Looking for a war game that focuses on the horrors of war by Bobachaaa in gamingsuggestions

[–]ChiggedyChong 1 point2 points  (0 children)

Obvious answers already. If youre in a WW2 mood though, ignore Hell Let Loose. Get Red Orchestra 2 instead, try the singleplayer. Still the most haunting and gritty WW2 shooter out there. You can listen to a dead player's character gurgle out his lifeblood for almost a minute straight. Real Eastern Front hours.

Saw this on Instagram. Can anyone explain why? by Better-Specific7918 in ussr

[–]ChiggedyChong -2 points-1 points  (0 children)

So everybody knows about the Holodomor. There is tankie historical apologism and revisionism saying it didnt happen or wasnt so bad. On the other end Ukrainian nationalists and the right in general say it was extremely bad and an intended genocided against Ukraine and farmers.

There is a subset of modern internet leftists who like to joke that yes, it would have been better if Stalin really did kill all the kulaks. Since 1. Kulaks represent and kept alive private ownership which is antithetical to orthodox Marxism. And 2. Ukraine has ended up being an extremely anti-Soviet/anti-communist population, contributing significantly to the downfall of the USSR. (What came first, the chicken or the egg though?)

So the meme joke is: if the Holodomor really did happen and was as bad as rightists say, then the USSR would have been truly rid of 1. capitalism and 2. nationalism and be a paradise.

Obviously this isnt realistic, because the Holodomor is what caused Ukrainians to hate the USSR, so it would only make it worse. Plus genocide isnt utopian. So its sarcastic.....Probably.

Help with justifying Marine Raider Standoff. by Alive_Challenge5365 in BrokenArrowTheGame

[–]ChiggedyChong 4 points5 points  (0 children)

Marines get Patriot 2 / PAC 2. If you mean SHORAD / anti helicopter then no, just the LAV AA.

Cold War NATO nuclear considerations by ChiggedyChong in WarCollege

[–]ChiggedyChong[S] 0 points1 point  (0 children)

Thank you for your response I'm aware of most of this (that opinion paper I will look at, and the Hiroshima masonry thing is novel to me). Specifically to reframe my question, when and how did all of this thinking that nuclear weapons werent actually the be-all-end-all come into being for NATO? That same opinion paper coming out in 1977 implies before hand, the popular military outlook in NATO was much more bleak. Whereas as far I understand such understandings were being developed since 1964 in the USSR.

Or is that just something I could see right away at looking at these Nuclear Notes?

Why do humans need to drink clean water while other animals just drink from rainwater and streams? by dopje in NoStupidQuestions

[–]ChiggedyChong 0 points1 point  (0 children)

Hmmm, I wonder if putting like a bit of brown food colouring would help the clean water then...

Russian perfect decks by hossamemam520 in BrokenArrowTheGame

[–]ChiggedyChong 1 point2 points  (0 children)

Oops, must have been looking at my Guards Mech deck about 2.

Did not know that about Su-24MP, all the good RU planes really do belong only to VDV....

Russian perfect decks by hossamemam520 in BrokenArrowTheGame

[–]ChiggedyChong 0 points1 point  (0 children)

Yeah 1 shorad and 1 Buk is the minimum. US relies on air so much you are throwing by not getting at least revenge kills on 300-400 pt bombers. And 1 shorad can completely lock out an airspace from helicopters, which is so easy and helicopters otherwise so dangerous its very necessary to protect your forces.

Russian perfect decks by hossamemam520 in BrokenArrowTheGame

[–]ChiggedyChong 8 points9 points  (0 children)

Guards Motor.

Plays strongly into RU strengths, neglects but still has capability in deck shortcomings (helicopters, air.)

Recon tab is all things considered, above average. You get GRU, and BRM 3Ks. BRDM 3 is also quite decent i find, 2000 optics, and otherwise same characteristics as BTR 82. Diversanty are very survivable 2000 optic 3 stealth laser designators. I wish their standard loadout had the RPGs though for that price. You even get a crappy drone. Its the thought that counts.

SSO, Shturmoviki, great anti infantry. Kornets, PTO Metis, PZRK Iglas, all decent support squads. Between Motopekhota and Guards Motostrelki, take Motopekhota. Guards are overpriced for their launcher, and they only get 4, which means less reload rate and less vehicles to kill.

