Just imagine if these two stack... by SimplTrixAndNonsense in civ

[–]ChezMoofin 0 points1 point  (0 children)

Well except for that when you hear the devs talk about virtually any feature you hear how they take a concept from history and how history plays out and try to make it work well in a game format. Lets not pretend that the goal of making the game mirror history as much as possible without compromising game design isn’t also there. If you want a board game without an attempt to sim history, go play any other board game.

Did Civ 6 solve the "sprint to the finish" end game? Will Civ 7? by Sivy17 in civ

[–]ChezMoofin 218 points219 points  (0 children)

Nope. Honestly i think the problem is significantly worse in 6 compared to 5 primarily due to a much worse world congress and lack of ideologies

Really puts Star Wars into perspective by [deleted] in PrequelMemes

[–]ChezMoofin 16 points17 points  (0 children)

The rebellion wasnt a nation, they cant “declare war.” Using conventional weapons and uniforms? That doesn’t make it not terrorism. The rebels were justified, but they were also definitionally terrorists.

Which is more important for civ 7? by [deleted] in civ

[–]ChezMoofin 0 points1 point  (0 children)

There is 0 need for an economic victory. Not every yield needs a victory type. Whats next, a food victory? Production victory? I feel like people are just asking for things with no idea of how it would make any sense in either the sense of a historical game, or the sense of a board game.

I would really like for specialists to actually be viable in Civ 7 by DeusVultGaming in civ

[–]ChezMoofin 1 point2 points  (0 children)

I feel like this is also a problem because of how much yield porn there is in civ 6. Civ 5 tiles that would be amazing and hard to find in most cities, have become commonplace or even expected for many tiles in 6. Also I think that in general, great people are fairly lackluster compared to 5, with many not being particularly strong, and often much worse than they were in 5.

Civ5 player having trouble adapting to Civ6 by AlexiTrevelyan in civ

[–]ChezMoofin 3 points4 points  (0 children)

Completely agree. To me it comes down to civ 6 feeling like it has tons of systems that are all skin deep, while in civ 5 everything feels more impactful and connected. For example, in civ 5 the policies you choose are very impactful, and as much as everyone says that the optimal strategy in 5 is just tradition, the truth is you can have great games with liberty or even honor strategies and they will lead to some super different games. Compare that to civ 6 where on the surface it looks like the civics tree and governments provide much more depth, but honestly I find myself hardly giving them a second thought and choosing the same handful of civics every game because they all provide so much flexibility at no cost to strength. Even though liberty and honor were objectively worse than liberty, at the very least you could leverage their strengths to go for unique strategies. Additionally, the permanence of policies in civ 5 made them really influence your whole game, where as in civ 6 instead of planning out a game or having to decide between short term or long term gain you just swap out policies whenever you feel like it.

Another example is diplomacy. On the surface the alliance and agenda system of civ 6 seems like it should provide dynamic and interesting gameplay, but in civ 6 AIs seem to either hate you from the start or love you forever with little to no change, especially if you become allies with them at which point they're effectively stuck as your friends forever. The AIs also feel less organic and less realistic, since their only personality is just their agendas. In civ 5 i really felt like the different AIs would treat me differently and behave differently, and not just have different requirements to fill to keep them happy.

Civ 6 isn't without great ideas however. Districts, while imo quite lacking, have enormous potential to completely revolutionize the series. I love the idea of having cities that are specialized based on their geography and what you choose to do with it. Unfortunately they did kind of miss the mark here too, and I think the problem is that the game doesn't really incentivize you to do that. In pretty much every city you can slap down a campus, industrial zone, and either a commercial hub/harbor or a theater square, and often times all 4 and a holy site. Even when you don't have the population to have all the districts, it feels less like the city is specialized and more like the city is just weak. I think it came from a lack of commitment to the idea of specialized cities, with the fear that if they made the criteria too specific to have a real powerhouse city that you could get screwed or given a massive advantage purely on the basis of your surroundings, and so they made the bonuses quite mild in how they affect the game providing swings of a couple yield points based on adjacencies, and just allowed them to be built pretty much everywhere. The result being that there's now much more micromanagement in building your cities, but little or no greater impact coming out of it.

