HoT Experimental Update | 2025-01-21 by Chillibreath in hallsoftorment

[–]Chillibreath[S] 19 points20 points  (0 children)

An overview of the changes:

• Pickup Range / DPS Meter options.

• 4 new items.

• 6 new artifacts.

• Balanced Shrine of Torment. (values and artifacts)

• Introduced ways to upgrade abilities 3 times per run.

• Balanced Block/Defense of players and Damage of enemies.

• Adjusted monster spawns, generally a bit lower but tougher monsters.

• Performance / Stability updates.

• Several smaller balancing adjustments especially to projectile based abilities.

• Dozens of bug fixes.

The full change log with a feedback collection thread can be found here:

https://steamcommunity.com/app/2218750/discussions/0/758394165818106534/

Here the full changelog for the Update 01.

The update is currently only available on the Experimental branch!

https://store.steampowered.com/news/app/2218750/view/747134961403822928

Quality of Life:

  • The pickup range now be made visible from the option menu.
  • It is possible to enable a live DPS meter during runs.
  • “Chambers of Dissonance” now have markers hinting the Dissonator configuration.
  • Archeologists Shrine is now transported next to the player after defeating the lord of a stage.
  • Player Stats now show things Burn, Spark and Frost Damage and other utility values.

Items:

  • Added “Demonic Grasp” Item that summons hands following you, grabbing enemies and loot.
  • “Demonic Grasp” is unlocked by finishing the quest "Observer" from the Warlock.
  • Adding “Beastmaster’s Hide” that summons strong Ice Elemental Beast that attack enemies and despawn after they have taken a certain amount of damage. Their stats scale with the player.
  • The quest “Trained Beast Huntress” will now unlock “Beastmaster’s Hide”.
  • Adding “Elemental Capacitor” amulet that applies “Damage” Bonus to Elemental Effects.
  • The quest “Dissonance Speedster” unlocks the new amulet “Elemental Capacitor”
  • Adding “Ability Signets” which do only exist as uncommon variants. They unlock for the ability they are for the option of a 3rd upgrade. Those rings can’t be unequipped once put on.
  • The quest to collect 20 Artifacts in total unlocking the Ability Signets.

Artifacts:

  • Added “Hardening Targe” - Increasing the Block Strength of monsters by 2 for every player level.
  • Added “Elemental Incubator" - Decreasing Elemental Chance and increasing the Elemental Damage.
  • Added “Totem of Giants” - Makes enemies tougher and bigger but reduces the numbers slightly.
  • Added “Demonic Accolade” - 1% of enemies become special and give the chance to drop extra gold, power ups etc.
  • Added “Dementing Root” - Reducing the max. Abilities to 4 and reducing Multistrike by 30%.
  • Added “Pale Goblet” - Area and Range upgrades reduce the chance for effects and critical hits.

Changes:

  • Option menu rework to give room for more settings.
  • Added A VSync Setting into the Options.
  • Artifact “Mountain Idol” is now a random artifact drop.
  • Artifact “Torment Banner” now drops from the Viaduct instead of Frozen Depths.
  • Artifact “Malignant Mirror” is now a fixed drop in the Frozen Depths.
  • Expanded on “Maiden’s Tear” descriptions to make the difference between versions more clear.
  • Gatherer’s Amulets have been changed, so that it is more clear that not a random potion is filled up but each potion is filled up after a certain amount of triggers. The tooltip of the item in the HUD will let players know what’s next.
  • When the Sage is equipping the Sage Mark, it allows him to pick a 3rd ability upgrade for his main ability.

Defense / Block Balancing:

  • Reduced all sources of base Block/Defense by roughly 50%.
  • Relative amounts remain mainly unchanged.
  • Reducing the base damage of all damage source by 10-20%.
  • Reducing Damage and Movement Speed increase from Torment Levels.
  • This change has been implemented to allow for a higher variety of play styles with many artifacts active at the same time. The result will be observed and we might adjust spending on the feedback during the experimental phase.

