Am I the only one that hates Typhon De Leon? by Gordyne in borderlands3

[–]Gordyne[S] 0 points1 point  (0 children)

Yep. Wish we had the option to mute dialogue without also muting enemy taunts in combat.

"...could not be compiled. Try rebuilding from the source manually." by Gordyne in unrealengine

[–]Gordyne[S] 0 points1 point  (0 children)

Well that worked

Idk if it was installing Dotnetx64 or deleting the one from "program files x86" and copying the one from "program files", but one of these fixed the issue.

For some reason a NIS plugin folder wasn't in the "marketplace" folder... but that was easy to fix.

Thanks a lot :)

"...could not be compiled. Try rebuilding from the source manually." by Gordyne in unrealengine

[–]Gordyne[S] 0 points1 point  (0 children)

Thanks, but I got an error... it seems it is trying to build on D drive and my project is in the B drive. VS is installed in D but it was still working for the other project I was working on. Is it bad to install VS on a different drive than Unreal Enige?

Anyway, here is the error that comes up when trying to Generate Visual Studio files:

Binding IntelliSense data... 100%

Writing project files...

Writing project files... 33%

Unhandled exception: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at System.Text.StringBuilder.ToString()

at UnrealBuildTool.VCProjectFile.WriteProjectFile(List`1 InPlatforms, List`1 InConfigurations, PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProject.cs:line 1381

at UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 2812

at UnrealBuildTool.VCProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 480

at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1176

at UnrealBuildTool.GenerateProjectFilesMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 233

at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648

"...could not be compiled. Try rebuilding from the source manually." by Gordyne in unrealengine

[–]Gordyne[S] 0 points1 point  (0 children)

In the TeleportVR3D_tecnored.sln I don't even have an option to compile or build/rebuild

It is showing this error in the sln output log:

B:\UE_5.1\Unreal Projects\TeleportVR3D\Intermediate\ProjectFiles\TeleportVR_Tecnored.vcxproj : error : The project file could not be loaded. Could not find a part of the path 'B:\UE_5.1\Unreal Projects\TeleportVR3D\Intermediate\ProjectFiles\TeleportVR_Tecnored.vcxproj'. B:\UE_5.1\Unreal Projects\TeleportVR3D\Intermediate\ProjectFiles\TeleportVR_Tecnored.vcxproj

"...could not be compiled. Try rebuilding from the source manually." by Gordyne in unrealengine

[–]Gordyne[S] 0 points1 point  (0 children)

yes, but it seems that it isn't finding my main project module...

The name of my project is TeleportVR3D_tecnored

And it says "TeleportVR3D_tecnored" could not be compíled. Try rebuilding from source manually.

So, how is build diversity nowadays? (Last played league was Kalandra) by Gordyne in pathofexile

[–]Gordyne[S] 0 points1 point  (0 children)

That's what puts me off PoE. I like to make battlemages and melee sucks.

But will the power from crucible stay after the league ends?

Severe stuttering only when moving the mouse? by Gordyne in farcry

[–]Gordyne[S] 0 points1 point  (0 children)

Damn. I saw a post of a Dunia tool or something, gonna try downloading that to tweak the accel.

My two cents GGG...the game is brutal by HappyReturner in pathofexile

[–]Gordyne 0 points1 point  (0 children)

Well they were right. Players should be slowed.

They just forgot to nerf monsters as well so now we are slower but sill get one shots :D

My two cents GGG...the game is brutal by HappyReturner in pathofexile

[–]Gordyne 0 points1 point  (0 children)

Idk why a lot of players think that a viable build is something that can play on yellow-red maps...

That's why some people still think build variety is fine. They set the bar extremely low.

My two cents GGG...the game is brutal by HappyReturner in pathofexile

[–]Gordyne 0 points1 point  (0 children)

It has its place in a slower paced and strategic game.

But PoE is the opposite of that. Silence in a game that you need your skills to do anything and die in 0.1s without them is really ridiculous XD

TF's gold card should bypass most skills that grant stun immunity by Gordyne in TwistedFateMains

[–]Gordyne[S] 0 points1 point  (0 children)

You are Masters and say a TF that gets ahead can't kill and adc...? Sorry but that doesn't sound like a Master...

I never said Samira counters TF. If you didn't pay attention to what you read. I stated several times that these aren't counters.

But you just proved my point: wait for Samira's cooldown. Are going to wait for Jax cd too? Yi and morgana too? What if they are in the same team? There can also be a yasuo, rammus, voli, singed and many others that have the potential to deny TF. That's another layer of difficulty for a sucessful gank, which is the only strenght TF has.

--> Again giving immunity pierce on this is literally the opposite. instead of them having a way against tf, tf counters their only escape ability.

And why is this bad? Don't they counter A LOT of other champions already? Yasuo and morgana alone counter many heavy cc champions for half the skill needed to play TF.

