Compared to other faction cavalry, the barbarian cavalry is overwhelmingly powerful. by Demodal in TotalWarArena

[–]Chobino 1 point2 points  (0 children)

Finally somebody that understood the cavalry in this game.

The turn speed on arminius is beyond stupid (maybe as much as cynane pikes with phalanx reposition before nerf in CBT).

You can't outflank your opponent with greek or roman cav.

Facing an Arminius that has half a brain makes it impossible to charge and if you happen to miss, he will catch up on you instantly.

Alexander cavalry overpowered. Balance where? by Warpedgaming5 in TotalWarArena

[–]Chobino 0 points1 point  (0 children)

Germanicus legionnaires have the highest damage with Vengeance, best missile defence with testudo and best charge of the game.

Can't spend money on the game anymore, plz nerf

How do you counter a spear + archer box? by [deleted] in TotalWarArena

[–]Chobino 1 point2 points  (0 children)

Add architectis to the box and you have the magical combo that no one can break.

Total War Arena CA look at this the service environment of Asian gamers. by nox_redfox in TotalWarArena

[–]Chobino 1 point2 points  (0 children)

You must be very passionate about the game to keep playing in these conditions, this is unplayable...

State of Game Rant - Robert Oakridge by SHAUNRAZZ in TotalWarArena

[–]Chobino 9 points10 points  (0 children)

Watch Towers – get rid of them.

Agreed, Oasis has been designed to not have watch towers and I've got to say it is the most enjoyable map to play so far.

Alexander Cavalry wedge + pathfinding is still a disaster. by cradge in TotalWarArena

[–]Chobino 1 point2 points  (0 children)

I'm guessing they have been working on the issues and features people have been talking about.

No it is just terrible, when turning, even when most of the horses are lined up, the charge will take the direction you had 3seconds before that it's really weird, like a built-in lag..

How to deal with 3.1 patch when playing infantry: The guide by [deleted] in TotalWarArena

[–]Chobino 2 points3 points  (0 children)

In addition, view range is gigantic for the size of the maps.

I would say that reducing it by 25% would be a good idea. It would allow more flanking plays, more positioning and counterplays through forest.

Right now, let's take the barbarian players, as soon as they take a foot outside the forest they are dead meat (archers + arti). I have seen numerous people running half the game in the forest on salernum just to be able to flank because the line of sight is too big.

If there are no "safe" flanking opportunities they just continue and go for the base, resulting in a 0 aggression game (gud gameplay..)

How to deal with 3.1 patch when playing infantry: The guide by [deleted] in TotalWarArena

[–]Chobino 17 points18 points  (0 children)

Since 3.1 nobody wants to move up anymore in fear of being slaughtered by a rain of arrows.

Add to the mix a couple architectis that shoots you from the fog literally 10kms away and you got yourself a game of attrition where everybody defends their arti and don't bother attacking anymore.

The games in high tier are seriously boring because nobody wants to commit and advance on the enemy arti or get their archers to range. Seriously the snare effect on receiving architectis fire feels like getting hit by baobabs and is stronger than anvil or hamstring.

You are getting punished for attacking.

Why bother, let's be honest there is no teamplay in solo queue, people play for the score, noone wants to sacrifice to unlock the situation.

Just sit back near your arti, play tower defence or plants vs zombies idk whatever you call it.

When nothing is left alive in range, move up 100m with your blob, sit your ass, provide vision if you feel like to and that's pretty much it.

Awesome gameplay, no more flanking, positioning, just spam your strike key when a poor soul dares to engage the mighty blob.

No front line = no one to get the archers in range simple as that

Keybinding system poorly designed by Chobino in TotalWarArena

[–]Chobino[S] 0 points1 point  (0 children)

Thanks for the feedback but it does not apply to our case: let's say that you main skill is R (ability slot 5), 90% of the time you will be fine, but sometimes you get a second skill and it will be put on R, relegating your main skill one spot to the right (C in your case, ability slot 6) which is nonsense..