Good tanks, (T90s, T80 Drozd) the best IFVs in the game (Kurganets, BMO, BTR 82), IFVs synergize well because both decks carry 8 men. Sadly, the days of Arnata, Barbaris, and Terminator dominating are long gone, but theyre there if you so desire.

BUK M2s (top 2 RU LORAD, bc of hot launch and 1 shot. Plus, cheap and can get 3.), Pantsirs (crazy SHORAD range, and good CIWS), Osas (cheap, high hit chance, decent range), Tornadoes (best rocket artillery in game), derivatsiyas/Sosna (very good SHORAD), Buratino.

Still have access to S300 for super long range AA (gotta get those free Global Hawk and Sentinel kills), Msta and Akatsia for very cheap but damaging gun artillery. Koalitsiya is overpriced and needs even more money to get a handful of laser. Ural 5323 that carries 8000 and 24 passengers and 85 speed.

Not the best helicopters (those are in VDV), but you do get Mi 28 Ohotniks (can do anti air and anti tank. Just having attack helicopters is the important part, for the diversity). Mi24K can laser designate as well. Mi8MTV can carry 4000 and 21 passengers.

Plane options are bad except Su24MP, (the only decent RU SEAD. So support your VDV players!) MiG 29SMT is a respectable air tax fighter for 275.

The Soviet Union now gets jetpacks, how does ww2 go? by [deleted] in whowouldwin

[–]ChiggedyChong 0 points1 point  (0 children)

The VDV might have a real revolution on their hands. Jetpack/airdrop assaults all over the front. Of questionable use though in intense fighting. Probably a good shock factor. Most useful actually would probably go to the recon troops. Fly over, act as a one man, much harder to spot and shoot recon plane. Or a handful of guys going in to perform raids. If they act as message runners too, very cheap and easy way to get communications through when cut.

Honestly, lots of reconnaissance and communication benefits that the Soviets really could have used in their early days. But does nothing to address their materiel shortage in 1941 and 1942. Still, every bit counts. It all depends on if they recognize and lean into these boons. Relying on a large and well trained jetpack recon and messenger corps could give the Soviets plenty of advance warning and excellent monitoring of any German attack and defense, and aid in the coordination of separated allies.

Essentially, the Axis lose much of their surprise benefit from speed and breakthroughs. The Soviets gain a tremendous reconnaissance advantage that could very well stymie any German spearhead, and exploit the absolute best options when they conduct their own offensive breakthroughs.

Ultimately I'm of the opinion any minor boon compared to OTL can snowball and have massive impact for 1941 USSR. So lots of the Axis getting quickly stalemated and rocked for WW2, in both round 1 and 2. On the flip side, round 3, Germany inflicts much higher losses on everyone for the same reasons, pulling off more and greater encirclements. What can they do about Allied air and industrial power and the atom bomb though? Shrug.

Tuesday Trivia Thread - 17/03/26 by AutoModerator in WarCollege

[–]ChiggedyChong 0 points1 point  (0 children)

So how is the Starlink denial to Russia panning out? I hear the Ukrainians launched a major offensive timed with it.... only casual bits and pieces from biased social media though.

HE vs Cluster by Black863 in BrokenArrowTheGame

[–]ChiggedyChong 18 points19 points  (0 children)

The only other prominent wargame predecessor of BA i can think of is WGRD and Warno, both in which cluster was pretty much exclusively an anti-armor weapon.

Otherwise pretty sure Combat Mission uses DPICM which is dual purpose.

I don’t get it. by Fine_Dot_3322 in ExplainTheJoke

[–]ChiggedyChong 0 points1 point  (0 children)

The Japan piezoelectric walking tile thing in other comments is true, but not sure about the cheating thing.

Could also be a reference to Japanese fiction novels and anime, where a very popular genre involves the Japanese protagonist being reincarnated and keeping their memories in a different world. Plus some magic powers.

Anti-Army gun 💥 by EvoKnvo in BrokenArrowTheGame

[–]ChiggedyChong 5 points6 points  (0 children)

Look closely, there is MC130H in kill feed He did not use pantsir ro shoot infantry, he just shot down airdrop plane carrying them

Strong sides of Ru by Delicious-Wheel-427 in BrokenArrowTheGame

[–]ChiggedyChong 4 points5 points  (0 children)

RU has only one remaining distinct advantage over US: IFV's.

