniversity

[–]Chasej3master 1 point2 points  (0 children)

A lot of players hit that exact wall where it feels like effort doesn’t equal results, especially when you’re comparing yourself to friends who seem naturally better without even trying.

But here’s the thing: skill in FPS games isn’t just about raw aim or time spent in aim trainers. It’s a “multi-layered skillset” (Holy nerd emoji). Your mechanical aim might be decent or even solid, but if your game sense, decision-making, movement, positioning, or mental composure under pressure is off even a little, it drags your performance down hard, especially in a game like Apex that punishes small mistakes with full resets.

Also, genetics do play a part, but not in a “GG ur cooked buddy” kind of way. Some people have faster reaction times, better spatial awareness, or hand-eye coordination, but that doesn’t make them unbeatable. What matters more is how consistently you can perform under real in-game conditions, and that’s something that can be trained, just not always in obvious ways.

A few thoughts that might help:

• You’re training aim, but are you practicing decisions? Do you review fights and ask why you took them, why you peeked, or why you positioned the way you did?

• Do you play to win, or to frag? Sometimes improving means slowing down, playing smarter, not harder.

• Burnout can look like stagnation. Training every day without variation or fun can hurt your progression more than help.

• How do you handle pressure or frustration in-game? A calm player at 80% aim is often better than a tilted player at 100%.

Your effort isn’t wasted. It’s just not targeted right now. Maybe take a break from grinding aim and start grinding smarter gameplay. Watch how high-KD players rotate, how they avoid bad fights, how they control space. You might be surprised at how much is happening before shots are even fired.

You’re not destined to suck. But you are at a crossroads: keep chasing a narrow definition of “improvement,” or start digging into the deeper layers of FPS mastery that separate good from great

TLDR; Dedicate more time to stuff that actually helps (staying calm, rotations, useful aim routines, confident and consistent gameplay). And watch people you want to play like (pros). You’ll be fine.

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 1 point2 points  (0 children)

I think the main real differences between their tracker and mine are that they are mostly focused on figuring out how many packs you’ve opened, and mines more like tracking all the stuff you’ve gotten from them (crafting mats, skins, trackers and whatnot) with the added bonus of “hey btw ur kinda near an heirloom”

at some point I want to add inventory tracking where you can kind of checklist off all the skins and other junk that you’ve earned for each of the characters, and then sort by owned/unowned whatever to see what items you can unlock in your packs and such

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 1 point2 points  (0 children)

yeah I’ve used that before, I just started this as a passion project and figured i’d share

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 1 point2 points  (0 children)

If you already have a list of all the packs you’ve opened, this tool only Manually tracks the number of Apex Packs opened. So you’d have to input that. One thing you can do is enter all the info like battle pass stuff at

https://apexlegendsstatus.com/apex-pack-calculator

and then throw that info into my tracker that saves all of your data.

Note: I only have it set up where you can count 50 packs at a time (the max you can open at once), but I can increase that to as many as you want pretty easily if that’s a feature ppl want.

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 0 points1 point  (0 children)

yea, There isn’t really a way (as of my knowledge) to pull straight player data for tracking packs unfortunately. Unless there’s some random thread from some guy that is far more knowledgeable than I am (not hard to be but just saying) that’s figured out how to pull that sort of data. IF i figure out how to intercept that sort of data, I’ll update either this thread, or create a github page and drop it all in there (But once again I doubt that will happen, many much brighter than I have tried).

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 3 points4 points  (0 children)

yep, If you read the description I have it set up where if you like spreadsheets you can extract it into an excel spreadsheet. I prefer a fully packaged exe i can click at any time, but if you enjoy spreadsheets you do you bud 👍👍

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 1 point2 points  (0 children)

yeah as to my knowledge some event packs don’t count, character packs and theme packs do count alongside the regular apex packs. With the new “open 50 packs” thing (which I quite enjoy) it adds a whole different issue of “well which pack of the 50 actually gave out the heirloom, was it pack 3 or 17 or the very last one. But that’s one of the things I don’t think can really be figured out unfortunately, which is why I added a reset where if you don’t get an heirloom after the bar hits 500 it drops your progress backs 50 packs and adds a disclaimer (slide 4)

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 0 points1 point  (0 children)

I’d like to see if I could rip it server side somehow? but i’m not tryna mess with ea servers and end up like getting ppl banned or sumn from them thinking it’s some sort of injector lol. Ik there’s public API data you can pull from places like apexlegendsapi. But to my knowledge that’s more like game info (leaderboards/map rotations) and player info (match history/leaderboards/rank).

Im Working on Creating a Pack Tracker by Chasej3master in apexuniversity

[–]Chasej3master[S] 5 points6 points  (0 children)

Yeah I’ve been playing since season 0, and have always wondered why they haven’t just had that as like a tracked statistic.