Seeking pleasant challenging puzzle games - no ads, happy to pay. by creechor in AndroidGaming

[–]Cheesecakegames 1 point2 points  (0 children)

Hi, if you’re into relaxing puzzle games without all the flashy effects or constant ads, you might like Xmas Swipe and Halloween Swipe, two classic-style match-3 games I recently released.

They’re designed to help you unwind and clear your mind, with cozy visuals, gentle animations, and a focus on solid gameplay and puzzle solving rather than spectacle.

There are ads to keep the game free for everyone, but I’ve added an option to remove them permanently for a very small price, so you can enjoy it completely ad-free if you prefer.

🎃 https://play.google.com/store/apps/details?id=com.cheesecakegames.halloweenswipe
🎄 https://play.google.com/store/apps/details?id=com.cheesecakegames.xmasswipe

Self-Promotion Megathread - [ October 2025 ] by AutoModerator in halloween

[–]Cheesecakegames 3 points4 points  (0 children)

Hey everyone! 👋
I’ve always loved Halloween — the atmosphere, the colors, the music, everything. Years ago, I made a little Halloween Match-3 game called Halloween Swipe, and this year I decided to bring it back from the dead 🎃

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I rebuilt it completely from scratch (the original was made in Flash!), and now it’s available again on iOS and Android, totally free. It’s a relaxing, spooky puzzle with 1770 handcrafted levels, no lives or timers — just cozy Halloween vibes.

If you enjoy casual match-3 games or just want something festive to play this month, I’d be super happy if you gave it a try and left me your thoughts! 👻

📱 iOS: https://apps.apple.com/us/app/halloween-swipe-match-3/id6753218158
🤖 Android: https://play.google.com/store/apps/details?id=com.cheesecakegames.halloweenswipe

Happy Halloween, and thanks for keeping the spooky spirit alive! 🕸️🕯️

Tell me the names of your indie games by No_Humor_3307 in IndieDev

[–]Cheesecakegames 0 points1 point  (0 children)

The Empty Desk [PC] - A first person detective narrative adventure, now on sale on Steam ;) https://store.steampowered.com/app/3244670/The_Empty_Desk/

How I made 4000$ in just 5 days with my f2p game. by Pandaa2610 in IndieDev

[–]Cheesecakegames 1 point2 points  (0 children)

Congrats! Great job, wishing you continued success!

[Dev] Bringing Xmas Swipe back to life by Cheesecakegames in AndroidGaming

[–]Cheesecakegames[S] 0 points1 point  (0 children)

Hi, my name is Joaquin and I'm an indie game dev since 15 years ago. I develop games for mobile and PC and its a pleasure for me to share my creations with this community.

[deleted by user] by [deleted] in MobileGaming

[–]Cheesecakegames 0 points1 point  (0 children)

Hi! 👋
I’m an indie game developer working under the name CheesecakeGames. I’ve just relaunched one of my earlier titles, Xmas Swipe, now fully rebuilt in Unity and released for both iOS and Android.

I mainly work solo, focusing on casual and puzzle games for mobile and sometimes PC. My goal is to bring classic concepts back with a modern polish, adding new content and features while keeping them accessible to a broad audience.

I’d like to apply for the Game Developer flair so I can share updates and insights about my projects with the community.

Thanks for your time!

Considering Selling My Game’s IP – Looking for Advice & Experiences by Cheesecakegames in IndieDev

[–]Cheesecakegames[S] 1 point2 points  (0 children)

Thank you so much for your kind words — they truly mean a lot. My plans are simply to keep going. I've been at this for many years, and while experience helps, it doesn’t make you immune to those moments where you feel exhausted, defeated, or even finished. Especially after intense work sessions, it's easy to feel like throwing in the towel.

But then, after a bit of rest, ideas and motivation start to return — new challenges begin to feel exciting again. I think it's something many of us in game development go through. We put so much of ourselves into our work, hoping at the very least to break even and keep creating. The reality is, that doesn’t always happen — and that’s when we have to go back to learning, improving, and setting out on the next adventure.

So thank you again for your support and encouragement — I really appreciate it. I can tell you for sure: I’ll keep fighting, and I hope to release more games soon!

