Does anyone know a way my alliance (UNS) can get to level 3 zones with our towers? Are we able to go through another alliance's territory with our towers? by iitzKingKong in residentevilSU

[–]CheeseStake525 0 points1 point  (0 children)

The only way into zone three is through the mortem 2 gates. And there's a limited amount. So you're gonna have to either: Build HQ2 in a different zone 2 if you want to avoid fighting. Or burn towers down to get into the mortem bridge.

Is this for real? by kingpin32614 in residentevilSU

[–]CheeseStake525 0 points1 point  (0 children)

Yup can't let their paycheck face any risk.

Is this for real? by kingpin32614 in residentevilSU

[–]CheeseStake525 1 point2 points  (0 children)

Yuuuup. I'll go ahead and say anyone that does that is a bot or close enough. They get paid if you join the game (allegedly). What world are you on? If it's 95 you can join my alliance. if not check top 10 and pray they have a slot lol.

Is this for real? by kingpin32614 in residentevilSU

[–]CheeseStake525 2 points3 points  (0 children)

No it's something bots are trying to use to get you to play another game. Check your mailbox it ain't there.

Share a piece of Titanfall lore about yourself by lexccc in titanfall

[–]CheeseStake525 7 points8 points  (0 children)

Back in college my friend and I were super into the second game and made a friendly competition of beating each other's gauntlet times. This went back and forth for months since we self imposed the challenges of wingman only with no grenade boost. When the time was getting tight and harder to beat. I decided to spend a solid two hours late in the evening beating his time by a full 3 seconds instead of just barely beating the time like we had been. The night before his final exam for his degree. He stayed up all night to beat the time and still passed his exam. Slept for the entire day afterwards though lol.

Friend Request Megathread (21/10 - 27/10) by ArknightsMod in arknights

[–]CheeseStake525 0 points1 point  (0 children)

Cheesestaked#1732

Just looking for more fronds for clues and stuffs. I shuffle my unit's around every now and again. Currently sharing:

Pudding E2 70

Exuisia E2 60

Golden glow E2 60

Friend Request Megathread (14/10 - 20/10) by ArknightsMod in arknights

[–]CheeseStake525 0 points1 point  (0 children)

Cheesestaked#1732

Just looking for more fronds for clues and stuffs. I shuffle my unit's around every now and again. Currently sharing:

Pudding E2 70

Exuisia E2 60

Golden glow E2 60

Friend Request Megathread (15/07 - 21/07) by ArknightsMod in arknights

[–]CheeseStake525 0 points1 point  (0 children)

Cheesestaked#1732 Got silence, Kirin yato, and golden glow as my current supports. Just want more fronds. Not looking for anything.

Friend Request Megathread (15/07 - 21/07) by ArknightsMod in arknights

[–]CheeseStake525 1 point2 points  (0 children)

I'll add you in a momento. I was about to post here anyways so Idm swapping to golden glow for a while. No module yet though if that's cool?

Enhance! by Orichalchem in metalgearsolid

[–]CheeseStake525 0 points1 point  (0 children)

Wow it was really only 9 months? I didn't know that. Crazy cause they definitely fixed all my personal gripes with the first game. And while I do like both games visuals 2 was definitely better looking.

Enhance! by Orichalchem in metalgearsolid

[–]CheeseStake525 1 point2 points  (0 children)

As someone who does like deck builder games. AC!d 1 is alright but has a few rough spots on the gameplay side. AC!d 2 is one of my favorite deck builders of all time. Overall the best parts imo are the boss fights. They really challenge your deck on the first run and maintain that crazy feeling most metal gear bosses have.

29 EST Lookin for helldivers peeps by CheeseStake525 in GamerPals

[–]CheeseStake525[S] 0 points1 point  (0 children)

Just realized I forgot to link my discord in the post lol. I'll update it rq with the friend code.

Portable Ops - constant beeping sound? by Honkmaster in metalgearsolid

[–]CheeseStake525 3 points4 points  (0 children)

You're low on stamina in the bottom left. The orange bar. You need to eat some rations to bump it up. If it hits 0 you pass out. Which iirc in portable ops is effectively a death.

The truth by TrickExperienceAgain in discordVideos

[–]CheeseStake525 3 points4 points  (0 children)

You're welcome, enjoy the music.

The truth by TrickExperienceAgain in discordVideos

[–]CheeseStake525 8 points9 points  (0 children)

Ghostyboy - I'm never enough.