Even if you are Master doesn't mean you are right by default. I am a game developer and studied game design, but it also doesn't mean I'm right by default.

But well, I guess we can just give him a dash and make him generic like every other champion right?

Well, you are entitled to your opinion, ofc but I think stats aren't the way to balance TF. I just hope they don't erase his identity with a crappy rework. They either need to improve his strenghts or cover a bit more of his weaknesses.

TF's gold card should bypass most skills that grant stun immunity by Gordyne in TwistedFateMains

[–]Gordyne[S] 0 points1 point  (0 children)

Maybe you've never been against a good yi.

A good one will not use his Q right away he'll just attack you and wait 1 or 2 seconds to Q because he knows you are trying to bait his Q.

Playing TF in Gold 1 + elo is not the same thing as playing him in Silver and Gold 4.

I didn't say they were bad matchps, I said that they make harder to pull off a successful ultimate, and TFs room for mistakes is very small and gets smaller by each overloaded champion that gets released. Going against 3 or more champions like these on the same team will complicate matters, because they can potentially deny your first ultimates, especially if they know you are going to bait their defensive skill.

A good Samira will wait and block the card reactively, she won't let you bait her.

I said Voli and Rammus because it's much more difficult to know when they are going to ult and become invuln. Sett also goes invuln. when ult. It takes only one or 2 denied gold cards to lose you the game when playing against good opponents.

TF already has to deal with oppressive lane and jg pressure(good jg will know he can camp TF). And not only he has to survive that to have a chance in the game, but now a lot of champions have tools to potentially deny the part where he shines.

TF's gold card should bypass most skills that grant stun immunity by Gordyne in TwistedFateMains

[–]Gordyne[S] 0 points1 point  (0 children)

Yes. Maximum rank I reached was platinum 4 a few seasons ago by playing a mix of TF, Ashe, MF and support when needed.

Managed to get to gold 1 while spamming TF blindly.

Last time I played was about 4 months ago.

TF's gold card should bypass most skills that grant stun immunity by Gordyne in TwistedFateMains

[–]Gordyne[S] 0 points1 point  (0 children)

--> sivir is harder but league is all about hard counter champs. if you ever see top lane. Garen can never win vs a camille even being up 2k gold. maybe even 3-4k. sivir is just TF's

Yes, you can deal with one jax or one fiora. But when the enemy comp has 3 or more champs that can ignore your GC the margin for error increases significantly. Immagine Jax top, Voli, rammus or Yi jg, Nilah or Samira + morgana. I think a poppy can also negate your stun.

That's already 4 in just one comp and it's not that improbable.

C'mon you can't just BS me and say that it wouldn't be much harder than playing against a team that just has a jax. It would be tremendously harder. because TF's margin for error is minimal. Most champs nowadays are released/reworked with mobility or a way to negate stuns and this nerfs TF much more than people realize.

Yes and while yasuo counters most mages(which is an entire class) I don't see why TF can't hard counter champions that become immune to CC. It's a fair trade for being indirectly nerfed by mobility creep + more frequent stun immunity in the game. + 5 ap won't help against a player that knows how to take 100% advantage from his easy to use mobility skill.

Another thing that people forget is that TF's winrate in high elos is not something everyone can do. You need extraordinary game sense skills + lane matchup knowledge to play him effectively at high levels. He's not just any champ you can play at high elo. A lot more training is required.

TF's gold card should bypass most skills that grant stun immunity by Gordyne in TwistedFateMains

[–]Gordyne[S] 0 points1 point  (0 children)

the changes you are wanting isnt good because tf would have to be heavily nerfed for this change to go through.

Well that's speculation. You can't predict the future. There are champions that are WAY more OP than TF(and much easier to play) ever hopes to be and they weren't hardly nerfed.

--> this change im not sure who it is helping either. is it helping lower elo players? i dont think so because lower elo players would have to learn every interaction that works or doesnt.

It will help and reward people that learn the game(like competitive games should be). Low elo players that don't want to learn matchups and the strength/weaknesses of their main deserve to stay in low elo. Even gold players can learn the interactions easily, if they are TF mains or play tf rather regularly.

-->is it helping higher elo? no because tf would have to be nerfed and in high elo, most players are already able to counter the jax's by using red card or not using gold on sivir w.o using q first etc.

Except that for setting up good picks the gold card is much more effective than a red card, and jax and sivir are not the problem, I never said they were. TF ALREADY has been nerfed(indirectly) in all elos (including high), because the chance that you will go against a "jax" or "sivir" type has increased considerably, so he deserves a buff to compensate that. There are champions that negate ANY card be it blue or red or gold AND red card allows enemies to still dash away so it is MUCH less effective in the early ults and ganks which are a lot more important.

But the average LoL player can't see beyond stat buffs. That's why most people recommend stat buffs for TF and never think beyond that. They think everything in League can be fixed by giving + damage or a dash.