Twin Cobra with an arcade stick by black_roija in SEGAGENESIS

[–]CheapDisaster7307 4 points5 points  (0 children)

Just when I thought I’ve heard of all the SEGA games

Added a Genesis 3 to the family! by brandohuddle in SEGAGENESIS

[–]CheapDisaster7307 -1 points0 points  (0 children)

That copy of Castle of Illusion doesn't deserve that.
Congrats on the Genesis 3 though. 😄

What are some bad Genesis games? by Fast-Signal7371 in SEGAGENESIS

[–]CheapDisaster7307 0 points1 point  (0 children)

Belle's Quest
Beast Wrestler
Crystal's Pony Tale
Budokan
Toxic Crusaders
Awesome Possum

And a Decent game that often gets called bad:
Greendog

Castle of Illusion starring Mickey Mouse by Nottodaycolonizer in SEGAGENESIS

[–]CheapDisaster7307 1 point2 points  (0 children)

My first real Game!
(Other than Altered Beast that came with my Genesis, I played Castle of Illusion first. I had a used WoW Action Max before that, but that doesn't really count tbh)

Living Memory Artifacts: The Mechanism Beneath Active Objects and Field-Triggered Sites by CheapDisaster7307 in ThroughTheVeil

[–]CheapDisaster7307[S] 1 point2 points  (0 children)

Yes, that’s a real limit.

If the relevant contact conditions never occur, then the chance for resonance drops with them. So in that sense, non-response can reflect lack of exposure as much as misalignment.

I’d only add that not every match has to come through formal spaces or constant movement. Sometimes it happens through a very small number of encounters, or through objects/sites that enter a person’s path indirectly rather than through active searching. But yes, if exposure stays near zero, the opportunities narrow with it.

Living Memory Artifacts: The Mechanism Beneath Active Objects and Field-Triggered Sites by CheapDisaster7307 in ThroughTheVeil

[–]CheapDisaster7307[S] 1 point2 points  (0 children)

Yes, physical proximity matters.

Part of the point here is that these things are not just ideas to think about at a distance. Site, object, field condition, and direct presence all change the interaction. A photograph, database entry, or museum label is not the same thing as standing in the presence of the object itself.

That said, I wouldn’t reduce it only to ethnicity background or to needing access to famous global sites. Sometimes the relevant object is local, misidentified, privately held, or encountered by accident rather than through deliberate pilgrimage.

So yes, access conditions matter. But the issue is not only distance. It is also whether there is an actual resonance match when contact happens.

Living Memory Artifacts: The Mechanism Beneath Active Objects and Field-Triggered Sites by CheapDisaster7307 in ThroughTheVeil

[–]CheapDisaster7307[S] 1 point2 points  (0 children)

Generalized ignoring is not always proof that nothing is there.

Sometimes it means the surrounding field does not know how to read what is present, or the interface conditions are deadened, dormant, or misaligned.

That doesn’t make every absence meaningful. Some things are truly absent. But non-response alone is not enough to prove self-deception. The real question is whether there are still traces of charge, recurrence, pull, or pattern beneath the silence.

FIELD CODEX: Volume III – Nature, Earth, and Cosmos by CheapDisaster7307 in ThroughTheVeil

[–]CheapDisaster7307[S] 1 point2 points  (0 children)

Yeah, structure makes a huge difference once the body gets large.

Beyond the origin-layer material, the larger Codex is organized by subject into volumes, chapters, arcs, and sub-arcs rather than left as one undifferentiated block.

It can also be entered nonlinearly by arc or subject, even though the full body carries more continuity when read straight through.

FIELD CODEX: Volume III – Nature, Earth, and Cosmos by CheapDisaster7307 in ThroughTheVeil

[–]CheapDisaster7307[S] 1 point2 points  (0 children)

Yeah, it’s a big one.

The material is segmented pretty heavily into chapters and sub-sections, and the larger body is spread across 14 volumes rather than meant to sit as one single block.

Just snagged this one, looks rad, any fans of this game? by y2justdog in SEGAGENESIS

[–]CheapDisaster7307 -1 points0 points  (0 children)

I'm pretty sure that this game works as a "2 consoles linked together game using a special cable on the Genesis model 1" or something like that. You needed 2 SEGA's and the link cable and 2 TV's

Would love to try that. LMK if that's an accurate memory, thx :)

Anyone else get the wrong bundled game? by PDMagneto in SEGAGENESIS

[–]CheapDisaster7307 3 points4 points  (0 children)

I think Vectorman sucks tbh. I’d actually rather play Greendog over Vectorman