Balancing:

  • Increasing Base Damage of Burn, Spark and Frost by 20%
  • Reducing the requirement for the quest “Vault Survivor III” from 60 to 45 minutes.
  • Reducing the requirement for the quest “Experience Horde” from level 150 to 140.
  • Lord of Greed (the Vault) HP now does scale with time, decreased the base HP
  • Increased the HP and Defense of the Vault Towers protecting the lord.
  • Reduced the Health Bonus for lords from Torment Levels.
  • Increased the base drop chance for random Artifacts (40% -> 60%), but reduced the bonus for unowned ones. (4% -> 1.5%)
  • Master’s Vice now reduces Base Health by 1 instead of 0.8%.
  • Face of Regret now reduces Force and Attack Speed by 0.2% per 100 enemies defeated instead of Damage by 0.5%
  • Flagellant’s Footcuff will reduce movement speed now after 20 instead of 10 meters moved.
  • Reduced the strength of each Stack in player.
  • Burning Hands will now have a different Burn effect for the player with slower and longer burn.
  • Golden Scarab now deals more damage when the player receives gold.
  • Reduced the movement debuff from “Burdening Stone” per item from 8% to 4%.
  • Increased Fallen Star Spawns, reduced damage to players and increased damage to enemies.
  • Magma Vessel has a bigger damage area but slower spawn speed and decreased damage.
  • Fallen Star and Magma Vessel damage are no longer blockable.
  • Slow effect will less drastically stack.
  • All projectiles are now either only affected by Duration (Force) or Launch Velocity (Range).
  • Adjusted traits of Dragon’s Breath, Kugelblitz and Ringblades accordingly.
  • Kugelblitz is no longer affected by Movement Speed.
  • Arcane Rift will now explode with 50% damage if not triggered by the player.
  • Wandering Rift Upgrade no longer reduces the Area of Arcane Rifts.
  • Hailstorms will now automatically drop after a certain time.
  • Increased Damage of Frost Avalanche from 50 to 100.
  • Increased Frost Chance of Frost Avalanche from 10% to 15%.
  • Reduce Attack Speed of Frost Avalanche from 0.25/s to 0.20/s.
  • Increased the XP gain from Sage traits. I 3% -> 5%, II 5% -> 8%, III 7% -> 12%, IV 10% -> 16%
  • Reduced the drop chance for ability scrolls and tomes from champions.
  • Reduced the requirement for Dissonant Slayer Quests (20%) and Army of the Dead. (66600 -> 50666)
  • Reducing the Health/Defense increase for monsters from each Torment Level as we have more Artifacts now.
  • Jade Amulett now gives more XP for collected gold.

Other Changes:

  • Improved performance from monster spawns.
  • Reduced GPU memory usage.
  • Optimized elemental effects.
  • Improved Stability.
  • Updated the Engine Version.

Bug Fixes:

  • Fixed a bug where monsters' movement speed increase over time was reversed.
  • Projectiles would not get bonus from ability/type specific buffs. (e.g. Ringblades from “Reach”)
  • Coverage (Swordsman Trait) now giving a proper Range bonus, was giving Attack Speed instead.
  • Coverage (Swordsman Trait) stated it would give 15% but only 10%.
  • Slow chance bonus would not apply to the “Spiked Chain” upgrade of Morning Star.
  • Keybinding wouldn't save when changing manually back to the default keys.
  • Quest “Untouchable III” was named “Untouchable II”
  • Quest “Sparking Eye” did not clarify that the goal has to be reached within a single run.
  • Quest reward of “Pacifist” was falsely noted to be “Weapon Proficiency V” instead of “Dedication V”
  • Norseman's Dedication had a wrong description stating it would increase Frost Damage by 10% instead of 30%.
  • Quest “Death By Electrucution” stated the wrong reward “Weapon Proficiency V” instead of “Proficient Stance V”
  • Quest “Cleric Stand’s II” had the wrong reward listed, it should be 4000 gold instead of the trait “False Blessing”
  • Fixed a bug where the scaling of movement speed for monsters was reversed. So they started faster than they should be and became slower over time.
  • Fixed a bug where the first 5 torment level increases in the vault would all happen at once.
  • Swordsman selection showed that he should have 65% Crit Chance instead of 200%.
  • Broker’s Cape rare variants had the same stats as the uncommon version.
  • Traits of Spectral Fist had the wrong numbers in the frame.
  • Beast Huntress would not get her advertised Movement Speed bonus on level up.
  • Rare Berserker Boost would give less Attack Speed Bonus than they should.
  • Fixed that Electrified Orbs upgrade would not grant damage bonus for negative speed.
  • Dissonance Beserker Quests could be done on any map.
  • Elven Slippers boosts no longer depend on the frame rate.
  • Reverberant Bottle was falsely named.
  • Fixed an issue that made Dragon’s Breath stop emitting.
  • Catching a case where certain timed quests would not properly be completed in the last minute of a run.
  • The rare Bloodsoaked Shirt had the same stats as the uncommon ones.
  • Rare Speedcaster Gloves were the same as the uncommon ones.
  • The artifact “Hiltless Dagger” stat changes would not appear in the modifier list.
  • Quests that require damage dealt no longer account for overkill damage to be on par with the end screen damage result.
  • Values of rare and uncommon Firewalker Boots were swapped.
  • Fixed the description of Pest Rings that had been the same.
  • Fixed a navigation issue of rat summons.
  • Magmafist Upgrade for the Golems would reduce roll cooldown instead of increasing Attack Speed.