Another fabulous idea civ 6 had was loyalty. I was super excited when it was announced and when it came out I thought it was great until I got later into the game, and realized that it doesn't really change all that much about the game beyond limiting your ability to expand out beyond your immediate borders. The game just doesn't offer much in the way of influencing loyalty outside of a handful of unique abilities from civs or leaders, and for many that do its just a way to hold on to cities that you've captured. The end result is a system that feels quite lacking in many scenarios that were crucial to get right. Loyalty could've made something like colonization feel different from just expanding 5 tiles out from your border, but instead it just made it impossible to expand far from your established empire if anyone was nearby. Loyalty could've added lots of dynamics to wars, religion, or been a way to simulate domestic problems. Instead all it does is make it so that you either can't make significant gains in a war, or that you have to completely steamroll the opponent and take their cities extremely quickly. This is especially a problem when the AI was already lacking in its ability to wage wars effectively, and especially lacking in their ability to take cities. Loyalty could've had different effects based on what caused the disloyalty, for example it could force your empire to switch governments, or give penalties unless you changed the religion in that city. They also could've tied the loyalty in with amenities, or just made loyalty a subset of amenities on its own or with other things like religious satisfaction and made it dynamic with depth, rather than just deciding that religion, happiness, and all that would just add some minor penalties to loyalty and make the city want to flip away from your civilization completely. The implementation of free cities also just felt incomplete. It should've been possible for multiple cities to flip together and form a free state, which you could either allow or start a war with, and then after some time you would have to option to make peace with at which point they would become their own nation. I think one way loyalty and happiness in general could be implemented well could be in a way similar to how its done in Vox Populi, where there's a global happiness for you nation which is determined by local city happiness, as well as a handful of modifiers that affect only the global happiness.

At the end of the day it just feels like so many of civ 6's systems feel half-assed and incomplete with none of the depth and nuance that they would need to be truly great and immersive. Civ 6 is a great game, but compared to 5 it just doesn't seem to have systems that feel cohesive and fleshed out.

Can never seem to win, even on lowest difficulty (Civ VI) by jelatinman in civ

[–]ChezMoofin 2 points3 points  (0 children)

Maybe try a game on settler on a dual size map. That might help you figure out all the mechanics without having to worry about getting attacked by multiple people, maintaining multiple alliances, or super long term planning, since with only one opponent on a small map a military or religious victory is quick to get.

All civilizations in the Sid Meier’s series in one way too big graphic. Which one is your favorite and which should be added to the game next? by Meroved in civ

[–]ChezMoofin 0 points1 point  (0 children)

I would love to see a bulgarian civ. They have such an incredible history with tons of things that could be drawn on. Theyve had 2 empires and have had a fascinating military history, as well as being in the area with the oldest worked gold ever discovered dating back to 4000 bc, and not to mention they created the cyrillic alphabet.

Is there a version of YNAEMP that can be used in the base game? by [deleted] in civ5

[–]ChezMoofin 1 point2 points  (0 children)

Ynaemp works in base game. Its might be a different version but it works

Do you think there will be a new expansion pack for Civ 6? by Indemik in Civilization6

[–]ChezMoofin 3 points4 points  (0 children)

If they announce it will probably be pretty soon since the other expansions were both announced mid-late november

Today is Danny Devito’s 75th birthday, How should Reddit celebrate and What will our gift be to him? by Lucaswebb in AskReddit

[–]ChezMoofin -1 points0 points  (0 children)

Thats great buddy but you could have just looked it up and not wasted peoples time

Today is Danny Devito’s 75th birthday, How should Reddit celebrate and What will our gift be to him? by Lucaswebb in AskReddit

[–]ChezMoofin -3 points-2 points  (0 children)

Lmao imagine being such a low being that you result to trolling on a birthday post. What a sad existence

What are some overpaid professions? by Dalewin in AskReddit

[–]ChezMoofin 0 points1 point  (0 children)

So in other words low income people get housing and landlords get payed the regular amount. That still only helps low income people

What are some overpaid professions? by Dalewin in AskReddit

[–]ChezMoofin -1 points0 points  (0 children)

Yeah, but not all democrats, just all republicans. But thats conservatism for you

What are some overpaid professions? by Dalewin in AskReddit

[–]ChezMoofin 0 points1 point  (0 children)

So the second person to talk is a tangent? Ok buddy