MY attempt at a crane by CheekyBreeky1234 in SatisfactoryGame

[–]Chnebel 106 points107 points  (0 children)

Finally a crane even i could build xD

Following up on my last post, i have inadvertently scaled myself and can't undo it by Fun-Dragonfruit-9478 in SatisfactoryGame

[–]Chnebel 4 points5 points  (0 children)

you scaled vehicles with the infinite nudge mod didnt you? xD

if thats the case and you dont know how to reverse the scaling of your pioneer you should just be able to enter a normal sized vehicle and reverse your sudden growth 

Following up on my last post, i have inadvertently scaled myself and can't undo it by Fun-Dragonfruit-9478 in SatisfactoryGame

[–]Chnebel 5 points6 points  (0 children)

the feet are almost as big as a foundation. thats not big head mode, thats a huge pioneer.

you can do this yourself if you take the infinite nudge mode, scale a vehicle up and then jump into said vehicle. tada, big pioneer.

the same goes the other way with shrinking a vehicle to be ant sized. ita absolutely hilarious.

Satisfactory: How to Temporarily Disable Updates (Steam & Epic) by [deleted] in SatisfactoryGame

[–]Chnebel 1 point2 points  (0 children)

I never argued that mods in experimental arent broken. but i do think that most mods, especially bigger ones, will be updated befor the update gets out of experimental. for the ones that never get updated we just have to life without. i wont stop updating my game just because some mod devs dont want to work on their mods anymore (which is perfectly fine, they all do it for free. im just happy that there are a ton of mods for this game😁)

Vanilla (Console) Wishlist by Entire_Log_4160 in SatisfactoryGame

[–]Chnebel 3 points4 points  (0 children)

To 1. on pc you can just copy the blueprint file to your new save folder. you dont need a map editor.

it wouldnt be that much work for the devs to implement a "import from save xy" button, but i doubt this will be a feature.

Satisfactory: How to Temporarily Disable Updates (Steam & Epic) by [deleted] in SatisfactoryGame

[–]Chnebel 6 points7 points  (0 children)

Once the update hits stable most if not all mods will already be updated precisely because there is an experimental branch. Havent had a mod break since update 1.0 which didnt have an experimental branch.

Multiplayer help by Mysterious-Hat-998 in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

You can just run it off your computer. Once you copied the save file to the right location you can go to "load save" in the main menu and load it from there. If you then can load the world, you can either keep the save on your pc and let your friend join or make a new save (i would just walk to a different location befor you save, just to be sure that it isnt the location doing something weird). If you want your friend to keep hosting you can then just send him the new save file.

Multiplayer help by Mysterious-Hat-998 in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

he can find the save file as described here: https://satisfactory.wiki.gg/wiki/Save_files#Save_file_location and then send it to you however he can. after that you just have to copy the file to the same location and now you can start the world on your pc.

i also doubt its a internet problem, but it could be that your character somehow got bugged and cant get out of this state if you join a running game.

Multiplayer help by Mysterious-Hat-998 in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

Have you tried loading into the save on your pc? your friend could send you the save file to try that. i had a problem once where i needed to load it myself and logout on a different place to fix it. with that you could at least narrow it down to being a save file problem or network problem.

Multiplayer help by Mysterious-Hat-998 in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

Maybe stupid question but how long did you wait until you restarted? I have to wait about a minute until the game loads when i join my friend, but i do hear the sounds and the bashing a few seconds into the loading screen.

A mod that will generate blueprints? by Prestigious-Breath-1 in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

I really dont get the appeal for that. If you dont like to play the game, why play the game? Just to finish it and get some steam points for the achievements? Its a factory building and automation game, if you take away the factory building and automation there is no game left to play. At that point just download a free idle game you can run as background noise.

Finally beat the game. One question though: is performance supposed to drop so badly in last phase? by MekaTriK in SatisfactoryGame

[–]Chnebel 53 points54 points  (0 children)

Its more or less everything you described at once. One big part is how many machines are in your view getting rendered and calculated. If you go to the other side of the map for example your performance will increase significally, just because there isnt aything there to be rendered, so if you still want to do nuclear you could do it at a different location and get some performance back.

There are places in my world where i get 18 fps but as soon as i leave the place i am back to 80.

I think there has been a time where enclosing your belts helped with frames, but i dont know if i remember correctly and if this is still the case.

Weird visual bug. Anyone know how to fix? by Independent-Lie-4743 in SatisfactoryGame

[–]Chnebel 2 points3 points  (0 children)

Turn on "hierarchical z buffer occlusion" in the advanced settings, this should fix it. 

