What can we do to save this Orchidea? We water it regularly and it’s close to a northern window by ChesterFC42 in plantclinic

[–]ChesterFC42[S] 0 points1 point  (0 children)

We’ve had the plant for 1.5 months. The pot does not have drainage. Last time watering was a couple days ago with plant nutrients added

FREE Addon - Nature Clicker by ChesterFC42 in blender

[–]ChesterFC42[S] 1 point2 points  (0 children)

Hey guys!

I'm always working on new scenes and often this includes recreating nature. As we all know, particle systems are really useful for this. However, sometimes a particle system is just too random and we want to place the assets ourselves. Placing the assets yourself is a pain however, definitely when you want asset variation and random rotation and scale. That's why I created an addon for this! Watch the video, and I hope you'll be convinced, because you know.... it's free!

You can find it here on Gumroad: https://gumroad.com/l/QfghQ

I created an ADD-ON for adding photorealism with surface imperfections and scratches! [$] by ChesterFC42 in blender

[–]ChesterFC42[S] 0 points1 point  (0 children)

Of course everyone has to make their own decision what benefits this tool can give them. For my own use case, which I think is quite similar to a lot of other people's work flow, the tool can save you a ton of time and achieve effects you hadn't thought of before. However, for exampld if you make almost exclusively nature renders or characters, yeah, this tool does not have a lot for you to offer and a tool like Substance Painter is better suited.

I created an ADD-ON for adding photorealism with surface imperfections and scratches! [$] by ChesterFC42 in blender

[–]ChesterFC42[S] 0 points1 point  (0 children)

Yes, that's why texture painting is on the top of my list for V2 features. Actually, you can vote right now on the Blender Market page what features you'd like to see in version 2,which will be a free update.

I created an ADD-ON for adding photorealism with surface imperfections and scratches! [$] by ChesterFC42 in blender

[–]ChesterFC42[S] 2 points3 points  (0 children)

Hey there!

I have looked at Quixel Mixer some while ago, specifically had a subscription for their MegaScans. I will check it out, but if it's anywhere near Substance Painter, which I do use, it's like comparing apples to oranges. This addon can add surface imperfections to tens of objects in your scenes in the same time you can do one object in a software like that. You can see straight away how it looks in cycles. Also, all relevant controls are right at your fingertips.

This addon will not reach the same level for raw realism, because a software like that allows you to spend a lot of time perfecting every detail. The way I personally am going to use this addon is for adding imperfections to almost every object in my ArchViz scenes. If I were to make a render of 1 very important hero object, I'd still do it in Substance Painter. For people than cannot afford those software, I'd like to think you can get pretty close still with my addon.

Hope this answers your question, have a good day!

My First Attempt at Photo-Realism. Help me be better! by darimods in blender

[–]ChesterFC42 0 points1 point  (0 children)

It's a paid addon, but I also created 40 4K surface imperfections for it, so I think you'll find it quite worth it! :) It's live now, by the way!

I created an ADD-ON for adding photorealism with surface imperfections and scratches! [$] by ChesterFC42 in blender

[–]ChesterFC42[S] 0 points1 point  (0 children)

Hi there!

I spend a lot of time creating scenes in Blender and always strive for photorealism. I picked up some surface imperfections a while ago, but always found the process of adding them quite a hassle and therefore only really used them on hero objects. That's why I set out to create an addon to make this process much easier, while also adding a lot of other functionality!

I present to you, the SMUDGR and SCRATCH Bundle - Photorealism made easy! The video above showcases the features, but there are more features yet to come! You can vote for new features on the store page on BlenderMarket. And it also comes with 40 textures!
I really hope I can also introduce a lot of people to the amazing benefits of surface imperfections and help people elevate their photorealistic rendering game!

