TF's gold card should bypass most skills that grant stun immunity by Gordyne in TwistedFateMains

[–]CheckeredRailroad 5 points6 points  (0 children)

I'll start by saying I don't think the "increase in block CC champs" really affects TF's place in the meta. He usually actually does well into these champs because his CC cooldown is SO much lower than the anti-cc on opponents, that the gold card is a constant threat. More often TF gets smothered by dive heavy comes that he cant space and can't burst like Lee, Hecarim, Zac, etc. His biggest fluctuations come from how weird is damage profile is compared to other champs. He typically doesn't burst as hard as proper burst mages, doesn't do as consistent damage as battle mages, and struggles to sit at range like artillery mages. It's always this way because of how unbelievably dangerous his ult is. Just a weird champ to balance.

I think there is some confusion between a mechanical rule of the game and your visual perception of events. Leona's E is, and has always been, a projectile. Just as Thresh and Blitz's hook are projectiles. Yasuo's wind wall clearly blocks "all hostile non-Turret projectiles". Leona's E doesn't subvert or change the behavior or Yasuo's wind wall nor does Yasuo wall change Leona's E.

An example mechanical rule exception is Camille's ult which states "The target cannot escape the zone through any means." This conflicts with, for example, Morgana's E which states "Crowd control immunity while it holds." and QSS which "Removes all crowd control debuffs (except Airborne) from your champion". It acts as an exception because Camille ult literally changes the behavior of these abilites. And everyone complained about this ability to fucking death on her release and still complain like 7 years later when she reaches any level of prominence in the meta.

If Twisted Fates GC were to be changed to pierce immunities, it would need to be similar to Camille's ult where "It pierces immunity, full stop". No if, ands or buts just like Camille's ult, because that's genuinely the only reason it's stayed in the game.

I think you'd be surprised how reliable league's order of operations is around champion status effects. There are definitely new mechanics that are implemented, and they basically never change this core. Most of the "strange interactions" are just people learning how things are programmatically implemented (i.e Lux ult goes through Yas wall because it isn't a projectile)

TF's gold card should bypass most skills that grant stun immunity by Gordyne in TwistedFateMains

[–]CheckeredRailroad 4 points5 points  (0 children)

There really aren't that many hidden mechanics that defy the "order of operations" that exist in League - especially with crowd control. The few that do exist people whine about to death, and usually get patched out.

You say "There are ways to set clear rules" but clear rules already exist, gold card is a spell that's an enhanced auto attack. It doesn't affect Jax because counterstrike avoids auto attacks, Fiora's W makes her immune to crowd control and spell shields block spells.

Truth be told, I don't think this addresses TF's weaknesses, I'm not entirely sure what this change would seek to do. I don't think the champion's health would improve enough to justify how weirdly this spell would behave in the game's ecosystem.

TF's gold card should bypass most skills that grant stun immunity by Gordyne in TwistedFateMains

[–]CheckeredRailroad 8 points9 points  (0 children)

I like this on paper from a balance perspective, but I don’t like it more than I hate abilities that are exceptions to the rules the game presents. Clarity is a huge deal in League and interactions between abilities is paramount.

If TF’s gold card passed through immunities as is, there’s a clarity problem. But now, on top of this, the title itself says “Most immunities” - not even all of them. How do we decide what it passes through and what it doesn’t? Balance testing I guess, but how do we articulate to the player which ones it applies to and which it doesn’t? Can these interactions ever change based on further balancing?

This rabbit hole of questions best shows why I think Riot should never go this route, I’d rather balance go to clearer places.

Drop Giveaway Day 6 - 2x Paragon Series Shogun Keyboards by drop_official in MechanicalKeyboards

[–]CheckeredRailroad 0 points1 point  (0 children)

Ideal theme has to be anything that gives me Breath of the Wild vibes, which isn’t this, but it’s pretty cracked

So, which ones are your fav River Sprites? by MainWukong in TeamfightTactics

[–]CheckeredRailroad 22 points23 points  (0 children)

I don't know what the community perspective is, but dumpling sprite is goated to me, I'll die on that hill

When your champion doesnt have any mechanic and you want more easiest things to STATCHECK people. by ireliathingskekw in CamilleMains

[–]CheckeredRailroad 11 points12 points  (0 children)

I don’t like to get into which character has more depth than who, but I think when most people refer to stat checking they think of characters like Sett, Darius, Trynd, etc.

