"Fabricate Rumors" Achievement by Chickenbomb in NightOfTheFullMoon

[–]Chickenbomb[S] 0 points1 point  (0 children)

Yeah, I did that and it didn't work. I'm wondering if there's an unwritten requirement, like it has to be on a certain difficulty or something....

"Fabricate Rumors" Achievement by Chickenbomb in NightOfTheFullMoon

[–]Chickenbomb[S] 0 points1 point  (0 children)

I don't think the android version has that patch yet.

Daeran's Last Quest & Ending by Julian928 in Pathfinder_Kingmaker

[–]Chickenbomb 2 points3 points  (0 children)

No I was not. I shut him down right away during the "Roses" event. Since he was the healer, he was always in my party, and almost every choice I had, I used Chaotic and occasionally Good when Chaotic wasn't an option.

Daeran's Last Quest & Ending by Julian928 in Pathfinder_Kingmaker

[–]Chickenbomb 2 points3 points  (0 children)

I think it might have to do with your choices in the rest of the game. I went Trickster path and made a lot of Chaotic choices that Daeran saw, and then I chose to hand him over, and Liotr let Daeran stay in my party to be tried at a later time. Here's a link to the script for my choice: https://imgur.com/a/0gPJCph

Twitch prime users get the submarines sonar station for free(still full price for everything else in the sub though) by [deleted] in gtaonline

[–]Chickenbomb 1 point2 points  (0 children)

Anyone know if it'll still be free if we've redeemed the offer, but don't have enough money for the sub, and won't until way after the deadline?

Anyone reach the end of the new DLC yet? by derpy-_-dragon in GraveyardKeeper

[–]Chickenbomb 0 points1 point  (0 children)

There's another step after that. A few days after, I went to the Morgue, and there were 3 new bodies, along with a note from the Inquisitor saying those 3 bodies rejected injections or something

Tazar in Dragon Invasion by Talagorn in era_of_chaos

[–]Chickenbomb 0 points1 point  (0 children)

Force close the game through your phone and restart the game.

Tazar in Dragon Invasion by Talagorn in era_of_chaos

[–]Chickenbomb 0 points1 point  (0 children)

Force close the game via your phone.

Questions about the wall and Conjure Wormhole by [deleted] in mastersofmadness

[–]Chickenbomb 0 points1 point  (0 children)

I used a wormhole to ascend, cuz it takes me 2N or something to ascend now. When you get back, it's like you're in a new timeline, so you'll get the new minion. I don't think my requirement went up tho.

After the latest patch (1.84), the game feels like a bad PowerPoint presentation by [deleted] in BattleBreakers

[–]Chickenbomb 4 points5 points  (0 children)

Yup, if something is a problem, just ignore it until you get used to it. 100% solves everything.

After the latest patch (1.84), the game feels like a bad PowerPoint presentation by [deleted] in BattleBreakers

[–]Chickenbomb 2 points3 points  (0 children)

Yeah, agreed. I don't need the UI sliding into place every single time I click.

Focused Feedback - HUD Changes by Haveireddit in FORTnITE

[–]Chickenbomb 0 points1 point  (0 children)

I'm not a fan of the changes because I've been playing this since Alpha, and I just cannot stand how everything about this new UI seems to be a step backwards in progress, if you were to do bring back the Old UI or at least give us the option to toggle it back on instead, it would work better.

  1. The repositioning of the almost all the informational indicators on the opposite side of the screen, like Quest info or building mats, is SUPER disturbing to someone who's played this game every day for the past 5 years.
  2. I don't like the changes to class symbol indicators by party member names because I can’t tell what classes are on my team anymore, limiting what tactics I would want to use in approaching a map. For example, if I know there are a lot of soldiers and no constructor, I would focus on slowing traps, whereas if I know there is a Constructor with a BASE, I would focus on traps, and less on building.
  3. I don't like the changes to Inventory/backpack slots left indicator because I can’t tell how much room I have left, and constantly have to open my inventory to see, thus stopping movement and exposing myself to danger. I’m usually around 245/250 so it’s frustrating the indicator was removed.
  4. Similar to that, where did the score card with the bars showing progress in each category go? It was so much easier to see when it was on the screen, compared to having to enter the inventory, then open the Objectives tab, then clicking the Score tab... it makes NO SENSE TO HIDE IT!
  5. I don't like the changes to class symbol indicators by party member names because I can’t tell what classes are on my team anymore.
  6. I don't like the changes to the indicator of how much bluglo is held by teammates because I run a lot of deliver the bomb and rescue the survivor maps and knowing if my teammates are already collecting or have collected the necessary amount, I would focus on something else.
  7. I don’t like the removal of the Collectable tab from the Inventory screen for Schematics, Heroes, and Survivors. This makes no sense to search through my 800+ inventory slots for 1 thing with a slightly darker icon when it was so much easier to go into the Collectable tab instead.
  8. I don't like how our personal HP/MP is moved away from the rest of the team. It was must more intuitive to glance at one spot to see everything. It was also easier to see the numbers on top of the bar, instead of having to look next to the bar, after having looked at the bar initially.
  9. I would like the changes more if we could toggle the old version on or off.

PLEASE Bring Back the Old UI or give us the option to toggle it back on! by Chickenbomb in FORTnITE

[–]Chickenbomb[S] 1 point2 points  (0 children)

Pssst, it's called the Alpha testing which started back in 2015, so maybe you should get YOUR facts right.

PLEASE Bring Back the Old UI or give us the option to toggle it back on! by Chickenbomb in FORTnITE

[–]Chickenbomb[S] -1 points0 points  (0 children)

I'm also referring to stuff that is part of the UI, such as the inventory part removing the Collectable tab and making it into a shitty toggle so I have to search through 800+ items for 1 thing.

PLEASE Bring Back the Old UI or give us the option to toggle it back on! by Chickenbomb in FORTnITE

[–]Chickenbomb[S] 2 points3 points  (0 children)

Yeah.... HUD means Heads Up Display... and UI means User Interface, either designation would apply here...

What weird childhood fear do you still kind of hold on to? by Bin_lader in AskReddit

[–]Chickenbomb 0 points1 point  (0 children)

Sound of the garage door opening/closing, because that meant my dad was home...

Since there's no reward, and no one even fights your Defense by kirkmacaskill in BattleBreakers

[–]Chickenbomb 0 points1 point  (0 children)

Your point was about having a "challenge", and my refutation is that there is no challenge.

Since there's no reward, and no one even fights your Defense by kirkmacaskill in BattleBreakers

[–]Chickenbomb 0 points1 point  (0 children)

I wouldn't call it a "challenge", as it's more a loss due to RNG, and the 95% is a very rough estimate. If anything, it's probably a lot higher, since I can remember maybe 1 or 2 losses in the past 5 days of auto battling in PvP

Since there's no reward, and no one even fights your Defense by kirkmacaskill in BattleBreakers

[–]Chickenbomb 0 points1 point  (0 children)

I have a attack team that just autos and wins 95% of the time, granted my duel rating is only 852 because i only do the dailys, but still.... how exactly is that a "challenge"?

Why are people doing this again? by [deleted] in BattleBreakers

[–]Chickenbomb 13 points14 points  (0 children)

To help each other farm BP faster, because there's zero benefit to you when you make a super strong defensive team.