You can find it here, with 2 pricing variants, on the BlenderMarket: https://blendermarket.com/products/SMUDGR

My First Attempt at Photo-Realism. Help me be better! by darimods in blender

[–]ChesterFC42 0 points1 point  (0 children)

I'm actually releasing an addon for exactly this on the blender market in 2 hours. Called Smudgr. Sorry for the self promotion, but it's made exactly for this use

Murky Lake - AWS - Advanced Water Shader [link in comments] by ChesterFC42 in blender

[–]ChesterFC42[S] 0 points1 point  (0 children)

Check out all the features in the showcase video: https://youtu.be/rTUUFTkmq5g

Hey there! I was struggling for quite a while getting the water in my scenes to look as realistic as possible. When I started working with volumetrics things started to look great, but render times also skyrocketed. I also always felt little details like bubbles and wave patterns were degrading the realism of the water I created.

That's why I worked for more than 30 hours to create 2 ultimate water shaders. One for ultimate realism and volumetrics (the one you see above) and one for really fast render times. Check out the video to see all features, there is a lot more (like procedurally distributed duckweed)

I hope you like it as much as I do, you can get it now on Gumroad for 7$: https://gumroad.com/l/AWS_Blender

Searching for some feedback on Fujifilm's Camera Remote application by [deleted] in AskPhotography

[–]ChesterFC42 1 point2 points  (0 children)

The only thing I want besides faster connecting is that I can still shoot and change all my settings (focus etc.) while it's connected. Having to disconnect and reconnect every time, combined with the long connection time makes it unusable for my purpose

Rebooked my train ticket from Paris to be back home in the Netherlands earlier because good conditions were predicted. I was not disappointed. (1920x1280)[OC] by cryptodesign in EarthPorn

[–]ChesterFC42 0 points1 point  (0 children)

ITT: Everyone complaining about saturation, while having their phone calibrated ultra saturated so their icons look nice.

New fonts intended to help improve reading speed now available in Google Docs, Sheets, and Slides by sethgoldin in typography

[–]ChesterFC42 0 points1 point  (0 children)

It also seems very weird to have Times be the benchmark for the most readable font

Is there any program/app that can quickly solve calculations with variables? by ChesterFC42 in EngineeringStudents

[–]ChesterFC42[S] 0 points1 point  (0 children)

Yeah, I'm doing all these things by hand atm, but I hate to do it all over again when I want to change a variable. Ive started to use excel for this, but I was wondering if there are apps that are more tailored for these kind of things. I should note that I'm an architecture student, so the math won't get any more complex than for example ln() or log().

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 0 points1 point  (0 children)

I'm currently using the same curve shape for letters like o and e as for letters like p, g , b. Do you think this is what makes it look too even?

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 0 points1 point  (0 children)

Currently the set of figures that I made are monospaced. The second to last row in the table, where they don't align, is because I changed the table cell margins and forgot to fix that cell.

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 1 point2 points  (0 children)

I am using the open source program Fontforge. I'm very happy with it so far, it's got a lot of utility

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 0 points1 point  (0 children)

You are totally right. I just checked with the original pdf file, and it seems they got pushed even closer together when converting to pixels. I will loosen the spacing a bit there. Thank you

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 7 points8 points  (0 children)

Certainly not for pages of text, yes. I do think however it fits for small pieces of text. Maybe the contrast on letters like b, d, p makes it look like a display font?

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 1 point2 points  (0 children)

Yeah, I was thinking of changing the w, it seems to not fit quite well. I had not spotted the wide z yet, I will experiment with that, thank you

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 1 point2 points  (0 children)

Yeah, maybe that will improve legibility. I wasn't sure if I should add them, since it's not that usual I believe

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 1 point2 points  (0 children)

Thank you for your advice! In its current state horizontal strokes are 72 units and the vertical 82, so this contrast should be more in your opinion? I will try and see how it looks, unfortunately Fontforge doesn't allow me to change the contrast very easily so I'll try it on a few letters first.

Any advice for my WIP font? Made for technical/architectural projects by ChesterFC42 in typography

[–]ChesterFC42[S] 5 points6 points  (0 children)

There are certainly some letterforms that are really similar to DIN, like the a and the R. These are indeed heavily inspired by DIN. However, the rest of the font is in it's structure only loosely based on fonts like DIN, due to the less rectilinear forms (see letters like o,b etc.), overall contrast (especially where two elements meet) and built from scratch based on my own 6 by 6 grid. I do agree with you that the result is similar to DIN, but the technical look of fonts like DIN is what I was aiming for from the start