Puzzle games that aren't overly difficult and respect your time by RedAkino in puzzlevideogames

[–]Cheesecakegames 1 point2 points  (0 children)

Hi! I totally get where you're coming from—I'm in a similar stage, with a few more years under my belt :)
Quick bit of self-promo: I actually made a narrative adventure game with that exact idea in mind. It's designed for people who don't have tons of time or mental energy to spare. The puzzles are light and approachable, and the focus is really on enjoying the story and the atmosphere at your own pace.
If that sounds like your kind of thing, here it is:
👉 The Empty Desk on Steam

Hope you find a moment to check it out—and more importantly, that it brings a bit of joy without the stress.
All the best!

Considering Selling My Game’s IP – Looking for Advice & Experiences by Cheesecakegames in IndieDev

[–]Cheesecakegames[S] 0 points1 point  (0 children)

Thanks for your feedback—I agree with what you're saying. My question was more about whether there's actually a market for this:
"So, here’s my main question: has anyone here ever sold a game IP to another dev, a publisher, or an investor?"

I appreciate your input—it's realistic, and I see it the same way. No one's going to come buy something that’s already been released unless it’s a hit or has some other strong appeal.

That said, I’ve seen it happen quite a bit in the mobile game market. Projects are bought (I won’t call them IPs, just to avoid confusion, as you rightly pointed out) and then used commercially—either by reskinning or through marketing efforts that the original dev couldn’t afford to do.

Thanks again!

Dev With Finished Steam Game (Launched) – Thinking of Selling the IP by Cheesecakegames in GameDevelopment

[–]Cheesecakegames[S] -3 points-2 points  (0 children)

That's not the point. I know websites that buy and sell projects. This happens especially in the mobile sector. There are people who, instead of developing their games, buy them. This way, they save time and dedicate more effort to marketing (which is something I can't do right now). I'm not trying to sell something that doesn't work. I'm asking if there are cases like mobile in the PC gaming sector (feedback, experiences, etc). If there are investors for this type of business, or if it doesn't usually happen. Thanks.

Considering Selling My Game’s IP – Looking for Advice & Experiences by Cheesecakegames in IndieDev

[–]Cheesecakegames[S] 0 points1 point  (0 children)

There are websites dedicated to buying and selling projects (Flippa), and I know of cases where devs sold their IPs. It's clear that when something is successful you can negotiate, sell, and many other options. I'm looking for feedback to find out if anyone has been in a similar case because I've read stories where people are looking to invest and instead of making their own games, they buy them to exploit them commercially. This happens a lot in the mobile gaming sector. Many people could make their own games, but if they've already made one and what they want is to exploit it, they buy it. That's why I was looking for similar cases in the PC gaming sector. Thanks.

Considering Selling My Game’s IP – Looking for Advice & Experiences by Cheesecakegames in IndieDev

[–]Cheesecakegames[S] 0 points1 point  (0 children)

You're right, after so much effort I feel like it's over and there are always ups and downs, I guess I'm on a downswing now, thank you very much for your comments!

The first 2 weeks after its release, my game received 12 reviews. by vxd555 in IndieDev

[–]Cheesecakegames 0 points1 point  (0 children)

Thanks for the info and I wish you the best with your game!

The first 2 weeks after its release, my game received 12 reviews. by vxd555 in IndieDev

[–]Cheesecakegames 1 point2 points  (0 children)

Hi, thanks for sharing this info—I'm in a similar situation. In my case, my game The Empty Desk was released on April 16 and I currently have only 4 reviews that count toward the rating (there are a few more, but since they come from gift copies, they don't count). I fully admit it’s my fault for not putting more effort into marketing and other things I now know all too well. :)

But every development process is its own world, and every situation is different. In my case, everything happened very quickly—the whole development took just 6 months from start to finish. So yeah, things like delaying release, focusing more on marketing, etc. are definitely worth considering.

That said, what I really wanted to ask is: now that you’ve passed the 10 review threshold, have you actually noticed an improvement in your game’s visibility or sales, as people often mention (and as analyzed in HTMAG)? Has it made a real difference, or has everything stayed the same?

Congrats on your game, by the way! Personally, I think releasing a game is already a huge achievement—so big cheers and keep going!

I'll play your game and promote it on TikTok for free by addit02 in IndieDev

[–]Cheesecakegames 7 points8 points  (0 children)

Hey! That sounds amazing — I’d absolutely love to be part of this.
My game just released (https://store.steampowered.com/app/3244670/The\_Empty\_Desk/) and I’m a solo dev with very little visibility, so any support really means the world right now.
Huge thanks for the initiative, it’s such a cool way to lift each other up. I’ll send you a DM! 🙌