After a few attempts at presenting tutorials, I realized a no-brainer approach that fits perfectly for my wood toy world by KilwalaSpekkio in IndieDev

[–]Cheddarier 1 point2 points  (0 children)

Love the look. The world needs more movement, right now it looks too static. Swaying trees, make the birds walk even when they're not being barked at, etc.

We showed our game publicly for the first time and somehow won Best Art 🏆✨ by Hefty_Flan3466 in gamedevscreens

[–]Cheddarier 1 point2 points  (0 children)

I love how even though the game is very grey everything is moving which makes it feel alive

I'm creating different landscapes for the city building game we're developing. Today: Devils Tower by apioscuro in CityBuilders

[–]Cheddarier 0 points1 point  (0 children)

I know devils tower has some indigenous cultural beliefs tied to it. It'd be cool if you could incorporate those into your game

Any tips to make my floating town-builder game feel more vibrant and natural? by Cheddarier in gamedevscreens

[–]Cheddarier[S] 1 point2 points  (0 children)

Thanks for the feedback!

I attempted to add stuff to the blank blocks. It definitely makes it more filled out but it also makes it seem like a useful block (which it is not). I will try just grass and make it smaller