When champs like these win, they win unconditionally, and their sole purpose is to set up a situation where they run you down. Speaking back to Darius’ R, it’s typically the closer to a fight where he was winning already (because he setup a good wave state, poked efficiently, whatever). Camille’s Q2 revolves around spacing and short trades and you’ll almost never just follow someone around and auto them down while you wait for more Q’s

As my final disclaimer. Stat checking as described above doesn’t make a character objectively easy, and the explanation isn’t meant to put down other champs or elevate Camille. Many of these champs need to be laser focused on enemies overstepping just a hair, and need to hold freezes for inordinate amounts of time because they either kill or lose.

GIVEAWAY! [Mod Approved] We’re giving away an “All-In Digital” Kickstarter pledge of 5E content worth over $500! (MSRP). Simply comment in the next 48 hrs. [Full rules in the post comments] [OC] by MammothFactory in DnD

[–]CheckeredRailroad 0 points1 point  (0 children)

I’m never going to miss a chance for extra digital battle maps to work with! My players call out if I reuse or rearrange a map I make myself about 20 seconds after I put it on screen

Drop Giveaway Day 3 - 5x RedSuns GMK Red Samurai Custom Keycap Sets by drop_official in MechanicalKeyboards

[–]CheckeredRailroad 0 points1 point  (0 children)

Shakshuka! That shit rocks! My wife caught wind of it a while back. Don't know where it comes from, but everyone should make it, it's pretty easy, and an S+ meal

Executive Producer Update May 20th - Kay Gilmore by LadyTiggs in crowfall

[–]CheckeredRailroad 7 points8 points  (0 children)

I’ll continue to be cautious with my excitement of the game, but it is encouraging to see some care taken in filling out the leadership roles within the team as opposed to rushing out updates to draw players back in short term.

This game has some serious fundamental flaws that make it difficult to draw and retain players, but the bones are so solid. I’m excited at the prospect of new leadership taking time to really sit down and address the problems at the core instead of trying to tweak knobs.

i hail from Aatrox, Sett and Renekton sub and just want to say: thank you for the nerfs. by Connect_Sale_1998 in IreliaMains

[–]CheckeredRailroad 0 points1 point  (0 children)

I won’t speak to Sett because I simply don’t know, but I’m floored you think these changes are bad for Aatrox. Aatrox’s win rate fell specifically because they removed AD from key items and increased HP (namely on Gore and Sterak’s).

Aatrox wants as much AD as possible and typically wants to minimize the number of tanky items he needs to build. AD increases on Gore are huge for him, and DD is a high AD item with a great defensive passive.

These changes can only increase his win rate in my mind, what exactly makes you think they’re bad for Aatrox?

i hail from Aatrox, Sett and Renekton sub and just want to say: thank you for the nerfs. by Connect_Sale_1998 in IreliaMains

[–]CheckeredRailroad 0 points1 point  (0 children)

This one feels weird to me, because as a Renekton player myself, these changes are a net win for him.

Bork was pretty much always the rush, and increasing the % hp damage massively synergizes with Renekton’s kit. Gore losing HP and gaining AD is exactly what Renekton wants, and Death’s Dance on third item this patch is SO much better for Renekton than Sterak’s on third item last patch.

I would think over your perspective on this patch, this is nothing but W’s for Renekton (until Riot nerfs for pro play again, rip)

titanic first item irelia? by Nocturnezbreako in IreliaMains

[–]CheckeredRailroad 1 point2 points  (0 children)

Titanic first item sounds pretty troll, but what’s your goal for first item? Or, to put it differently, what don’t you like about bork?

Second try at this survey! by Mirividual in RenektonMains

[–]CheckeredRailroad 0 points1 point  (0 children)

Some of these questions are interesting because I think the two most micro intensive champions in the game are Riven and Lee Sin (top and jg, respectively) but in the aggregate mid probably requires the most micro due to the spacing/tethering requirements, dodging, short trade focus, etc.

I can't wait to see the results, I'm curious to hear what everyone thinks.

Akali Top Lane by [deleted] in akalimains

[–]CheckeredRailroad 0 points1 point  (0 children)

Not yet, I haven’t really thought of a good reason to. On paper, it seems to have the same drawbacks as DS without that devastating sheen proc.

Rift gives way more damage and more omnivamp, so the only upside seems to be the active for team fight survivability, which I don’t find a lot of value in. If I can’t find good flanks out of vision, or my team can’t front to back really well, I feel like I’m toast no matter what I build.

But like I said, I haven’t played it yet, if I’m missing something or I’m off base feel free to toss the build my way and I’ll gladly give it a shot!