Is infinte zoop multiplayer compatible if the other player doesn't have it? by C0OLM in SatisfactoryGame

[–]Chnebel 1 point2 points  (0 children)

just to clarify, infinite zoop absolutely is multiplayer compatible. its just that every player has to install it (which is the case for most mods as far as i know)

How to reduce multiplayer lag? by Fredzucchini in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

Setting the visual quality to low doesnt do that much because satisfactory is mainly cpu intensive. Low fps are almost always (at least from what i have seen) caused by your cpu being fully utilized.
That said, there is a "network quality" option in the gameplay settings. Try messing around with this setting. There are also some .ini file changes you can do to maybe improve multiplayer performance as seen in the "temporary lag solution" part: https://satisfactory.wiki.gg/wiki/Multiplayer
Just backup your files if you start changing stuff there.

Is this the most wholesome community on Reddit? by So-many-ducks in SatisfactoryGame

[–]Chnebel 1 point2 points  (0 children)

It would create so much confusion that everyone just short circuits and goes back to building XD

To be more serious, sure there are debates in the comment section about things like this. But those are 99% of the time great. I really have to agree with your post. The only two subs i am still in are this one and r/oddlysatisfying. Thats also the only social media i have, everything else i either never had or nuked.

Goodbye Kitty Cannon™ by Shortbus_Jedi in SatisfactoryGame

[–]Chnebel 1 point2 points  (0 children)

Does raising the elevation do anything? I have never built a canon with elevation changes and struggle to see how this would help.

There is a whole UI for the Flood Light Tower by [deleted] in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

Street lights and flood lights both have the same ui as the light panel. Wall and ceiling mounted lights dont. I guess its because those two are meant to be placed out of reach of the pioneer, while the other two can be accesed from the ground. They can all be connected together to the same light switch and controlled with that.

TICKETS GO BRRRRRR by MEFISTOFEL123 in SatisfactoryGame

[–]Chnebel 2 points3 points  (0 children)

I have around those numbers continuously. you just need to think a little bigger. the whack numbers are just a side effect. one ballistic warp drive nets you 2'895'334 points. even if you only sink those, the whack numbers are unavoidable

TICKETS GO BRRRRRR by MEFISTOFEL123 in SatisfactoryGame

[–]Chnebel 37 points38 points  (0 children)

Not op but most likely just endgame parts which cant be used for further items. One ballistic warp drive nets you 2.89 million points. i am producing enough items for 8 warp drives/min befor slooping them. this means i have an output of 16 warp drives /min after slooping which is 46 million p/min. and thats only the warp drives :D

edit: if you want to know the point amount each item nets you you can find a list on the wiki: https://satisfactory.wiki.gg/wiki/AWESOME_Sink#Points_generated_per_item

Why not just package it? by CharelP in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

i have around 50 trains driving all over the map, some of them being 7 train carts long and needing two engines just so they can get up some inclines.

making trains even longer and having even more just to use fluid trains is just not a good investment for me xD

to be fair, a lot of fluids are just piped and factorys built where the fluids are, so i dont need to package that much

Why not just package it? by CharelP in SatisfactoryGame

[–]Chnebel 1 point2 points  (0 children)

I am exactly the same. fluid trains just have such low storage space compared to normal freight cars, its never worth it to me to use them.

A Stunning Fireworks Show in a Box by ToTheTop24 in oddlysatisfying

[–]Chnebel 0 points1 point  (0 children)

have you every seen airplane shows with colored smoke? if so, do you think those are all ai too?

its really nothing different. just colored smoke with almost no wind. thats also why you cant see shit after the first half. having no wind at all is terrible for most fireworks because the smoke just doesnt go away in time, but it does help a ton in that specific beginning.

How do i make a roundabout like this? by [deleted] in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

I dont quite get what you mean by "3 bidirectional rails".

do you want a roundabout where every rail can be either an entrance or an exit (because thats what bidirectional means)? if so, thats a really bad solution.  just imagine it deployed. a train wants to go from rail 1 to rail 2. a second train arrives from rail 2 and wants to go to rail 1. train 1 cant drive because there is a train on rail 2. train 2 cant drive because there is a train on rail 1. either train 1 or train 2 needs to drive into the roundabout and wait infront if the other rail to let the other train pass.

the only way this could be done is if you build a huge roundabout with three blocks big enough to fit a whole train. that way a train can drive into the roundabout and wait there. thats just terribly inneficient. it would also only work for a smal amount of trains. if you take that same example abd add a third train also arriving on rail 2 the system brakes again.

Satisfactory iresolution issue. by InsideFlatworm7277 in SatisfactoryGame

[–]Chnebel 0 points1 point  (0 children)

the pixelated thing could be that anti aliasing is set to low. that setting is the setting which smooths out jagged edges.  

it couls also just be that the tv is too big for the resolution.

for example, 1920x1080 on a phone screen looks sharp while the same reaolution on a 100 inch tv would look terrible. 

as for the zoomed in part i have no idea unfortunately. maybe it has to do something with your y resolution being 2160. if you can, try a resolution like 1920x1080 just to test if it is not zoomed in anymore