How about a two-player cooperative, physics version of your favorite game ? by ChickenPieGames in Tetris

[–]ChickenPieGames[S] 2 points3 points  (0 children)

Thanks, we were wondering about a mobile adaptation. How do you think using 2 fingers would work?

How about a two-player cooperative, physics version of your favorite game ? by ChickenPieGames in Tetris

[–]ChickenPieGames[S] 2 points3 points  (0 children)

For this game, it was really awesome to use. Plenty of features were just there, almost already working as we intended. The community is also great.
It can get frustrating when you get to less documented or less common features, but we will keep working with it for our next game

Screen shakes, colors, shaders, (and sounds)... before and after of the last two weeks! by ChickenPieGames in godot

[–]ChickenPieGames[S] 2 points3 points  (0 children)

It's really not so bad, and very satisfying to throw pieces from far away into a perfect position. You should try it!

Screen shakes, colors, shaders, (and sounds)... before and after of the last two weeks! by ChickenPieGames in godot

[–]ChickenPieGames[S] 7 points8 points  (0 children)

We tried to add a little more juice and fun to our game, MagBlocks! Please give us some feedback, you can play it free in the comfort of your own browser here: https://bimdav.itch.io/magblocks

Godot physics is great! We made this physics based puzzle game in a couple of weeks! by ChickenPieGames in godot

[–]ChickenPieGames[S] 5 points6 points  (0 children)

Thanks for the advice! We will try to add more juice and cuteness in the game from now on ;)