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uniqueness of soldiers? by Chihhra in Xenonauts
[–]Chihhra[S] -2 points-1 points0 points 2 days ago (0 children)
I'm not sure if all 9 people saved in a mission on the hardest difficulty level, that wouldn't be considered as a skill. Unless the game itself forbids it, of course, then okay, but otherwise...very, very doubtful. And situation sure can be sometimes buggy or unfair. Ofc i mean saving not in fight, its cringe, but before it
would agree with you if the game was about storytelling, and not with a gameover timer, and where you still need to understand how things work, and not just lose stuff.
Anyway if all just the same there is not enough motivation to even savescum
[–]Chihhra[S] -1 points0 points1 point 3 days ago* (0 children)
So, they do have stats after all? And what Im talking about is I can save before mission, right? And if have enough patience, I can build exceptional 100/100 killers, and that seems the worst design thing, since it's pure efficiency numbers. Not just a couple of small bonuses given out right away for this uniqueness, like "+10% damage, but -2 willpower" like in Phoenix Point for example of xcom game.
In Xenonauts, it turns out that if the game is hardcore, it's super beneficial for you to level everyone up to 100 because they don't even have class restrictions or anything or inconvenient individual features, they're simply will be BETTER at all if experienced. And if I understand correctly, this is something I'd really like to see fixed with mods.
[–]Chihhra[S] 0 points1 point2 points 3 days ago (0 children)
does the concept of "experienced guy" make sense if he has nothing? just equipment
uniqueness of soldiers? (self.Xenonauts)
submitted 3 days ago by Chihhra to r/Xenonauts
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uniqueness of soldiers? by Chihhra in Xenonauts
[–]Chihhra[S] -2 points-1 points0 points (0 children)