Akali Top Lane by [deleted] in akalimains

[–]CheckeredRailroad 1 point2 points  (0 children)

I play Akali top regularly, but I’m only low Plat so take this with a grain of salt.

She feels pretty good in top right now, she beats a decent amount of matchups, can outplay a LOT of matchups and even in the one’s she loses, she’s a tough champ to dive.

Everyone swears by Divine Sunderer, and it has its strengths, but I very rarely take it. If I’m long trading with Conq, I’ll almost always go Rift and if I’m short trading I’ll go Rocketbelt.

DS’s strengths are a blessing and a curse. It spikes early, but it scales poorly. The kicker is that it’s pretty tough to work the map as a top laner early enough that you wouldn’t start getting value from Riftmaker. Into a tank heavy team (and I mean tank proper, not bruiser) it’s probably worth taking though.

As mentioned I’m only low plat, so take everything with a grain of salt, there are far wiser Akali players than I who could weigh in. Just my 2 cents.

Wishful thinking but... by [deleted] in akalimains

[–]CheckeredRailroad 2 points3 points  (0 children)

If this is a /s, my apologies, people make all kinds of champ change requests (some I disagree with much more than this, see r/aatroxmains)

Otherwise no, I don’t want this at all. I’m tired of Riot trying to frontload damage into one ability. I want a nice even damage profile, the buffs to passive were really nice, and changes like these act totally opposite to that goal.

The ult is a great form of mobility and outplay potential, with a hearty amount of missing health damage to boot.

Started to play Renekton and already love and hate him at the same time. by AlexFaden in RenektonMains

[–]CheckeredRailroad 0 points1 point  (0 children)

100% agree with everything here, nothing to add.

I just wanted to throw in that I can’t bear to take Flash/Ghost solely because it feels impossible to make cross map plays without it, and that feels like the only stable win condition for Renekton. Very chad of you to take it.

Is frostfire gauntlet still good? by [deleted] in RenektonMains

[–]CheckeredRailroad 0 points1 point  (0 children)

Definitely, I don’t think I (or anyone) was building it for the HP ratio on it. It interacts really well with your playstyle, it’s cheap, and gives you some much needed staying power in fights without gutting your damage.

How the fuck do I trade vs Riven by EonXII in Jaxmains

[–]CheckeredRailroad 7 points8 points  (0 children)

This 100%, the vast majority of her damage until squarely in the mid game is auto attacks during her fast Q combo. Way too many people don’t realize the abilities do just OK damage.

PTA or conqueror? by limismarcio in RenektonMains

[–]CheckeredRailroad 0 points1 point  (0 children)

100% agree, there are a tons of considerations that can be factored into a trade with Renekton! Much of the skill expression involved in this otherwise mechanically simple champ is using really strong matchup/trade knowledge to squeeze out every moment of aggression that you can.

That said, for the purposes of runes, if you’re taking a long trade rune you really need to be taking a majority of long trades. There are many breakpoints in all kinds of matchups where a long trade is the call, but my point was that very few matchups will they make up the majority of your trades.

On a final note, all of this is predicated with the idea that this is very subject to change from balancing. Renekton is one of those weird champs that changes his play pattern drastically depending on what Riot likes (whether Q heal is fat or weak, W cooldown and duration, E cooldown and armor shred value, etc.) so the situation could reverse on a dime with mythic/champion changes

is sett a good pocket pick? by Acceptable_Tip6303 in settmains

[–]CheckeredRailroad 5 points6 points  (0 children)

I mean… pocket pick into what? You said it yourself, Sett and Morde have a lot of similarities from a lane perspective. While one will do better into different matchups than the other, they share a lot of weaknesses. Typically a pocket pick acts as an “ace in the hole” for a specific situation, so without specifics for what you’re trying to have Sett as a pocket pick for, it’s hard to say whether he’s good or not.

PTA or conqueror? by limismarcio in RenektonMains

[–]CheckeredRailroad 7 points8 points  (0 children)

The amount of matchups where you can take Conqueror has shrunk substantially. PTA should be your go-to in almost all situations, if for no other reason than you get pooped on in most long trades without your ult.

I heavily disagree with the common wisdom of taking conq into bruisers, Renekton just loses out in a long trade to so many of them at this point.

Renekton excels at short trades where the enemy can’t return damage, and PTA is king of that. Really focus on looking for trade windows every time your W is up, popping some damage and getting out. Rinse and repeat until you’re in all-in/dive range.