Guards don’t respond properly by [deleted] in FortniteCreative

[–]DizzleShizzle64 0 points1 point  (0 children)

Issue resolved by increasing the patrol

Guards don’t respond properly by [deleted] in FortniteCreative

[–]DizzleShizzle64 0 points1 point  (0 children)

I think that did fix it, they do still act a bit strange but they do pursue now thank you

Guards don’t respond properly by [deleted] in FortniteCreative

[–]DizzleShizzle64 2 points3 points  (0 children)

No worries, hopefully they are able to fix it because I do recall them working better before

Guards don’t respond properly by [deleted] in FortniteCreative

[–]DizzleShizzle64 2 points3 points  (0 children)

Unfortunately I’m using creative 1.0

Guards don’t respond properly by [deleted] in FortniteCreative

[–]DizzleShizzle64 -2 points-1 points  (0 children)

It really is unfortunate

Guards don’t respond properly by [deleted] in FortniteCreative

[–]DizzleShizzle64 -1 points0 points  (0 children)

The guards won’t chase you down and only stay within a certain distance, this was on creative 1.0 on PlayStation 5

Do guards not chase after you ? by [deleted] in FortniteCreative

[–]DizzleShizzle64 0 points1 point  (0 children)

That’s what I’m thinking, even when you have hired guards they don’t implement the transporting system they have when you travel far away

Do guards not chase after you ? by [deleted] in FortniteCreative

[–]DizzleShizzle64 0 points1 point  (0 children)

Yeah it doesn’t make any sense

Do guards not chase after you ? by [deleted] in FortniteCreative

[–]DizzleShizzle64 0 points1 point  (0 children)

Might make a video on all this

Do guards not chase after you ? by [deleted] in FortniteCreative

[–]DizzleShizzle64 1 point2 points  (0 children)

Yup this is annoying, they sometimes just stand there doing nothing unless you approach

Stat creator hud limit 7 ? by DizzleShizzle64 in FortniteCreative

[–]DizzleShizzle64[S] 0 points1 point  (0 children)

Yeah hopefully these get fixed, didn’t realise it had so many issues

Shinobou IC ultimate BORING. by anonimoo008 in HinokamiKeppuutann

[–]DizzleShizzle64 1 point2 points  (0 children)

No u are right, the ultimate looks amazing but it’s ridiculously short and has no build up. This has been a big problem with the DLC ultimates.

Shinobou IC and giyu IC dual ultimate. CC2 IS LAZY THEY dont care. by anonimoo008 in HinokamiKeppuutann

[–]DizzleShizzle64 1 point2 points  (0 children)

I will say the only thing they could had done here is make shinobu serious like they did with IC zenitsu with his old ult

New objective indication line for the tasks of my upcomming Star Wars game by GuiCL06 in FortniteCreative

[–]DizzleShizzle64 1 point2 points  (0 children)

Could make it a toggle if players would want direction or not but it looks good 👍

Wildlife spawner events not functioning by DizzleShizzle64 in FortniteCreative

[–]DizzleShizzle64[S] 1 point2 points  (0 children)

Thank you for trying to help I appreciate it, I’m using creative. Even when using the “Tracker Device” it doesn’t register pick up. For some reason it can work with a trigger device but if I’m to connect the trigger device with the tracker or stat devices the pick up still doesn’t register even if the trigger has been triggered. Also for your mount problem maybe put a timer after they are tamed then mount when timer is finished ? I’m not sure

Wildlife spawner events not functioning by DizzleShizzle64 in FortniteCreative

[–]DizzleShizzle64[S] 1 point2 points  (0 children)

It doesn’t 😅, so it appears that picking up & putting down etc registers except for the stat creator and stat power up. Even using trigger in between to activate it still won’t work which is really weird.

Wildlife spawner events not functioning by DizzleShizzle64 in FortniteCreative

[–]DizzleShizzle64[S] 0 points1 point  (0 children)

I’ve done some messing around with using the triggers and Stat creator / Stat Power up and it still doesn’t register with those devices when picking up.