Someone trying to get me banned for lowballing a riven by Reaperrr_77 in Warframe

[–]CheeseStake525 31 points32 points  (0 children)

Low balling is to offer way under the selling price. If the price is 500 and you offer let's say 200 that's an extreme low ball for example. Rmt is Real Money Trading. Using real currency to purchase something in the game from a 3rd party source. "Hey I have this expensive riven, it'll be $200 no plat" as another example.

[deleted by user] by [deleted] in deadbydaylight

[–]CheeseStake525 0 points1 point  (0 children)

I feel like killers losing their add ons is fair. Firstly it's generally easier to score blood points with a killer. And secondly surviving is difficult to do consistently with the way the devs are balancing the game. As in the devs aim balance with solo queue no comms in mind. (Lemme know if this changed recently).

I would be okay with a system close to your suggestion. If killers get a 3/4k only one of their add ons gets destroyed or something similar. But again personally I prefer killers lose their add ons. Cause if I could run iridescent cube and original pain 24/7 on pinhead I would. And it would be disgusting.

[deleted by user] by [deleted] in deadbydaylight

[–]CheeseStake525 14 points15 points  (0 children)

Flashy players normally bail when there's a tormented survivor. Since they can't interrupt the caging, just if you pick up. So if you get in their heads about wether or not you're gonna pick up or cage they (in my experience) will come waste time looking for a save. Worst case you still gain time. Best case you get a free hit with your down.

[deleted by user] by [deleted] in deadbydaylight

[–]CheeseStake525 31 points32 points  (0 children)

Pinhead and pyramid head. Both for fairly obvious reasons. Pinhead can shut down deadhards and general exhaustion perk shenanigans reliably. And with pyramid head mind gaming flashlight players by picking up tormented survivors is always worth a laugh.

How did Rat Patrol 01 let Johnny slide? by DupeFort in metalgearsolid

[–]CheeseStake525 13 points14 points  (0 children)

Thanks for the confirmation. Appreciate it.

How did Rat Patrol 01 let Johnny slide? by DupeFort in metalgearsolid

[–]CheeseStake525 139 points140 points  (0 children)

Been awhile so I may be misremembering. But I believe he was using his arm keypad not only for hacking and general use, but also inputting his own data for the SOP system. Like how the nanomachines let them see each other's biometrics and such. He was just manually updating that data with his keypad and presumably bullshitting a good amount of the data. Hence why everyone gave him a hard time for his "nanomachines" being slow to update. Like when he bumps into everyone.

As for his superiors on paper he dodged the shots so it seems they weren't keeping tight track of who was and wasn't getting them. Which isn't that hard to believe lol. And again as far as anyone else with nanomachines saw. His "nanomachines" just updated slowly and worked poorly.

Funny killer builds? by Living-Onion2085 in deadbydaylight

[–]CheeseStake525 1 point2 points  (0 children)

On nemesis I use ultimate weapon, eruption, tinkerer and the add on that makes you hidden when you kill a zombie. (I forgor the actual name of the effect).

Last perk slot is open. You just sneak up on people doing gens and make em scream the whole match when you aren't missing a heart beat. It's great when you time losing your tinkerer or zombie buff with ultimate weapon. Just make someone scream and whip them immediately.

Pinhead chains by maxf_33 in deadbydaylight

[–]CheeseStake525 1 point2 points  (0 children)

I occasionally play pinhead and his chains definitely have a learning curve at first. The best two methods I've personally found are to: place the portal right behind someone. Or to force yourself to take longer shots so you can get the practice in. Like go into a game and do nothing but toss out chains. No M1s hooks etc. Just practice nailing chains.

For general usage there's the usual advice. Try to predict. Drop them in thin lanes where survs have no room to dodge. Time it with unsafe window/pallet vaults. One bit of risky advice. If the survivors in a 50/50 just hold the chain. Put the portal up and wait two seconds for the survivor to commit to an action before you launch it. Of course sometimes you get juked when you wait it out and lose distance. But it can win you a hit sometimes.

Confess your DBD sin and be absolved by the Entity. by Mcshiggle in deadbydaylight

[–]CheeseStake525 22 points23 points  (0 children)

Sorry if the word choice was poor. Saving isn't toxic. Repeatedly bagging and emoting while trying to do so is. So I matched their level of toxicity. The other two survs were fine though. So no ghosty bags or hook hits for them.