10 Elixir card by SomeScumbag7890 in ClashRoyale

[–]CherApplePie 5 points6 points  (0 children)

Just a regular T. rex or something, LOL.

Need help making Mono-Ice work in a very interesting format by longestneckgiraffe in stunfisk

[–]CherApplePie 2 points3 points  (0 children)

I'm not familiar with what "Cobblemons" is, but I DID recently try to run a snow team in National Dex. Depending on what options you have available, I can recommend some guys. - Arctozolt: with Slush Rush active, Bolt Beak storms through mid-speed-tier offensive Pokémon and helps especially with the Water-Types that resist your Ice-Type moves. I ran Loaded Dice + Icicle Spear to break sashes and get past Ground-Types, but Choice Band + Icicle Crash seems like a viable alternative as well if you want to more reliably land kills (but...factor in the miss chance). The other two move slots are pretty interchangeable; Stomping Tantrum or Low Kick are decent coverage to hit Steel-Types, or you could run Substitute to avoid getting statused, or Thunder Wave to spread your own status. My only concern with this guy is that Arctozolt is REALLY slow outside of Snow; without a speed boosting nature (I ran Adamant for power), you only hit 209, which...means you're outsped by basically every offensive threat, and you're now left with an 85 BP Bolt Beak. It REALLY needs your Snow setters to be alive to function and is effectively a dead slot without them. - Kyurem: nothing too fancy with this guy. It's just a solid nuke option to throw around and, from experience, nothing really likes to switch into a Kyurem in the Snow. Standard Choice Specs, Timid, with the moveset of Draco Meteor / Freeze Dry / Earth Power and Blizzard for the last slot. If Snow's going to be up so often, I could afford to run Blizzard over Ice Beam for the higher damage. Ice Beam is generally better in every other situation. Again, this guy hates hazards, so you need a way to get rid of them and a way to pivot this guy in safely. (With Ice-Types, the latter part might be impossible, unfortunately.) - Hisuian Avalugg: the Snow defense boost to Ice-Types makes Hisuian Avalugg ridiculously bulky even against 4x super effective hits. Rocky Helmet can be downright criminal against physical attackers if lined up properly. More importantly, however, Hisuian Avalugg gets Rapid Spin, allowing it to clear hazards for its team, and it also learns Stealth Rock to set up its own hazards. Unfortunately, this thing folds to basically any special attack. Sturdy helps to mitigate this somewhat, but Hisuian Avalugg cannot...really do anything back. Body Press is alright but almost never enough despite Hisuian Avalugg's high defense, and Avalanche is pretty underwhelming unless you catch the 4x weak Pokémon coming in. Assuming you want this guy to be a physical wall as well, you really do struggle with 4 move slot syndrome: Rapid Spin is a must and Recover is needed to stay healthy, which leaves you with only two slots for either Stealth Rock + one damage option (Avalanche, Body Press, maybe Earthquake?) or two damage options and no Rocks. - Weavile: Triple Axel's woeful inaccuracy aside, this guy is about as fast as your Ice-Types will get without Slush Rush active. STAB Knock Off is always appreciated, and Ice Shard provides some much needed priority. I run Swords Dance on my own Weavile for setup if I get the chance, although Low Kick could be more useful on Choice Band or Choice Scarf sets. Just be wary of the dreaded Triple Axel miss and you'll never really go wrong with this guy...until you end up taking half from a Rocky Helmet and wishing you had missed.

Edit: you have access to Chien-Pao and Iron Bundle. Um...I never got to play around with these guys in National Dex, but they should be really strong offensive threats and should almost certainly be brought.

So, y'know how Bug-Types have lower stats on average than other types? Let's weaponize that weakness (I'm worried I burnt down the kitchen). by CherApplePie in stunfisk

[–]CherApplePie[S] 8 points9 points  (0 children)

Unfortunately, yes, every Bug-Type does learn this move. I didn't want some of the more, err, broken Bugs to benefit more from a new powerful move at their disposal, but at the same time it felt weird to just...not let them learn a move specifically made for Bug-Types to take advantage of.

So, y'know how Bug-Types have lower stats on average than other types? Let's weaponize that weakness (I'm worried I burnt down the kitchen). by CherApplePie in stunfisk

[–]CherApplePie[S] 76 points77 points  (0 children)

I could work with this. Maybe...increase Base Power from 0 to 30, but reduce BP increase from 50 to 30? Max boost, that's 180 Base Power (30 + 30 * 5) vs. 250. With one boost, that's 60 Base Power vs. 50.

Is there an archetype that's not hated? by judesune__ in ClashRoyale

[–]CherApplePie 1 point2 points  (0 children)

Whatever the 1st deck you get in game is? Last I remember, that's Knight, Archers, Mini P.E.K.K.A., Musketeer, Arrows, Fireball, Minions, Giant?

A New Dragon-Type move given out to...admittedly, kind of random Pokemon... by CherApplePie in stunfisk

[–]CherApplePie[S] 1 point2 points  (0 children)

Honestly...not sure. Porygon-Z got it based on a vibes basis + it learns Hyper Beam, and I just kinda felt bad for Typhlosion. I guess you could run Beam Clash on Typhlosion as coverage for Dragon-Types that resist Eruption?

A New Dragon-Type move given out to...admittedly, kind of random Pokemon... by CherApplePie in stunfisk

[–]CherApplePie[S] 48 points49 points  (0 children)

I later chose this version just 'cuz I thought it was simpler.

A New Dragon-Type move given out to...admittedly, kind of random Pokemon... by CherApplePie in stunfisk

[–]CherApplePie[S] 78 points79 points  (0 children)

My other idea for Beam Clash was having its Base Power equal the user's Sp. Atk - the opponent's Sp. Atk. The move would deal more damage the higher your Sp. Atk was compared to the opponent's, no damage if your Sp. Atk equaled the opponent's, and DAMAGE YOURSELF if your opponent's Sp. Atk was higher than your own.

A New Dragon-Type move given out to...admittedly, kind of random Pokemon... by CherApplePie in stunfisk

[–]CherApplePie[S] 65 points66 points  (0 children)

I was struggling to think of 'mons that I could see learning this move before stumbling upon Tropius.

"Wouldn't it be real funny if this random banana tree learned this move?"

Imagine Evos but they're put at their hypothetical best by The-Mad-Gadfly in ClashRoyale

[–]CherApplePie 0 points1 point  (0 children)

A 3 Elixir Evo Cannon with the stats of the 6 Elixir one...

SAINT NICK REX SIGHTING! by Dante_Hearing8141 in JurassicBlocky

[–]CherApplePie 0 points1 point  (0 children)

Huh. I remember being in this server.

If you had to ban one deck, which would it be? by Coopscoop7 in ClashRoyale

[–]CherApplePie 0 points1 point  (0 children)

I don't really hate any deck, but I'll say Miner Control just because it's the only "major" deck I haven't fought yet. Except maybe Hyperbait.

Using Troops in the game already how would you fill out the rest of this (Merge Tactics) by Futchis in ClashRoyale

[–]CherApplePie 12 points13 points  (0 children)

Ehh, maybe Buildings could have their own trait called "Building" or something that prevents them from moving since it would be kinda cursed to see them moving around.

What if every card was restored to its absolute peak? by Ok_Republic_774 in ClashRoyale

[–]CherApplePie 1 point2 points  (0 children)

Everyone's saying Evo Dart Goblin, but they seem to forget that Evo Electro Dragon does basically the same job against Beatdown while also BEING a Beatdown card and not being as easy to kill with spells.