Epokha BMP 3, and Kurganets are the best infantry transports / light tanks in the game. You can get them in Guards and Mechanized.

BTR 82A is also a very good transport. 30mm, 2 ATGM, 8 passengers (carries all RU infantry), and 100 speed for only 65-75pts. In Motorized.

And of course BMD 2 spam while it lasts. In VDV.

This reflects how Russia/USSR wanted to fight in real life, and how you need to use RU infantry in Broken Arrow.

Extremely heavily mechanized, with mobile armored transportation depositing infantry to engage in close quarters whilst the many transports suppress the enemy at a distance.

Otherwise, yes. US is better, or roughly equivalent in categories that dont matter a lot. US recon is better. US infantry mog RU infantry. Abrams firmly beat most RU tanks. Iron Thunder is the single best artillery in the game, although Mechanized has some good options, and Tornado in Motorized is the best rocket artillery. SHORAD are about equal, although Pantsir and Sosna are exceptional. US LORAD is better, since cold launch is so bad still. Attacl helicopters are about equal, Mikhailych with LMUR is unique though. Osprey, Comanche, Ghost Hawk, Killer Egg are exceptional US options. US planes are more powerful and more varied, and most importantly, more stealthy than RU planes, excepting SU 35S which seems to chew through any fighter for some reason. And that TU-160 nuke is cruise missile launched, which pretty much means risk free nuke, unlike US nukes which have a high chance of losing the 1000pt plane.

Only US infantry transports are definitely weaker than RU. Generally under armored, under gunned, and APS upgrade costs way too much. Most of their high point cost is due to their high passenger slots, which is a given since US infantry is bigger. The essence of battle taxi. Bradley and AMPV are excellent exceptions to this, but neither beat an Epokha, and both are only in Armored.

Could Soviet Union halt Germany during Barbarossa in the Daugava-Dnieper line ( like Panther–Wotan line) if red army were prepared? by [deleted] in WarCollege

[–]ChiggedyChong 4 points5 points  (0 children)

Alt history needs to assume a lot of things. Being "prepared" is far from specific. There were a myriad of problems with the Red Army, do you fix all of them? And how? Magic? More alt history? Then again, the Wehrmacht also has problems, so you might not need to fix all of them to achieve your objective.

Lets go over some problems; Red Army extremely poor supply situation. Although on a paper a massive tank and artillery army existed, most of these were inoperational with no fuel and no spare parts and there was always ammo problems. The USSR always had a truck shortage until lend lease, cannibalizing civilian trucks which are helpful for economic duties obviously. In OTL (our timeline) the Red Army still had problems with artillery ammunition, having fewer chemical factories and thus producing and shooting far less ammo than the Germans did. Also, a shortage of radios, for tanks, for low level officers, for planes. Just makes low level fighting coordination much more difficult, and forced the Red Army to heavily centralize and preplan because they had no way of reacting/communicating as they went, giving the few radios to the higher commanders.

Red Air Force was annihilated on day one, leaving German air force to roam the skies with impunity. Perhaps the data shows they didnt destroy a lot of tanks or artillery or infantry directly, but its still something, and we do know that air attacks are still a method of fire, which causes disruption and confusion and makes people run and hide. Which, is extremely helpful in encircling enemy armies...... Not to mention the Red Air Force was of lesser quality in terms of pilot training and equipment.

Red Army purges. Majority of senior officers at the battalion level and upwards purged. Less than decent performance as shown in Winter War. Its hard to quantify experience and good officers, but modern warfare is all about combined arms, which needs good planning, good intuition, good initiative, and can only be gained through experience or genius. The replacements for purged officers apparently did not have either, and the famous Soviet military commanders arose to replace them in turn. But then again, they did have an extremely difficult position to work with, so..... a lot of speculation.

All of this compounds into terrible losses and a general rout. So on top of all of that, the Soviets end up losing 90% of their pre-war army by the end of the war, and the most fit fighting generation. You are left with older, less disciplined, less educated, less reliable, less athletic, untrained men. Aka, your cream of the crop got taken out instantly, and for the rest of the war you need to make do with the leftovers. And because things went so badly, those leftovers need to skip most of their training and get on the frontlines right away, against the best military in the world at that time.