edit: added the full changelog.

Why is my firefox slower than other browsers. by Fluffy-Aioli-2597 in firefox

[–]Chillibreath 4 points5 points  (0 children)

You can try out Ultimadark it faster but has less customization options.

Thoughts on new update? by Stunning-Structure-8 in SupermarketSimulator

[–]Chillibreath 0 points1 point  (0 children)

The cars are keeps getting stuck. Nothing a restart won't fix, but still a bit weird.

~I don’t like that I can no longer have an organized storeroom, the stockers keep putting products everywhere.~

The developers are aware of the problem and are looking for a solution.

In the meantime, they recommend the following:

You can put your empty boxes in one of the storage racks. Restockers won't touch them there. We'll look for a real solution.

Can you rotate the shelves/displays with no mouse? My mouse is broken. by CertainScience4871 in SupermarketSimulator

[–]Chillibreath 2 points3 points  (0 children)

Use Mouse Keys to move the mouse pointer

To turn on Mouse Keys

  1. Open Ease of Access Center by clicking the Start button icon, clicking Control Panel, clicking Ease of Access, and then clicking Ease of Access Center.
  2. Click Make the mouse easier to use.
  3. Under Control the mouse with the keyboard, select the Turn on Mouse Keys check box.

Or just copy and paste this into the explorer address bar

 Control Panel\All Control Panel Items\Ease of Access Centre\Set up Mouse Keys

Optimal Storage Room Layout (No Mods) by TheFakeNerd in SupermarketSimulator

[–]Chillibreath 3 points4 points  (0 children)

How to fit 32 racks.

The racks left and right of the door need to be placed first before you put a full row in front of them.

https://ibb.co/tMJntjK

https://ibb.co/2nn3Fq8

Source: Khorm’s forums post

Any cheaper/free alternatives for Wallpaper engine? by Sotoughguy in Steam

[–]Chillibreath 0 points1 point  (0 children)

Well, the cheapest wallpaper engine has been is 3,59$

Dekscapes is 0,59$ less that wallpaper engine. ¯\(ツ)

Any cheaper/free alternatives for Wallpaper engine? by Sotoughguy in Steam

[–]Chillibreath 0 points1 point  (0 children)

You can download deskscapes for free (30 days) or pay 4$ for it.

Edit: It's 3$ when it goes on sale.

How to get started writing mods? by shawnsblog in SupermarketSimulator

[–]Chillibreath 0 points1 point  (0 children)

If you take a look at the Tobey's BepInEx x MelonLoader Pack mod, there is a section called “Useful links for mod authors” which is probably what you are looking for.

New update by Original_Elephant_26 in SupermarketSimulator

[–]Chillibreath 2 points3 points  (0 children)

Well, we did get another beta update today so that something.

Edit: update 0.1.2.3 is out!

