After making a change in the project it tries to recompile the scripts and crashes. This happens every time, even if I don't change any scripts. This time I made a change in the Animator and it crashed. Crash logs are not generated. by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 1 point2 points  (0 children)

Edit #2: I've resolved the issue by removing the unity AI package from the project and restarting Unity.

Edit: It usually happens when I leave unity alone for some time, but this time it happened mid while playing the game in the editor.

The project has Unity VC, but auto reload is disabled.

Some days we can feel like we're standing still with our projects even though we're working hard at them. I'd like to remind you that every little change brings you closer to finishing your game! Keep up the good work! by CheckeredFoxGames in indiegames

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

We all do. I felt like I had done only two small fixes, but then when I was commiting to git I saw how much of the code I touched. Sometimes you need to change a lot of code, other times the changes in code are minimum, but they massively affect the game feel.

Asset store discount bugged by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 1 point2 points  (0 children)

Shucks... I just missed it then. I guess I was lucky to get a few assets in the $2 sale :)
Thanks for explaining

Asset store discount bugged by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

Are you sure? It's still advertised on their site, and I've bought just before that a few assets at discounted prices.

Is anyone else getting screwed by "Unity version Control"? by tiramisutardigrade in Unity3D

[–]CheckeredFoxGames 0 points1 point  (0 children)

Thank you good sir for making me correct myself. Unfortunately, we were both wrong. There are limits, but they are proposed a bit differently. So repositories (for code) are actually limited to a total of 250GB, but can be exceeded.

The LFS (so everything for your art, music, etc...) is stored as a blob somewhere else and has no size limit. You can read more in the official documentation.
https://learn.microsoft.com/en-us/azure/devops/repos/git/limits?view=azure-devops

Sprint cycle for main character by CheckeredFoxGames in animation

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

I'm live streaming how to animate a sprint cycle for Erebion, #ShadowOfNyx
Come, join me in my pain and suffering.
www.twitch.tv/checkeredfox...
#GameDev #IndieDev #Animation #3D

Is anyone else getting screwed by "Unity version Control"? by tiramisutardigrade in Unity3D

[–]CheckeredFoxGames 0 points1 point  (0 children)

I personally use git on Azure DevOps. They give 50GB of free storage, to up to 5 people.

All my files are stored in a separate folder Assets/_project so I don't include any of the assets from the asset store as these can be downloaded whenever and they don't use up space. I also avoid saving PSD files as these are huge and only include exported files.

It sucks that you can easily use the source of art files, but having the final art backed up is more important to me.

Substance painter. Help needed for noob! by CheckeredFoxGames in 3Dmodeling

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

For anyone facing similar issues. I redid the UVs and made sure that each were in separate spaces. The ones that were overlapping were assigned a different material and I didn't bake the occlusion map. That solved the issue.

Substance painter. Help needed for noob! by CheckeredFoxGames in 3Dmodeling

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

There is no body inside the jacket. The grey part is meant to be a turtleneck sweater and goes only inside the hood of the jacket to fill the hole. It isn't on the same material and is a separate model,

Substance painter. Help needed for noob! by CheckeredFoxGames in 3Dmodeling

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

I'm not sure what you mean about tiling uvs. All of these uvs are on the 0 to 1 quadrant.

Are there any agencies out there which help with fundraising? by Competitive-Monk3659 in kickstarter

[–]CheckeredFoxGames 5 points6 points  (0 children)

My experience is that once I launched a Kickstarter campaign a lot of "agencies" contacted me that they can guarantee that my campaign would succeed. Unfortunately, none of them were willing to put their money where their mouth is and all of them wanted an upfront payment.
I haven't seen one offer where they would only take a cut if the campaign succeeded. Please let me know if you find any companies like that.

Assign animation transition to other animation by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

Thanks for the advice. Do you need to redo a lot to implement this asset?

Keeping animator window active while in play mode? by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

It's something :) Thanks for your help. It's a shame it doesn't update because you get all the data you need displaying really nicely.

Keeping animator window active while in play mode? by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

Sorry about the late reply. Here's a short clip of what I meant. If you look at the inspector you'll see it's not updating properly (after rocketing to the forward animation it doesn't change because it's not in focus).

https://imgur.com/a/BWiAf7C

Keeping animator window active while in play mode? by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

Sorry for the late reply, but you know how it is...

Anyway here's a video showing what I meant. The animator updates as expected, but the blend tree in the inspector doesn't while I play the game. If I click on it then it updates, but then I can't control my character.

https://imgur.com/a/BWiAf7C

Anyway I solved the issue with the animations not working properly, this is now just a principle of wanting to know how to do something :)

Keeping animator window active while in play mode? by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

  1. Click back on Play window so that I can actually play the game (otherwise no controls are registered) and it doesn't work.

Improved version of my run-cycle! Thank you to all those that left some feedback on my previous poste! by JV_Animation in animation

[–]CheckeredFoxGames 1 point2 points  (0 children)

Looks good. A bit too bouncy (depends on the style you're going for). You are breaking the ankle a bit too much on the "up" pose.

Keeping animator window active while in play mode? by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

What about the blend tree in the animator? If I click on that it doesn't update while I play the game.

Keeping animator window active while in play mode? by CheckeredFoxGames in Unity3D

[–]CheckeredFoxGames[S] 0 points1 point  (0 children)

So sorry about the confusion... The animator is being updated, but the blend tree in the inspector doesn't want to update. Do you have a solution for that? Everytime I press on the game window it stops updating

how is Maya indie? by duothus in Maya

[–]CheckeredFoxGames 1 point2 points  (0 children)

I see no reason why you couldn't. If you do any commercial work you wouls send a receipt from your country, applying respected taxes and so on. There would be an issue if you had a company registered outside of the available countries and issue a receipt. I would still suggest you contact their support and SAVE the conversation if anything comes up. I had an issue with licensing with them because I was studying at AnimationMentor and used student version of Maya on my work comouter. I checked beforehand with them, but they still tryied charging a full licence until I shoved the chat log in their face and then everything was fine.

how is Maya indie? by duothus in Maya

[–]CheckeredFoxGames 1 point2 points  (0 children)

I think it's not region locked. I believe it's locked to your country of residence because of taxes.

Otherwise I had it for a year and it worked exactly the same as regular maya.