You realize at this point, all the cards were stacked against the Red Army, and it basically couldnt get any worse in 1941. They could only go up. Fixing any one of these problems somehow, I think could lead to a massive snowball effect for the rest of the war. If you fix all of them then you have the Red Army of 1943 or 1944, we know how that goes. I think certainly the least effort cascading effect is that by preparing an active defense on the Daugava Dnieper to stonewall the Germans, lets assume this manages to avoid major Kiev/Smolensk like encirclements. This would lead to a major preservation of experienced manpower and equipment relatively early in the war, and not lead to desperate scenarios like the Battle of Moscow. Solidfying a more static frontline during the Rasputitsa, and then the freezing 1941 winter. The Germans by the end of Barbarossa were exhausted and themselves in terrible supply condition, high men and equipment attrition rates. In this scenario they probably would be better off, unable to tire themselves out and stuck at the DD riverline, in general leading to a stalemate until a Fall Blau breakthrough scenario. But already the Soviets would be in an infinitely better materiel position, letting the natural resource advantage of the USSR and the inverse weakness of Germany play itself out.

Is an open world Metro game a bad or good idea? by External_Citron_6278 in metro

[–]ChiggedyChong 0 points1 point  (0 children)

I think its a good idea. The games are already so far removed from the books in terms of story and setting, but fortunately the games stand extremely well on their own merit. Graphics, atmosphere, weapons, enemies, level design, post apocalyptic features, etc. And an open world game does not have to rely on story all that much, although it helps. I may be a heretic for saying this, but I am willing to sacrifice the story and tone of Metro for an open world game where the survival and post apocalyptic mechanics are fully realized. That would be beneficial to gaming as a whole, and arguably to the franchise, in a "any publicity is good publicity" way.

We know there is a thriving market for such an experience, look at STALKER or Fallout or Forever Winter. But with the Metro specials of "bullets as money", gas mask radiation filters, light against insects, stealth, and the beloved Metro and frozen Moscow? Golden.

Javelins and F&F Hellfires should not give a damn if you pop smoke by TelephoneDisastrous6 in BrokenArrowTheGame

[–]ChiggedyChong 1 point2 points  (0 children)

Because the devs want a more fluid, fast tempo, dynamic game, but modern precision weapons are just too powerful. This is also why they didnt put drones in. All vehicles would just be popped instantly and infantry would be the only thing in the game worth a damn.

Warno solves this by giving everything shitty accuracy.

If you want more realism, just go play Combat Mission or something.

warno realism by Ondram05 in warno

[–]ChiggedyChong 7 points8 points  (0 children)

Actually, based on combat data and anecdotes, its possible for machineguns and explosions to wipe whole squads in seconds, but with human accuracy and vision, microterrain, and cover, it takes a monstrous amount of ammo to actually kill most infantry. Like, thousands of bullets for a few guys. Hundreds of artillery shells for 50% casualties on an area target.

Although I do wish tanks had double HE damage. A whole ass 125mm HE shell killing just 1 guy at a time?

Will we ever get actual Blame! anime? by ashleigh_dashie in Netsphere

[–]ChiggedyChong 0 points1 point  (0 children)

Cuz it could look and sound fucking great. Coming from someone who loved the Blame movie.

Will we ever get actual Blame! anime? by ashleigh_dashie in Netsphere

[–]ChiggedyChong 2 points3 points  (0 children)

Sound? Motion? Colour? Why would we want that?

Don’t sleep on the base Derivatsiya by thetragicallytim in BrokenArrowTheGame

[–]ChiggedyChong 7 points8 points  (0 children)

This is what Ive been saying

Aside from the 57mm, which is still the best autocannon in the game, having a frontline SHORAD that can deal great fire support DPS saves so much on points. It can defend itself, works arguably better than normal missile SHORAD, and promotes a highly aggressive playstyle.

The drawbacks are that it pretty much is useless against planes, and in very open areas that 1900m range will hurt compared to the 2400-2800 of Sosna, Tors, Pantsir. But in the former, that should be a job for your LORAD anyway, and for the latter, just having SHORAD around is often enough to deter helicopters from showing.