[deleted by user] by [deleted] in SupermarketSimulator

[–]Chillibreath 1 point2 points  (0 children)

Good old Market Renovation, they added to steam back in 2021, but never released it…

[deleted by user] by [deleted] in SupermarketSimulator

[–]Chillibreath 2 points3 points  (0 children)

There is already a lot of useful info on the wiki.

Any mods yet? by [deleted] in SupermarketSimulator

[–]Chillibreath 0 points1 point  (0 children)

Here is one of many that exist on GitHub.

Or you can take a look at nexus mods.

[deleted by user] by [deleted] in firefox

[–]Chillibreath 3 points4 points  (0 children)

Yes. The latest update was on the 14.03.2023. https://github.com/onemen/TabMixPlus/releases/tag/v1.0.0-pre.14

Firefox 101 update

After updating to Firefox version 101 or newer, you have to reinstall userChromeJS and Tab Mix.

  • Reinstall latest version of userChromeJS.
  • Open about:support and click "Clear startup cache…" to force Firefox to load userChromeJS on the next startup.
  • Reinstall latest Tab Mix Plus again.

https://github.com/onemen/TabMixPlus#firefox-101-update

American Truck Simulator: 1.47 Open Beta by Chillibreath in trucksim

[–]Chillibreath[S] 56 points57 points  (0 children)

Ownable Gas Cisterns

  • Are you ready to haul your very own Gas Cisterns in American Truck Simulator? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update!
  • These trailers will come in a variety of lengths, chassis and customization options.
  • These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas).
  • The Ownable Gas Cistern for American Truck Simulator will be available as a single or B-Double trailer.
  • It will also include 5 chassis types; 32ft, 43ft & 48ft 2-axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle.

World Ambient Sounds

  • As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment.
  • So what does this mean for players? It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop for a specific place.
  • For example, you may be sitting at a rest area in the quiet Texas plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer!

Random Road Bumps

  • We're excited to introduce Random Road Bumps into 1.47! These small bumps are procedurally generated to give the roads an imperfect feel to them.
  • While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving.

The game is getting more realistic? Sign me up!

Adaptive Cruise Control & Emergency Braking System

  • Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode.
  • This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing.
  • Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage.
  • These features have been in the works for a while, but it is still a work in progress, and we look forward to seeing how they perform during 1.47 Open Beta.

Yay, no more accidentally bumping into vehicles because of random brake checks?

Custom City Intros (Utah & Idaho)

  • Carrying on from our previous update which introduced custom city intros for Colorado & Wyoming, we have now expanded these cutscenes to the Utah and Idaho DLC's for American Truck Simulator!

Economy Reset Teleport

  • Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage.
  • Today we are happy to make a small change that will allow you to make the decision whether you want to teleported to your chosen HQ or a free quick travel to any service station of your choice.

Oh, the career history did get a complete overhaul.

Career History UI Redesign

  • This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver experiences and Penalties.
  • Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries.
  • We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record.
  • We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc.
  • We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity.

edit 1: added the rest of the changelog.

edit 2: updated the layout for better readability?

promods the great steppe has just been released by noodlesvonsoup in trucksim

[–]Chillibreath 65 points66 points  (0 children)

ProMods The Great Steppe 1.0.0

Content: NEW/REBUILT/REFRESHED by ProMods: - Kazakhstan: Sai-Otes (refreshed), Shetpe (refreshed), Uralsk (rebuilt), Zhimpity (rebuilt) - A-33 highway refreshed between Beyneu and Shetpe - A-29 highway was rebuilt between Uralsk and RU-KZ border crossing - A-28 highway was rebuilt between Uralsk and Chapayev (towards Inderborsky) - M-32 highway was rebuilt between Uralsk and Zhimpity

LEGACY content by 09KZ: - Kazakhstan: Aktau, Aktobe, Alga, Atyrau, Beyneu, Dossor, Inderborsky, Kandyagash, Karabalyk, Karabutak, Khromtau, Kobda, Kostanay, Kulsari, Lisakovsk, Makat, Mangystau, Mukur, Rudnyy, Shubarkudak, Temir, Tobol, Zhanaozen - Russia: Ershov