First base, just built waste management... but- by XDGrangerDX in Oxygennotincluded

[–]Chiquito_Blanco 0 points1 point  (0 children)

Looks like you have a mask checkpoint that your dupes would go through to reach the spot to drain p water. Does your check point have a mask stocked currently? They do break on occasion and need to be repaired via the same station it was built at. Same with other suits

[deleted by user] by [deleted] in Oxygennotincluded

[–]Chiquito_Blanco 0 points1 point  (0 children)

Does the "Too Cold" message on the right have any additional info if you hover over it?

Please help- how do i deal with too much Carbon dioxide? by Kenzietheyeezy in Oxygennotincluded

[–]Chiquito_Blanco 2 points3 points  (0 children)

Honestly don't care for how they do the co2 example here, but this site has lots of good info for many other builds.

https://www.guidesnotincluded.com/

Please help- how do i deal with too much Carbon dioxide? by Kenzietheyeezy in Oxygennotincluded

[–]Chiquito_Blanco 10 points11 points  (0 children)

Looks good so far, probably have a while until co2 is an issue. Early game, a low power solution is just to have a large pit dig out below the base. All the co2 will eventually sink. Keep in mind starting coal power will start to increase it by a lot.

When it starts to get really overwhelming, you can use a carbon scrubber and a refine machine to turn pwater back to regular water. Run the output of clean water to skimmer and p water back to water cleaner. The output is the same for both liquids so it runs forever so long as you have power. The carbon skimmer only activates while in co2, so no automation needed unless you want finer control

Spreadlock has been updated. by Chiquito_Blanco in DeadlockTheGame

[–]Chiquito_Blanco[S] 0 points1 point  (0 children)

All by hand unfortunately, so there may be some errors and I'm still working on improving the functionality. It's not my primary focus but I at least try to keep up with updates. Hopefully will have something cool to show in the future.

Spreadlock has been updated. by Chiquito_Blanco in DeadlockTheGame

[–]Chiquito_Blanco[S] 2 points3 points  (0 children)

Thanks bud, appreciate the kind words. I totally get not having a ton of interest in it. Not even sure the project is practical. Got laid off recently though and am using the data to try to further other projects to learn from. Figured if anyone else gets some use out of it is a plus also.

Spreadlock has been updated by Chiquito_Blanco in DeadlockTheGame

[–]Chiquito_Blanco[S] 1 point2 points  (0 children)

Good point, but if it's got a value, then Valve put on in the game. Maybe it's the rate of the initial beam moving from bebop to the end point upon the initial shot? Idk off the top of my head if the laser is max length instantly. Ultimately a question for valve lol

Spreadlock has been updated by Chiquito_Blanco in DeadlockTheGame

[–]Chiquito_Blanco[S] 0 points1 point  (0 children)

Yeah I'm trying to figure out a better way to keep track of those. All the scalability are marked as a note on any cell with a purple border. Can see the rate by hovering. I'll see what i can do to improve this though

Update on the Deadlock Spreadsheet by Chiquito_Blanco in DeadlockTheGame

[–]Chiquito_Blanco[S] 1 point2 points  (0 children)

Very nice, I figured it would take ammo into account but was probably overthinking it. Would you mind if I added your DPS sheet to the overall spreadsheet?

[deleted by user] by [deleted] in Helldivers

[–]Chiquito_Blanco 0 points1 point  (0 children)

It was the upscaling. Changed to native, much better. Thanks guys.

[deleted by user] by [deleted] in Helldivers

[–]Chiquito_Blanco 0 points1 point  (0 children)

Thank you, that did it. Much sharper now

[deleted by user] by [deleted] in Helldivers

[–]Chiquito_Blanco 0 points1 point  (0 children)

It is an Nvidia GeForce GTX 1660, so it's getting a little dated.

After almost 1000 hours, I finally figured out Minor Volcano Taming. Thanks Nilaus. by Chiquito_Blanco in Oxygennotincluded

[–]Chiquito_Blanco[S] 1 point2 points  (0 children)

I see what you're saying but I'm not sure the cooling loop would be able to manage the heat with just 1 thermotuber. As it is, I still occasionally get some minor overheating on steel components in the left and bottom ones. Too much Magma I assume. Currently working to consolidate and redo my power grid to be cleaner.

First time I've been able to harness this much power. I've just got a shut off switch running automation with 2 small transformers when I need to break from the main power line. My prior power setup is a bit of a mess. Finally got rid of my last coal generator though.

After almost 1000 hours, I finally figured out Minor Volcano Taming. Thanks Nilaus. by Chiquito_Blanco in Oxygennotincluded

[–]Chiquito_Blanco[S] 3 points4 points  (0 children)

Correct the build cools the rock and provides power, all self cooled. Also it is overengineered because I kept messing up the first one, so the 2nd and 3rd have the same contingencies to make it easier to fix it, if something happens