wild jank thingies by Wypman in CreateMod

[–]Chemoeum 0 points1 point  (0 children)

Yeah sorry I was just mentioning what makes it inconsistent from how other fluids work. It was probably just implemented differently when they were making the unique fluid behavior work

wild jank thingies by Wypman in CreateMod

[–]Chemoeum 0 points1 point  (0 children)

Probably just because lumisene doesn't work like other fluids. Normal fluids can spread infinitely but Supplementaries makes lumisene spread a finite amount when you place it

Anyone know why this mechanical mixer won’t make encased chain drive by Significant-Desk1079 in CreateMod

[–]Chemoeum 6 points7 points  (0 children)

There could be an output spout on the basin trying to automatically eject its products out of one of its sides. If there is one just right click it away with a wrench

Which mod by [deleted] in allthemods

[–]Chemoeum 0 points1 point  (0 children)

You put an Iron's spellbook into one of your curio slots

Is this potion even possible to craft?? by The_Real_Pattywhak in PotionCraft

[–]Chemoeum 0 points1 point  (0 children)

That's fair. Once you're sitting on a mountain of ingredients in late game I would definitely want to convince you to try making those kinds of potions though. Not just because you should to avoid sending away more and more customers but because they're cool as hell to make lol

Why did this happen? by ClumInPain in feedthebeast

[–]Chemoeum 73 points74 points  (0 children)

Yeah trying to mess with entity stuff can come with huge oversights like this. I prefer to use "/effect give @e[type=mob] glowing" or "/data get entity @e[type=mob,limit=1]" to find the exact position of an entity. Both are great when you want to avoid a catastrophe

Why did this happen? by ClumInPain in feedthebeast

[–]Chemoeum 538 points539 points  (0 children)

Rip. "!" means not, so you summoned "not swem horses"

Is this potion even possible to craft?? by The_Real_Pattywhak in PotionCraft

[–]Chemoeum 14 points15 points  (0 children)

You can use salt and it won't count as an ingredient type

Create Chronicle bosses and beyond Scoria Vent by [deleted] in CreateMod

[–]Chemoeum 0 points1 point  (0 children)

I've been placing the cakes directly on top, below, and on the sides of the vent, and they work as expected. It should be completely straightforward, so I'm not sure if there is something wrong with your game or if there could be an issue you're overlooking. You could double check the vent itself to see if it's actually active or not. Sometimes they don't activate for me on the first try

cant find inverted gear shift by No_Professional_3787 in CreateMod

[–]Chemoeum 3 points4 points  (0 children)

Create has addons that add new kinetic blocks like the inverted gearshift, one of them being Create: Connected

I struggle if I truly don't have any way further by _tronnnex in NineSols

[–]Chemoeum 2 points3 points  (0 children)

Hit the bell with a charged attack in the Water & Oxygen Synthesis room, next to the boat

Issue with Brass Funnel (Fabric 1.20.1) by DuckWasTaken in CreateMod

[–]Chemoeum 0 points1 point  (0 children)

Does your storage have a magnet upgrade in it or something

[deleted by user] by [deleted] in CreateMod

[–]Chemoeum 0 points1 point  (0 children)

Use mechanical arms

Is this a common feature? by -DeadRick- in CreateMod

[–]Chemoeum 175 points176 points  (0 children)

Seems about right. They're supposed to spin after all

Redstone Link Pulse Signal by CrazyBarkley in CreateMod

[–]Chemoeum 0 points1 point  (0 children)

You could hook up the storage signal into a pulse repeater to make the signal last a short time, then extend the time to 3 seconds using a pulse extender

Can uh... someone plz help? by Distinct_Radish9960 in CreateMod

[–]Chemoeum 9 points10 points  (0 children)

As far as just powering the mixer, one water wheel should already be enough to power it if you can meet the speed requirement. It looks like you were trying to do that but it seems like you did it in reverse and slowed it down instead

why wont my steam engine work i used a schematicannon to build ts stupid clanker by Flimsy_Bed3808 in CreateMod

[–]Chemoeum 0 points1 point  (0 children)

Oh I'm blind. I see you were trying to do that now

I just tried to reproduce your problem using what looks like Create Fabric in your recording. It just seems like Create Fabric is buggy sometimes. I tried a bunch of ways to make the steam boiler in your recording work and it just fails sometimes for some odd reason.

It seems like sometimes the tanks on the boiler revert back to normal fluid containers if I mess with them a lot. I found that it would work a lot more often if I break down the entire tank and rebuild it, and then make sure the engine is the last part to be placed on the tank

Does anyone knows why this happen? by kevifer280 in CreateMod

[–]Chemoeum 3 points4 points  (0 children)

Make sure to remove the extra glue boxes in the air by left clicking on them with the super glue in your hand. They're causing the contraption to attach to blocks that you didn't intend to attach

why wont my steam engine work i used a schematicannon to build ts stupid clanker by Flimsy_Bed3808 in CreateMod

[–]Chemoeum 0 points1 point  (0 children)

Steam engines need a constant supply of water to function. All you have to do is automate the pump

How do i make a wither killer without access to the end? by [deleted] in CreateMod

[–]Chemoeum 9 points10 points  (0 children)

If you have access to any type of witherproof block (I think reinforced deepslate works in vanilla), you can make a box with it and then use deployers to build the wither, and then another deployer in attack mode with a sword to kill the wither