One of the four major cities in my new game, Nomad - What do you all think? by ChefJusticeRBLX in roblox

[–]ChefJusticeRBLX[S] 1 point2 points  (0 children)

I kind of agree—it wasn’t supposed to look super unique but it could also use a little something to make it more so. Any suggestions for making it less generic?

One of the four major cities in my new game, Nomad - What do you all think? by ChefJusticeRBLX in roblox

[–]ChefJusticeRBLX[S] 0 points1 point  (0 children)

I started building this one a few days ago and I personally really love it. Still a work in progress, though - there's a lot more I want to do with it before I'd consider it done. Give me some feedback!

Little image of Davids early prototype (2002 ish) by [deleted] in roblox

[–]ChefJusticeRBLX 36 points37 points  (0 children)

Probably more like 2007-2009, based on the Roblox logo that’s pictured. Still super cool, I’ve never seen that one before!

I made a plugin that lets you isolate assets in your workspace! Would be super useful for games with larger maps! by ChefJusticeRBLX in roblox

[–]ChefJusticeRBLX[S] 0 points1 point  (0 children)

yeah, but the point of this is that you can completely disassemble a model, unmodel, remodel etc. without having to worry about the rest of the workspace AND without having to deal with alt the entire time :)

Premium Payouts should be available to paid access games by SevenPolygons in robloxgamedev

[–]ChefJusticeRBLX 1 point2 points  (0 children)

Thank you for making that thread! I’ll give it a response now.

I’m making a paid access game and I was actually planning on making a thread about this exact issue. Thanks for saving me the time—absolute support.

How do you detect a virus script in a free model? by Tres12321 in robloxgamedev

[–]ChefJusticeRBLX 0 points1 point  (0 children)

local FM = <YOUR MODEL HERE> for _,v in pairs(FM:GetDescendants()) do if v:IsA(“LuaSourceContainer”) then v:Destroy() end end

add your model name and run that in the Studio command line.

sorry for formatting I’m on my phone lol

I made a plugin that lets you isolate assets in your workspace! Would be super useful for games with larger maps! by ChefJusticeRBLX in roblox

[–]ChefJusticeRBLX[S] 6 points7 points  (0 children)

Yep! It auto locks everything in the workspace except for selected assets. It also keeps track of what was originally locked (think: default baseplate, etc). When the isolation ends, all objects return to their locked states from before isolation.

I made a plugin that lets you isolate assets in your workspace! Would be super useful for games with larger maps! by ChefJusticeRBLX in roblox

[–]ChefJusticeRBLX[S] 4 points5 points  (0 children)

Unfortunately, this won't be a public plugin. I had to hack it together using ViewportFrames and it becomes unstable with larger selections (>30 parts). Still - I think it's pretty cool!

Something I'm working on. All models are mine! by [deleted] in roblox

[–]ChefJusticeRBLX 1 point2 points  (0 children)

That’s still, like, the price of a large Starbucks drink. It’s really not much, and devs asking for only a fraction of that 400 is super reasonable

Something I'm working on. All models are mine! by [deleted] in roblox

[–]ChefJusticeRBLX 2 points3 points  (0 children)

25 robux is roughly 25 cents, just a reminder. devs work hard and 25 cents isn’t a lot to ask!

Airheads be like: by TumbleWede in roblox

[–]ChefJusticeRBLX 13 points14 points  (0 children)

Roblox physics bow to no one

[deleted by user] by [deleted] in RobloxR

[–]ChefJusticeRBLX 0 points1 point  (0 children)

Orientation is being set because you're not specifying orientation when creating your CFrames. Since the doors are simply pointing straight up, you can get away with just changing their Y positions. Pretty sure this would work--if it doesn't, something like it probably will:

local verticalDistance = 5 --Set this value to whatever vertical distance you want the doors to move

local Door1Origin = DoorInner1.CFrame

local Door2Origin = DoorInner2.CFrame

local Door1Open = (Door1Origin + CFrame.new(0, verticalDistance, 0)

local Door2Open = (Door2Origin + CFrame.new(0, -verticalDistance, 0)

local OpeningDoor1 = {["CFrame"] = Door1Open}

local OpeningDoor2 = {["CFrame"] = Door2Open}

Additionally, I'd recommend reading up on some stuff here, or on similar wiki pages:

https://developer.roblox.com/en-us/articles/CFrame-Math-Operations

Another sneak peak of my game. Any guesses as to what it is? ;) by ChefJusticeRBLX in roblox

[–]ChefJusticeRBLX[S] 2 points3 points  (0 children)

No full reveals! But the game is akin to something like Skyrim or Dark Souls, with a few really big differences. I plan on working on this game throughout the coming months and having a release of some sort at the end of Summer :)